A
- Abondance
- Play alone for 9 or more tricks, choosing the trump suit.Used in: Wiezen
- Above the line
- Bonuses for honours, slams, doubles, and the rubber premium.Used in: Biritch
- Abundance
- a 9-trick contract with the declarer naming a new trump suit.Used in: Solo Whist
- Abundance Declared / Slam
- a 13-trick contract; declarer names trumps and leads first.Used in: Solo Whist
- Accept (J'accepte)
- Dealer's acceptance of the proposal; exchange begins.Used in: Écarté
- Accuse / Accuso
- Declared bonus for holding certain three- or four-card combinations before trick one.Used in: Treseta
- Accuso / Dichiarazione
- A declaration of a held combination at the start of play that earns immediate bonus points.Used in: Tressette
- Ace
- The single lowest rank; an Ace on the reveal always loses a counter.Used in: Cuckoo (Ranter-Go-Round)
- Ace (1)
- The second-highest card; worth 4 points.Used in: Botifarra
- Ace of Hearts (The Hearse)
- The third-highest trump regardless of which suit is trump.Used in: Auction Forty-Fives
- Ace-high / Ace-low
- The flexible declaration when an Ace is dealt as the first post: rank 14 or rank 1.Used in: Acey Deucey, In Between
- Ace-high / high Ace
- A ranking convention where the Ace is the highest card, above the King.Used in: Aces Up
- Aces removed
- The 8 Aces from the two decks are stripped before shuffling and are not used in the game.Used in: Devil's Grip
- Acey-Deucey
- A home variant that uses a shared pot instead of a casino bank.Used in: Red Dog
- Active card
- A card you have just flipped from your draw pile and have not yet placed; remains visible on your own pile until you can place it.Used in: California Speed
- Active rule list
- all invented rules currently in force; keep it written down once it grows past about 5.Used in: Bartok
- Active suit
- The suit the next player must match, either by following suit on a normal card or by being declared by the player of a 9.Used in: Nines
- Addiction
- A common 3-redeal variant of Gaps, particularly popular in digital form.Used in: Gaps (Montana)
- Adjacent
- Sharing a side or a corner with another grid cell (one of the eight neighbours).Used in: Monte Carlo Solitaire
- Adjacent-rank opponent's pile
- The rule that you may play onto your opponent's reserve or waste top with a same-suit card one rank higher or one rank lower; offensive tactic.Used in: Russian Bank
- Airplane (feiji)
- 2 or more consecutive trios, played alone or with same-count kickers (wings).Used in: Dou Dizhu
- Alert
- the required notice that a bid carries an unusual, pre-agreed meaning.Used in: Duplicate Bridge
- All Bad
- A catch-all contract combining penalties from multiple other contracts.Used in: Lorum
- All Fours
- The parent game, from which All Fives derives. Scores the same 4 end-of-deal points but without trump-capture immediate scoring.Used in: All Fives
- All Fours family
- The broader family of trick-taking games that evolved into Cinch, Pitch, Setback, and related variants.Used in: Cinch
- All-in
- Betting all of one's remaining chips.Used in: Poker, Texas Hold'em, Five-Card Draw, Short Deck Hold'em
- Alleen (solo)
- Play alone for 5 tricks with provisional trump.Used in: Wiezen
- Alliance
- Contract in which the Hombre calls a non-trump King to identify a silent partner.Used in: Quadrille
- Alternating colour
- The tableau building rule, red on black or black on red.Used in: Solitaire, FreeCell, Yukon Solitaire, Miss Milligan
- Alternating colours
- Red on black or black on white on consecutive cards of a pile.Used in: Kings in the Corner
- Amarreko
- A larger counter equal to 5 stone tokens.Used in: Mus
- Amsterdams
- Rule variant allowing discard when partner is winning a non-trump-led trick.Used in: Klaverjas
- Andar
- Hindi for 'inside'; the first of the two betting/dealing spots, traditionally the one nearer the dealer.Used in: Andar Bahar
- Animal identity
- the name (and optionally sound) each player adopts for the round; shouting it is what resolves matches.Used in: Animal
- Ante
- optional pre-hand contribution by every player.Used in: Brag, Sevens, Bourré, Acey Deucey, Newmarket, Femkort, Seven-Card Stud, Caribbean Stud Poker
- Ante Bonus
- An additional payout on the Ante for hands of a straight or better, paid regardless of dealer qualification.Used in: Three Card Poker
- Anticlockwise
- Direction of dealing and play in Binokel.Used in: Binokel, Pusoy Dos, Briscola Chiamata
- Apertura
- The 'opening'; the first laydown, which must total at least 40 points and contain no Jokers.Used in: Scala Quaranta
- Apex
- the topmost pyramid card, worth 5 drinks per match and the climax of the game.Used in: Pyramid (Drinking Game)
- Armoede
- A hand containing only face cards and Aces (no 7, 8, 9, or 10); grounds for a redeal.Used in: Toepen
- Arounds
- Four cards of the same rank, one per suit (Aces, Kings, Queens, or Jacks).Used in: Pinochle
- Arrastre
- The must-beat rule; you must play a higher card when following suit if you hold one.Used in: Tute
- Arrastre (dragging)
- Phase 2, after the stock is exhausted. Strict rules.Used in: Guiñote
- As
- The Ace, worth 11 points and the highest-ranking card.Used in: Brisca
- As (Ace, 1)
- Highest card of a suit. 11 points.Used in: Guiñote
- Ask
- The action of requesting a specific card from a specific opponent.Used in: Go Fish, Quartets, Authors, Literature
- Ask / request
- The action of naming a specific card held by a specific opponent and asking for it.Used in: Kwartet
- Assaf
- The counter-call by an opponent whose hand equals or beats the Yaniv caller's.Used in: Yaniv
- Asso (A)
- Ace, worth 11 pips, the highest-ranking card in each suit.Used in: Briscola
- Auction
- An open negotiation in which the current best-trump holder invites bids from the other players.Used in: Speculation
- Auction / bidding
- the opening phase; partners agree a contract through coded bids.Used in: Bridge
- Ausmachen
- To claim 66 and end the deal on your own turn.Used in: Bummerl
- Author family / set
- A group of 4 cards all by the same writer.Used in: Authors
- Automatic refill
- The rule that an empty tableau column must be filled from the reserve whenever the reserve has any cards.Used in: Canfield Solitaire
- Auxiliary columns / tableau
- The four shared centre columns that build down in alternating colours.Used in: Russian Bank
- Available card
- The bottom card of a tableau column or a card in a free cell; only these can be moved.Used in: FreeCell, Forty Thieves, Double Solitaire, Russian Bank, Baker's Game, Eight Off
B
- B'achra
- The fourth (final) matching capture of a rank within one round; 10 bonus points.Used in: Ronda
- B'khamsa
- The third matching capture of a rank within one round; 5 bonus points.Used in: Ronda
- Baazi
- A complete match in Seep, traditionally first to a 100-point lead.Used in: Seep
- Back
- the strongest 5-card hand, placed at the 'back' row of a player's three rows.Used in: Chinese Poker
- Back hand / high hand
- The five-card hand. Must outrank the front hand.Used in: Pai Gow Poker
- Badam Satti
- A no-trump variant occasionally interleaved with Court Piece for variety.Used in: Court Piece
- Badugi
- A hand with four cards of four different suits and four different ranks; the strongest category.Used in: Badugi
- Bag / overtrick
- a trick taken above the contract; scores 1 point immediately but accumulates toward a 100-point penalty at 10 bags.Used in: Spades
- Bagatto (Tarocco I)
- The lowest numbered trump, worth 5 points, a valuable trick-taker when saved for the end.Used in: Scarto
- Baghbough ([2♣])
- Worth 2 points to the capturer.Used in: Basra
- Bahar
- Hindi for 'outside'; the second dealing spot, opposite Andar.Used in: Andar Bahar
- Bald (kilo)
- Capturing all 80 card points; scored double.Used in: Sedma
- Balls / ball points
- Cumulative partnership score tracked with the 6 cards set aside from the deck; first to 12 wins.Used in: Thunee
- Baloot
- Both the name of the game and the special declaration of King+Queen of trump for 2 bonus points.Used in: Baloot
- Banco
- The Banker position (the other side you can bet on). Also house-banked.Used in: Chemin de Fer, Punto Banco
- Banco / Banker
- The other dealt hand and bet; named for the historic role of the bank.Used in: Baccarat
- Bank
- The role of dealer who pays and collects bets personally.Used in: Pontoon
- Bank card
- The face-up card on the left of the layout; the bank wins when it is matched.Used in: Ziginette
- Bank fund
- The pool of money the banker stakes after winning the auction to deal; the bank's losses are paid from this fund.Used in: Baccarat Banque
- Bank stake
- The Banker's posted maximum for the deal; Punters' combined stakes may not exceed it.Used in: Lansquenet
- Banker
- The player holding the deck and paying out or collecting bets.Used in: Ziginette, Pai Gow Poker, Chemin de Fer, Shoot Pontoon, Lansquenet, Lucky 9
- Banker / dealer
- The player who runs the deal, holds the deck, accepts bets, pays winners, and collects losing stakes.Used in: Andar Bahar
- Banker / Mazziere
- The player holding the bank; covers every other player's wager.Used in: Sette e Mezzo
- Banker's card
- The first card turned, placed on the Banker's left; used as the matching target for the Bank.Used in: Lansquenet
- Barbu
- (1) The name of the whole game; (2) the specific No-K♥ contract within the game; (3) the King of Hearts itself (le barbu = the bearded one in French slang).Used in: Barbu
- Barrel / Bochka
- The 880-999 score range where only declared 120+ hands progress the score.Used in: Tysiacha (1000)
- Base card
- The bottom card of a grid pile (a 2 in the top row, 3 in the middle, 4 in the bottom).Used in: Devil's Grip
- Base game
- the underlying shedding mechanic (Crazy Eights by default) before invented rules are layered on top.Used in: Bartok
- Base rank
- The rank of the beak; all foundations build upward from this rank and wrap K to A.Used in: Canfield Solitaire, Agnes, Penguin
- Base row
- The 10-card row of initially face-up cards at the bottom of the tableau; each base card supports two peak cards above it.Used in: TriPeaks
- Base Rules
- the group's core set of hidden rules, accreted over many sessions.Used in: Mao
- Basic strategy
- the mathematically optimal action for each hand vs. upcard; printed on pocket cards.Used in: Blackjack
- Basra (sweep)
- Capturing all floor cards in one play with a non-Jack card; scores 10 points.Used in: Basra
- Bate (going bate)
- failing to meet the bid; all hand points transfer to opponents as penalty.Used in: Tarabish
- Bater (go out)
- To play or discard the last card of your hand and close the deal, legal only after a canasta and after taking the morto.Used in: Tranca
- Battle / Round
- A single simultaneous flip by both players; the higher card wins both cards.Used in: War
- Bauernschnapser
- The grand slam contract; win all 5 tricks with trump.Used in: Bauernschnapsen
- Baunie
- Winning all 13 tricks in one hand; 15 points if a baunie attempt was announced.Used in: Troefcall
- Bavney
- A full 13-trick sweep; rare and worth triple.Used in: Hokm
- Bavney / Baunie
- Winning all 13 tricks in a single deal; often worth 2 courts or a house-rule triple.Used in: Court Piece
- Baza
- A trick; one round of play where every active player contributes one card.Used in: Brisca
- Beak
- The very first card dealt, which becomes the base rank for all four foundations.Used in: Penguin
- Bean
- A physical counter used in the scoring-by-beans variant.Used in: Lorum
- Beat
- Play a higher card of the same suit, or one of your own trump cards, on top of the pile.Used in: Svoi Kozyri
- Beg
- Elder's request to reject the proposed trump.Used in: All Fours
- Begging
- The non-dealer's option to reject the turn-up trump. The dealer may gift 1 point or run the cards for a new trump.Used in: All Fives
- Bella
- The King and Queen of trumps held together; worth a 20-point bonus when declared at play time.Used in: Tarabish, Klabberjass
- Belote (or Pilotta bonus)
- The King + Queen of trumps held by one player; earns +20 points when declared during play.Used in: Pilotta
- Belote-Rebelote
- The King-Queen of trumps, announced in sequence; 20-point bonus.Used in: Belote, Belote Coinchée
- Below the line
- The trick score that counts toward game and rubber.Used in: Biritch
- Bermila
- The seven of diamonds, worth 1 point for its capturer.Used in: Chkobba
- Bessere
- Call for a redeal when your initial three cards are unplayable; costs 2 penalty points.Used in: Watten
- Best trump
- The highest trump revealed so far during the deal; its current owner is on course to win.Used in: Speculation
- Bet / Raise / Call / Fold
- Standard betting actions. A raise increases the current bet; a call matches it; a fold exits the hand.Used in: Indian Poker
- Beta
- To pay the contract's tariff into the pool after failing.Used in: Vira
- Betar and pinnar
- The two chip denominations; 1 bet = 8 pinnar.Used in: Vira
- Bete
- A forfeit; a player who is beted pays a fixed penalty into the next pot.Used in: Zwicken, Reversis, Ramsli
- Betl (misère)
- Win zero tricks; no trump suit.Used in: Mariáš
- Betli
- Lose every trick.Used in: Ulti
- Bettler
- Optional contract in which a player tries to win zero tricks.Used in: Bauernschnapsen, Kratzen
- Between / Outside
- The two main outcomes: between = third card falls strictly between the posts (win); outside = third card is above or below both posts (lose).Used in: Acey Deucey, In Between
- Bez
- No-trumps. Ranks above hearts in the bidding ladder.Used in: Preferans
- Bezique (the meld)
- Queen of Spades plus Jack of Diamonds, worth 40 points.Used in: Bezique
- Bhabhi
- Sister-in-law in Hindi/Urdu; the nickname for the round's loser, the last player still holding cards.Used in: Bhabhi
- Bid
- the exact number of tricks a player claims they will take.Used in: Spades, Oh Hell (Bidding Whist), Pinochle, Napoleon, Gops, Oh Pshaw, Tarneeb, Twenty-Eight
- Bidder / declarer
- The player who said 'play' to set trump; their partnership becomes the bidding side.Used in: Klaverjas
- Big Black Ten (Hei Shi)
- The 10 of Spades; the only common black-suit card that carries points in most traditions (30 or 40).Used in: Chinese Ten
- Big Cassino / Little Cassino
- The 10 of Diamonds (2 pts) and the 2 of Spades (1 pt) respectively.Used in: Cassino
- Big Pepper
- Bid to take all 5 tricks at no trump; scores ±14.Used in: Pepper
- Big Ten (10♦) / Little Two (2♣)
- The two highest-value specific cards: 3 and 2 points respectively.Used in: Pasur
- Big trick
- The single comparison trick played using everyone's 4-card group.Used in: Hazari
- Big Two
- the 2 of Spades (2♠), the single highest card in the pack; also the name of the game.Used in: Big Two
- Big-Kas / Little-Kas
- Regional nicknames sometimes used for valuable spade cards such as or ; group-specific.Used in: Seep
- Binokel
- The Ober of Leaves + Unter of Bells meld worth 40 points; namesake of the game.Used in: Binokel
- Biriba
- A run of 7 or more same-suit cards; 200 points clean, 100 dirty.Used in: Biriba
- Biribaki / Biribakia (plural)
- The 11-card reserve packet each partnership picks up after forming their first biriba.Used in: Biriba
- Biritch
- The game itself, also the name for a no-trump deal; from the Russian for "announcer" or "herald".Used in: Biritch
- Bit' (бить) / Otbit' (отбить)
- 'to beat' / 'to beat back'; the defender's action of covering an attack card.Used in: Durak
- Bita (бита)
- 'the beaten'; the discard pile of completed attacks.Used in: Durak
- Black 3
- A stop-card; when discarded, the next player cannot take the discard pile.Used in: Canastra, Tranca
- Black 3s (♣3, ♠3)
- stop cards; discard freezes next player for 1 turn; can only be melded when going out.Used in: Canasta
- Black Baz
- Nickname for , worth 10 penalty points in the full Black Maria rules.Used in: Black Maria
- Black Jack deal
- The traditional mechanism for choosing the first dealer; the player who receives the first black Jack (J♠ or J♣) during a face-up dealing pass becomes the dealer.Used in: Thunee
- Black Maria
- Nickname for , worth 13 penalty points.Used in: Black Maria
- Black Peter
- The German variant and alternative name for the Old Maid card.Used in: Old Maid
- Blind
- Playing without looking at your cards; bet at half the seen stake.Used in: Brag, Teen Patti
- Blind (widow)
- The 2 face-down cards dealt separately; the picker takes them into hand and buries 2 cards.Used in: Sheepshead
- Blind bet
- A bet placed without looking at your private cards; costs half the open rate.Used in: Bastard Brag
- Blind bid
- A bid made before looking at the hand; some variants double the exact-bid bonus.Used in: Kachuful
- Blind Man's Bluff
- An alternate English name emphasising that you are betting blind on your own card.Used in: Indian Poker
- Blind nil
- nil bid made before looking at your cards; +200 / -200, usually restricted to teams behind by 100+ points.Used in: Spades
- Blinds
- forced bets posted by the two players left of the button; small blind and big blind.Used in: Poker, Omaha
- Blitz / 31
- A hand of exactly 31 points in one suit (Ace + 10 + 10-value in the same suit); ends the round immediately with every opponent losing a token.Used in: Thirty-One
- Block
- Refusing a forced swap because you hold a King.Used in: Cuckoo (Ranter-Go-Round), Cruel, Monte Carlo Solitaire, Give Away, Seven Bridge
- Block / Stock-out
- Outcome in which the stock is exhausted without either side melding 11 cards; the hand is a draw.Used in: Conquian
- Blockage
- A position where no waste-pile top card matches any next-needed rank; play cannot continue.Used in: Calculation
- Blocker
- A high card that buries low cards still needed for a foundation.Used in: Beleaguered Castle
- Blocking
- Flipping a card on top of a Jack before anyone has slapped, burying the Jack; the next Jack becomes the next slap target.Used in: Slapjack
- Blocking card
- An end-rank card (Ace or 2) or a held 7 that prevents opponents from advancing a row.Used in: Parliament
- Bluff
- Playing cards that do not match the claimed rank.Used in: Poker, Cheat, Verish' Ne Verish'
- Bluffing / Calling
- Claiming a matching card you do not hold; opponents may challenge with double stakes both ways.Used in: Ride the Bus
- Board
- the physical tray holding one fixed, replayable deal, labelled N/S/E/W.Used in: Duplicate Bridge, Cincinnati
- Board / community cards
- The 5 face-up cards in the centre that all players share.Used in: Omaha
- Boerenbridge
- 'Farmer's Bridge'; the Dutch national social trick game.Used in: Boerenbridge
- Boerenregel (dealer's hook)
- The rule that forbids the dealer from bidding a number that would make the total bids equal the hand size.Used in: Boerenbridge
- Bog
- a partnership's score below -500; triggers an immediate match loss.Used in: Five Hundred (500)
- Bold stand / Force
- A rule requiring everyone to play when the pool contains only the dealer's ante.Used in: Loo (Lanterloo)
- Bolshevik
- A grand slam misery played solo; the highest-value misery contract.Used in: Skruuvi
- Bomb
- Four-of-a-kind or a chain of three or more consecutive pairs. Can beat 2s out of turn.Used in: President, Big Two, Tien Len, Pusoy Dos, Zheng Shangyou, Guandan
- Bomb (zhadan)
- four-of-a-kind played as a single combination. Beats any non-bomb play.Used in: Dou Dizhu
- Bonus bet
- Optional side bet evaluated independently of the main game, often tied to a progressive jackpot.Used in: Let It Ride
- Bonus turn
- Optional variation rule granting an extra turn when you complete a quartet.Used in: Kwartet
- Bonus war
- Casino-specific bonus payout when the war is won by a card matching the original tie's rank.Used in: Casino War
- Boodle card
- one of the four face-up second-deck cards on which chips are staked before each hand.Used in: Newmarket
- Boodle cards
- The Hearts A-K-Q-J-10 (and in some variants, the K of Clubs, Q of Diamonds, J of Spades).Used in: Michigan Rummy, Tripoli
- Book
- A set of three or more cards of the same rank.Used in: Go Fish, Whist, Biritch, Liverpool Rummy, Honeymoon Bridge, Bid Whist, May I?, Auction Bridge
- Book (or Set, or Quartet)
- Four cards of the same rank held by one player. Completing a book is the trigger to touch your nose.Used in: Pig (Card Game)
- Bookmaker (dealer)
- The player running the race, setting odds, and banking bets.Used in: Horse Race
- Boot
- The fixed ante each player contributes before the deal; establishes the initial pot.Used in: Teen Patti
- Borrowing / Rearranging
- Moving a card from one existing meld to help form another, provided all melds remain valid (3+ cards) at turn's end.Used in: Conquian
- Boston
- A sweep of all 13 tricks by one team.Used in: Bid Whist
- Botifarra
- The game's name; also the declaration of 'no trump' for a hand, doubling the hand's score.Used in: Botifarra
- Bottom card
- The card closest to you in a column; the only one available for moves from that column.Used in: Seahaven Towers
- Bouquet
- The sixteen cards dealt face up in a single row; unlike bed cards, every bouquet card is available for play at any time.Used in: Flower Garden
- Bourré / Booray
- The name of the game; also the verb form, meaning to stay in and win zero tricks (suffering the matching penalty).Used in: Bourré
- Bouts (the ends)
- the Excuse, le Petit (trump 1), and the 21, the three cards whose count determines the taker's target score.Used in: French Tarot
- Boven
- 'Above'; the up-leg of the ladder (1 card to maximum).Used in: Boerenbridge
- Bower
- Jacks of the trump suit and its same-colour partner, promoted above all other trumps during a hand.Used in: Pepper
- Box
- One won hand. Each box is worth 25 bonus points at the end of the match.Used in: Oklahoma Rummy
- Box / line bonus
- 20-point bonus per hand won, added at game end.Used in: Gin Rummy
- Bravas
- The four highest cards: Ace of Swords, Ace of Clubs, 7 of Swords, 7 of Coins.Used in: Truco
- Breaking hearts
- the first moment a heart is played (as a sluff) during the hand; until then, hearts cannot be LED.Used in: Hearts
- Breaking spades
- the moment a spade is first played during a hand; until then, spades may not be LED.Used in: Spades
- Brelan
- Three cards of the same rank in a player's hand.Used in: Bouillotte
- Brelan Carré
- Three of a kind in hand plus a fourth of the same rank as the retourné, effectively a hidden four-of-a-kind.Used in: Bouillotte
- Brelan Favori
- Three of a kind in hand, same rank as the retourné.Used in: Bouillotte
- Brelan Simple
- Three of a kind in hand that does not match the retourné's rank.Used in: Bouillotte
- Brick
- A high card or pair dealt on a later street that worsens the hand.Used in: Razz
- Bright, animal, ribbon, plain
- the four value categories every hanafuda card belongs to, worth 20, 10, 5, and 1 point respectively when counted toward certain yaku.Used in: Koi-Koi
- Bring-in
- The forced opening bet posted by the highest door card.Used in: Seven-Card Stud, Razz, Baseball
- Brisca
- The trump suit, and also the informal name of the game itself.Used in: Brisca
- Briscola
- The trump suit; also the exposed card that names it.Used in: Briscola, Briscola Chiamata
- Brisque
- Any Ace or Ten captured in a trick; each is worth 10 points at deal end.Used in: Bezique
- Broken Intervals
- Alternative name for Calculation, from its non-consecutive foundation sequences.Used in: Calculation
- Bucking the tiger
- Slang for playing Faro; named for the tiger image that hung above many Faro parlours.Used in: Faro
- Buffer card
- The 33rd card set aside face-down at the deal; used only by specific contracts.Used in: Pandoeren
- Build
- The act of placing a group onto a face-up card one rank higher of the same suit.Used in: Cassino, Tablanet, Scorpion, Sweep
- Build down
- To play a card one rank lower than the current top.Used in: Solitaire, Kings in the Corner
- Build down by suit
- Move a card onto another card of the same suit and one rank higher.Used in: La Belle Lucie, Seahaven Towers
- Build sequence
- The set of four cards each grid pile must hold in suit (top: 2-5-8-J; middle: 3-6-9-Q; bottom: 4-7-10-K).Used in: Devil's Grip
- Build up
- Place a card one rank higher than the current top of a foundation, ignoring suit.Used in: Solitaire, Sir Tommy
- Building down / up by suit
- 'Down' on the tableau means each card placed is one rank lower than the one below it; 'up' on a foundation means each card placed is one rank higher; both require identical suits in Forty Thieves.Used in: Forty Thieves
- Bummerl
- The Austrian term for a complete match to 7 game points.Used in: Sixty-Six, Snapszli, Bauernschnapsen, Bummerl, Schnapsen
- Bummerlbogen / Bummerlzähler
- The scoring board or bead counter used to track game points down from 7.Used in: Bummerl
- Bundle
- A player's face-up capture pile, with only the top card visible to opponents.Used in: Stealing Bundles
- Buon gioco
- Three matching Aces, 2s, or 3s; worth 3 bonus points when declared.Used in: Treseta
- Bura
- A set of three trumps in a single lead; in the money version it wins the pot outright.Used in: Kozel, Bura
- Buraco
- A meld of seven or more cards, clean (no wild cards, 200 points) or dirty (one wild card, 100 points).Used in: Buraco
- Buried card
- A card in a waste pile with one or more cards on top of it; cannot be played until the cards above are removed.Used in: Sir Tommy
- Burn
- Discarding cards face down without using them.Used in: Egyptian Ratscrew, Palace, Shithead, Pineapple, Casino War
- Burn card
- A card discarded face down before each community-card deal to prevent cheating.Used in: Omaha
- Burned (Sunog)
- A player who has not made any meld; excluded from winning the round.Used in: Tongits
- Bury
- The picker's discard of 2 cards face-down after picking; these count as trick points for the picker's side.Used in: Sheepshead, Rook
- Bus
- The face-down row of cards the rider must clear without hitting a face card or Ace.Used in: Ride the Bus
- Busso
- Signal when leading meaning 'play your highest card of this suit, partner'.Used in: Treseta
- Busso / Volo / Striscio
- Tressette's three traditional table signals in partnership play; rarely used in individual Traversone.Used in: Traversone
- Busso, Striscio, Volo
- The three legal silent signals for partners in Tressette.Used in: Tressette
- Bust
- Exceed 21 and lose immediately.Used in: Blackjack, Ninety-Nine (99), Pontoon, Shoot Pontoon
- Busted
- Total over 7.5; immediate loss.Used in: Sette e Mezzo
- Button
- The dealer position marker; rotates one seat clockwise each hand.Used in: Poker, Omaha, Short Deck Hold'em
- Buy
- Out-of-turn pickup of the top discard; costs an extra card from stock.Used in: Pontoon, Contract Rummy, Shanghai Rummy, Mexican Rummy, Progressive Rummy, Shoot Pontoon, Baseball
- Buy / Buying
- Taking the top discard out of turn at the cost of an extra stock card; limited to 3 per player per deal.Used in: Liverpool Rummy
- Buying (comprar)
- Out-of-turn purchase of the top discard at a penalty cost.Used in: Pif Paf
C
- Caballo
- The Knight of the Spanish deck (worth 3 points), the equivalent of the French-deck Queen.Used in: Brisca
- Caballo (Knight, 11)
- Fourth-highest card. 3 points.Used in: Guiñote
- Caballo (Knight)
- The third-highest court card in Spanish-suited decks; the horse-and-rider card. Substitutes for the Queen in French decks used for Tute.Used in: Tute
- Cabo
- The round-ending call; costs 10 penalty points if another player ties or beats your total.Used in: Cabo
- Call
- Announcing 'Cambio' to end the round after one more round of turns.Used in: Cambio
- Call ('James Bond!')
- the winning shout and slap, made when every one of your piles is locked.Used in: James Bond
- Call (or bid)
- The number of tricks a player commits to winning in the hand, announced before play begins. Minimum 2.Used in: Call Break
- Call / Raise / Fold / Check / Bet
- The five betting actions available to a player.Used in: Texas Hold'em
- Call / shouting Nertz
- The verbal signal that ends the round; said by the first player to empty their Nertz pile.Used in: Nertz
- Call / show it
- the target's challenge demanding the claimant reveal the card.Used in: Pyramid (Drinking Game)
- Called Ace
- The fail-suit Ace named by the picker to identify the partner (called-Ace variant).Used in: Sheepshead
- Called Ace (Rufsau)
- The non-trump Ace named by the declarer; its holder is the partner.Used in: Schafkopf
- Called card (carta chiamata)
- The specific rank-and-suit named by the winning bidder; its holder is the silent partner and its suit is trump.Used in: Briscola Chiamata
- Called partner
- The player holding the card named by the proclaimer; becomes a public team member once that card is played.Used in: Pandoeren
- Caller (chiamante)
- The winning bidder and leader of the hidden partnership.Used in: Briscola Chiamata
- Caller penalty
- +10 points added to the caller's round score when they do not have the strictly lowest total.Used in: Cambio
- Calling
- claiming another player's discard when it is not your turn, if you have not yet laid any melds.Used in: Kalooki
- Calling / showing the trump
- The act by any player (usually a defender) of asking the bidder to reveal the trump card when they themselves are void of the led suit.Used in: Twenty-Nine
- Calling the turn
- Betting on the exact order of the last three cards in the box.Used in: Faro
- Calling Uno
- the mandatory announcement made when a player is left with exactly one card.Used in: Uno
- Canasta
- A meld of seven or more cards; clean (limpa) if all natural, dirty (suja) if wilds included.Used in: Canasta, Tranca, Samba
- Canastra
- A meld of seven or more cards of the same rank.Used in: Canastra
- Cantar / Singing
- Declaring a King-Knight marriage after winning a trick; scores bonus points.Used in: Tute
- Cantar las 40 / las 20
- Declaring a marriage (King + Knight of trumps or non-trumps) in the Brisca Subastada variant only; not used in the classic game.Used in: Brisca
- Capot
- Winning all 8 tricks; 90-point bonus.Used in: Belote, Piquet, Pilotta, Polignac, Lansquenet, Belote Coinchée
- Capot / Kabsh
- Winning all 13 tricks; carries a bonus when claimed in the bid (and sometimes when not).Used in: Tarneeb
- Capotão / Capot
- Taking all 120 card points in one hand; scores 4 games.Used in: Sueca
- Cappotto
- Sweeping all 120 points; doubles the payout.Used in: Briscola, Treseta, Calabresella, Briscola Chiamata
- Cappotto (slam)
- A single-player sweep of all point-counts in a deal; scores 0 for the capturer and 11 for each opponent.Used in: Traversone
- Capture
- Sweep the entire centre pile into your own face-down pile of won cards.Used in: Concentration, Cassino, Pisti, Seep, Diloti, Stealing Bundles, Sweep, Chinese Ten
- Capture by 11
- The distinctive Pasur capture rule: your played number card plus one or more table number cards sum to exactly 11.Used in: Pasur
- Capture pile
- The face-down stack of cards a player has captured during the deal.Used in: Bura, Basra, Escoba, Kseri, Rubamazzo
- Card payment
- The exchange of cards between hands: each overtrick lets an 'up' player demand the highest card in a chosen suit from a 'down' player, in exchange for any card.Used in: Three Five Eight
- Card points
- Points scored by capturing high cards (A=11, 10=10, K=4, Q=3, J=2).Used in: Mariage, Twenty-Nine, Briscola Chiamata, Spitzer, 304
- Card ranking
- 2 lowest, Ace highest; suits irrelevant.Used in: Casino War
- Card-points
- The in-trick values A=11, 10=10, K=4, Q=3, J=2.Used in: Kozel
- Cards bonus
- 10 points for winning 7+ of the 12 tricks.Used in: Piquet
- Carpet
- The 4-by-5 layout of twenty face-up cards.Used in: Carpet
- Carry / Rollover
- Pot amount that remains in the centre when a tie or bourré prevents a clean winner.Used in: Bourré
- Carta
- 'Card' - the call asking for another card.Used in: Sette e Mezzo
- Carte
- The most-cards category (21+ of 40).Used in: Scopa
- Carte / Cards
- The 1-point category for the most captured cards total.Used in: Scopone
- Carte blanche
- A hand with no face cards; worth an immediate 10-point bonus.Used in: Piquet
- Casco
- Special contract available only when the Hombre holds both black Aces; the called King's holder names trumps.Used in: Quadrille
- Casekeep
- The abacus-like tracker showing how many of each rank have been dealt.Used in: Faro
- Casino War
- The commercial casino-floor adaptation with banker bets; not the traditional game.Used in: War
- Cavalier
- The third-highest court card in the Trappola pack (equivalent to the Queen in French-suited decks).Used in: Trappola
- Cavallo
- The Knight (worth 1/3 point), the Italian-deck equivalent of the Queen.Used in: Briscola, Tressette
- Cavallo / Fante / Re
- The three Italian court cards (Knight, Jack, King), each worth 1/3 point.Used in: Calabresella
- Cemented house (pakki)
- A house built with two or more combinations that each total the announced value; cannot be broken or rebuilt, only captured at its exact value.Used in: Seep
- Central pile
- The shared stack of face-up cards played to the middle of the table.Used in: Egyptian Ratscrew, Slapjack, Beggar-My-Neighbor
- Central piles
- The two shared piles in the middle of the table where cards are played.Used in: Spit
- Centre / Market
- the 4 face-up cards players swap with.Used in: Kemps
- Centre pile
- The 13th pile at the middle of the clock, reserved for Kings.Used in: Clock Patience, Pisti
- Centre pile (building pile)
- one of up to four shared piles in the middle of the table, built Ace through Queen.Used in: Spite and Malice
- Centre piles
- The two shared face-up piles in the middle of the table, to which both players play cards.Used in: Speed
- Centre pool
- the 4 face-up cards in the middle of the table, shared by all players.Used in: James Bond
- Chain
- A run of consecutive plays onto the waste without drawing from the stock.Used in: Trash, TriPeaks, Golf Solitaire
- Chain (shunzi)
- 5 or more consecutive single cards, never including 2s or jokers.Used in: Dou Dizhu
- Chain / Counter
- When a face card appears during tribute payment, pushing the tribute onto the next player.Used in: Beggar-My-Neighbor
- Chain reaction
- The sequence of players copying the signal; the last to copy earns the letter.Used in: Donkey
- Chained war
- A war that ties again on the new face-ups, triggering another war in immediate succession.Used in: War
- Chairman
- the previous hand's winner; deals the next hand and adds a rule.Used in: Mao
- Challenge
- A call to reveal the most recent play; the loser of the challenge takes the whole pile.Used in: Egyptian Ratscrew, Verish' Ne Verish', Uno
- Chances
- The number of cards a player may flip during a challenge: Ace 4, King 3, Queen 2, Jack 1.Used in: Egyptian Ratscrew
- Change
- Announce that you are forcing a swap with the player to your left.Used in: Cuckoo (Ranter-Go-Round)
- Chant
- The spoken word accompanying each matching card: 'Snip!' for the second, 'Snap!' for the third, 'Snorum!' for the fourth.Used in: Snip Snap Snorum
- Chant / couplet
- The rhyming phrase spoken with each card of a rank (from 'There's as good as X can be' through 'And there's the Earl of Coventry').Used in: Earl of Coventry
- Cheat (the call)
- The challenge shout that interrupts a claim and forces a reveal of the just-played cards.Used in: Cheat
- Chelem
- A grand slam; taking all 13 tricks.Used in: Boston, French Tarot
- Chemin de Fer
- Literally 'railway'; the name refers to the shoe travelling around the table as the bank role passes.Used in: Chemin de Fer
- Chiamo
- The 1-point contract; soloist calls a specific card from opponents and exchanges with the stock.Used in: Calabresella
- Chica
- One round of play to 40 points.Used in: Cuarenta
- Chien (the dog)
- the 3 or 6 cards set aside from the deal, seen or unseen depending on the bid.Used in: French Tarot
- Chinchón
- The 7-card same-suit run that wins the round outright and grants its holder a major bonus.Used in: Chinchon
- Chip penalty / pot
- The central chip fund fed by passes; the round winner collects it.Used in: Sevens
- Chiusa
- 'Closed'; going out in a single turn having never opened before, for a 100-point bonus.Used in: Scala Quaranta
- Chkobba
- A sweep of the entire table, scoring 1 bonus point.Used in: Chkobba
- Chorus
- four cards of the same rank; the rarest hand.Used in: Primero
- Chute / Dedans
- A failed contract; defenders score all 162 points.Used in: Belote
- Circle of Death / King's Cup
- Alternative names for Ring of Fire; the games are functionally identical.Used in: Ring of Fire
- Claim
- The spoken announcement of quantity and rank a player makes when playing cards.Used in: Cheat
- Claim (or declare)
- Announcing which teammate holds each of the 6 cards in a half-suit.Used in: Literature
- Claim / bluff
- announcement that you hold a matching rank, whether true or false.Used in: Pyramid (Drinking Game)
- Claim 66 / announce
- A player stopping play to claim they have reached 66 points.Used in: Snapszli
- Clean / dirty
- Describes whether a meld contains a wild card (dirty) or not (clean).Used in: Buraco
- Clean / Natural canastra
- Canastra with zero wild cards; 200-point bonus.Used in: Canastra
- Clean canasta
- A 7-card same-rank meld with no wild cards; 500 points.Used in: Hand and Foot
- Clean sweep
- A decisive round win in which the opponent still holds 10 or more cards.Used in: Speed
- Clear (10 or four of a kind)
- Removes the entire discard pile from play; the player who triggered the clear plays again.Used in: Paskahousu
- Clearing the pile
- when all other players pass on a play and the trick is complete; last player to play leads the next trick.Used in: President
- Climbing game
- a card-game category in which each play must out-rank or out-type the previous; Big Two, Pusoy Dos, Tien Len, and President are all climbing games.Used in: Big Two
- Clock face
- The arrangement of 12 piles in a circle matching positions 1 through 12 on a clock; each pile takes the rank of its position.Used in: Clock Patience
- Close
- End the deal by playing the final card from one partner's hand, after biriba conditions are met.Used in: Biriba
- Close (cerrar)
- Declare the end of the round by laying down a hand that contains only valid melds (and at most 5 points of deadwood, by house rule).Used in: Chinchon
- Close / Zudrehen
- Flipping the face-up trump card face-down to lock the game into strict follow-suit rules.Used in: Schnapsen
- Close the stock
- Turn the face-up trump card face-down on top of the stock, committing to follow-suit play with no further draws.Used in: Bummerl
- Closed phase
- Phase after closing or talon exhaustion; strict follow-suit + head-trick rules apply.Used in: Mariage, Snapszli, Trappola
- Closed trump
- Trump written down secretly by the first void player.Used in: Mendikot, Dehla Pakad, 304
- Closing
- Turning the trump indicator face down to stop drawing and commit to 66 from current position.Used in: Mariage, Snapszli
- Closing a pile
- playing the Queen that completes a centre pile; the pile then recycles into the draw pile.Used in: Spite and Malice
- Closing the stock
- Voluntarily flipping the face-up trump to face-down to end drawing and force strict suit-following.Used in: Sixty-Six
- Coat
- capturing all 162 card points in a single hand, earning a bonus.Used in: Tarabish
- Codille
- A defender wins 5+ tricks, earning the largest payment from the failed hombre.Used in: Ombre, Quadrille, Tresillo
- Coinche
- In Belote Coinchée, doubling an opponent's bid.Used in: Belote, Belote Coinchée
- Coinchée
- A double call in Coinchée (Auction) Manille, similar to Bridge's double.Used in: Manille
- Collections / Slaps / Lutoosh
- Contract 4; -15 per trick taken.Used in: Trex
- Colon
- a bonus hand made from a matching pair as the first 2 cards, customarily paying a higher rate than an ordinary win.Used in: Lucky 9
- Colon Nine
- a Colon made from a pair of 9s specifically; the richest common bonus hand.Used in: Lucky 9
- Colour
- Three cards of the same suit, not consecutive (flush).Used in: Hazari
- Colour (Farbe)
- The four distinct suits of the Elfer Raus deck; rows are kept separate by colour.Used in: Elfer Raus
- Colour Run
- Three consecutive cards of the same suit (straight flush).Used in: Hazari
- Column
- One of the 8 tableau stacks; only the bottom card is available to move.Used in: FreeCell, Spider Solitaire, Baker's Game
- Column (of the tableau)
- One of the seven overlapping stacks of 5 cards; only the exposed (bottom) card is playable.Used in: Golf Solitaire
- Column pair
- two cards of the same rank in the same column of your grid; they cancel to 0.Used in: Golf
- Combination type
- Single, pair, triple, full house, straight, or bomb; defines what the next player must match.Used in: Zheng Shangyou
- Combined bid / contract
- the sum of both partners' bids.Used in: Spades
- Commission
- The 5 percent the house keeps from winning Banker bets.Used in: Baccarat, Chemin de Fer, Punto Banco
- Communal cards
- The three face-down cards in the centre that are revealed one at a time and shared by all players.Used in: Bastard Brag
- Community card
- One of the two face-down cards dealt in front of the dealer, shared by all players and revealed one at a time.Used in: Let It Ride, Mississippi Stud
- Community cards
- The five shared face-up cards (flop, turn, river).Used in: Poker, Texas Hold'em, Short Deck Hold'em
- Compartment
- A scoring section of the board; paid to whoever holds the specified card(s).Used in: Poch
- Compendium game
- A game made up of a sequence of sub-contracts (Barbu, Quodlibet, Herzeln, and Bismarck are all compendium games).Used in: Bismarck
- Complete information
- A game state in which every card is visible to the player from the very first deal, so no stock, hand, or opponent hides anything.Used in: Black Hole
- Completed family
- A set of 4 members collected by one player, laid face-up for scoring.Used in: Happy Families
- Completed sequence
- A 13-card King-to-Ace run in one suit that forms at the bottom of a column; automatically removed from play.Used in: Spider Solitaire
- Completed set
- A 4-card author family collected by one player, scored 1 point.Used in: Authors
- Compound build
- A multi-stack build of the same value (e.g. two 5+3 piles together announced as 'building 8s').Used in: Cassino
- Compra
- 'Buying'; the out-of-turn purchase of the current discard (variant rule).Used in: Scala Quaranta
- Compression / accordion shift
- The automatic left-shift of all piles to the right of a just-emptied slot so the row stays contiguous.Used in: Accordion Solitaire
- Compulsion to play
- the rule that if a legal play exists, you must make it; holding back is illegal.Used in: Give Away
- Concealed out
- Going out in one turn without any earlier melds by that player; worth a 200-point bonus.Used in: Samba
- Consolidate
- Move an entire pile onto another legally, freeing the vacated slot.Used in: Kings in the Corner, Monte Carlo Solitaire
- Contra / Sur-contra
- Defender double and declarer redouble actions that multiply scoring by 2 or 4.Used in: Pilotta
- Contract
- the final high bid; how many tricks and in what strain.Used in: Bridge, Kalooki, Solo Whist, Contract Rummy, Shanghai Rummy, Liverpool Rummy, Honeymoon Bridge, Trex
- Contrato
- The contract (required meld pattern) in the Loba Contrato variant.Used in: Loba
- Contro
- A doubling call by the opposing team after the trump declaration; doubles the hand score.Used in: Botifarra
- Convention
- any bid with an agreed meaning beyond its face value (e.g., Stayman, Blackwood).Used in: Bridge
- Cooler
- a hand where strong cards meet stronger cards and large pots change hands; unavoidable.Used in: Poker
- Copper
- A hexagonal token placed on a bet to reverse its win/lose meaning.Used in: Faro
- Copy
- A tie between the banker's hand and a player's hand of identical rank and card values. Copies always go to the banker.Used in: Pai Gow Poker
- Copy back
- Unique deck design that lets players separate their foundation contributions after the round.Used in: Racing Demon
- Corner pile
- One of the four initially-empty piles in the diagonal positions; only Kings may open them.Used in: Kings in the Corner
- Correct ask
- An ask that hits; the asked opponent has the card and hands it over.Used in: Literature
- Counter
- A life token; each player starts with three.Used in: Cuckoo (Ranter-Go-Round), Cuttle, Snip Snap Snorum, Earl of Coventry
- Counter (marker)
- The token paid by losers; running out means elimination.Used in: Gnav
- Counter-clockwise
- The direction of deal and play in Call Break; the player to the dealer's right leads first.Used in: Call Break, Pisti
- Countering / bouncing
- In Phase 1, playing the same rank as the led card; the trick is discarded out of play.Used in: Skitgubbe
- Coup
- A single round of Baccarat (one deal and result).Used in: Baccarat, Chemin de Fer, Trente et Quarante
- Course
- The row of 7 (or variant 9-10) face-up cards laid perpendicular to the Aces, marking the finish line.Used in: Horse Race
- Court / Hand / Sar / Ser
- The scoring unit; awarded to whichever partnership wins 7 or more of the 13 tricks in a deal.Used in: Court Piece
- Court cards
- Jack, Queen, King; capture only by direct rank match in Diloti.Used in: Diloti
- Cover
- playing a high card on a partner's risky trick to protect them (especially when partner is on a nil bid).Used in: Spades
- Crack (Kontra)
- A defender's double-stakes declaration before the first trick.Used in: Sheepshead
- Crazy Eights family
- The broader category of shedding games (Crazy Eights, Uno, Mau Mau, Switch, Nines) that use a wild card and a match-by-rank-or-suit rule.Used in: Nines
- Crib (box)
- the 4-card extra hand built from all players' discards; scored by the dealer at the end of the hand.Used in: Cribbage
- Cuarenta (40)
- The 40-point bonus for the trump-suit King-Knight marriage.Used in: Tute
- Cuckoo / Ranter-Go-Round / Chase the Ace
- Regional names for the same game.Used in: Cuckoo (Ranter-Go-Round)
- Cucumbered / Pickled
- Eliminated from the match after crossing the penalty threshold.Used in: Cucumber
- Cuenta
- Phase 1, while the stock is still in play. Relaxed rules.Used in: Guiñote
- Cursed suit (variant)
- In Cupid's Arrow, a suit chosen each round that penalises whoever captures the most of it.Used in: Smoorverliefd
- Cut
- the counter-call used by opponents who have spotted a Kemps signal. Also: 'Stop Kemps!' or 'Counter Kemps!' or 'Canhão!' by house rule.Used in: Kemps
- Cut / chop
- To play a trump when unable to follow suit; wins the trick unless over-trumped.Used in: Thunee
- Cut card
- A coloured card placed near the back of the shoe; when reached, the shoe is reshuffled.Used in: Baccarat, Punto Banco
- Cut the stock
- The dealer's special option to swap with the top card of the undealt deck.Used in: Cuckoo (Ranter-Go-Round)
- Cutthroat Spades
- the no-partnership variant for 2 or 3 players.Used in: Spades
D
- Dangler
- A hole card that does not connect with the other three; weakens an Omaha starting hand.Used in: Omaha
- Dapp
- The 3- or 8-card face-down talon picked up by the highest bidder. Sometimes spelled Tapp.Used in: Binokel
- DAS
- Double After Split (always allowed in Spanish 21).Used in: Spanish 21
- Dead card
- A card buried in a waste pile below another card that cannot be moved; often causes a loss.Used in: Seven-Card Stud, Calculation, Five-Card Stud
- Dead gap
- A gap that cannot be filled, typically because it lies immediately to the right of a King or to the right of another gap with no playable card to its left.Used in: Gaps (Montana)
- Dead hand
- the extra face-down hand dealt to the board; its cards are never played and create hidden stops in sequences.Used in: Speculation, Pope Joan
- Dead hand / widow
- the extra face-down hand dealt with the others; it is never played and is the main cause of stops.Used in: Newmarket
- Dead pile
- Any leftover cards set aside when the deal does not split evenly.Used in: Smoorverliefd
- Deadwood
- Captured cards that don't fit any meld; score 0.Used in: Gin Rummy, Rummy, Chinchon, Rummy 500, Oklahoma Rummy, Tongits, Knock Rummy, May I?
- Deadwood / Penalty cards
- Cards remaining in a player's hand when the round ends; their values are added to the player's penalty total.Used in: Contract Rummy
- Dealer
- The player immediately to the trump caller's right; deals five cards to the caller first, then completes the deal after trump is announced.Used in: Troefcall
- Dealer (God, Nature)
- The player who invents and enforces the secret rule.Used in: Eleusis
- Dealer button
- The disc marking the nominal dealer position; rotates clockwise after each hand.Used in: Texas Hold'em
- Dealer qualification
- The requirement that the dealer hold Queen-high or better; if not met, Ante pays 1:1 and Play pushes.Used in: Three Card Poker
- Dealer's choice
- a home-game format in which whoever deals selects the poker variant played that hand, the tradition from which Cincinnati, Baseball, and Anaconda all descend.Used in: Baseball, Cincinnati
- Dealing box / Shoe
- The spring-loaded box from which cards are dealt one at a time.Used in: Faro
- Declaration
- An announced combination held in hand (triples, quads, or sequences) that scores extra points.Used in: Trappola, Pilotta, Diloti
- Declaration / Annonce
- A revealed card combination (sequence or four of a kind) worth bonus points.Used in: Belote, Belote Coinchée
- Declaration / Show
- the act of laying down all 13 cards arranged as valid melds plus one discard. If valid, you win the hand.Used in: Indian Rummy
- Declare 31+
- A player's announcement, on their turn, that they have captured 31 or more points and so win the deal.Used in: Bura
- Declarer
- The player who won the auction; must meet the bid.Used in: Bridge, Solo Whist, Tysiacha (1000), Boston, Honeymoon Bridge, Barbu, Pilotta, Mighty
- Declarer / Alleinspieler
- The auction winner; plays alone against the two defenders.Used in: Skat
- Declarer / maker
- the player who wins the auction; plays the contract.Used in: Five Hundred (500)
- Decoy
- a deliberate fake signal meant to mislead opponents.Used in: Kemps
- Defenders
- the two opponents of the declaring partnership.Used in: Bridge, Euchre, Solo Whist, Boston
- Dehla
- Hindi for 10; also the four scoring cards in the deck.Used in: Dehla Pakad
- Demon pile / nerts pile
- Your 13-card face-down pile. Emptying it ends the round.Used in: Racing Demon
- Denari / Coins
- The Italian suit with special scoring importance; 1 point for the majority captured.Used in: Scopone
- Deuce
- the 2 of any suit; the highest-rank cards in the pack.Used in: Big Two
- Deuces
- an alternative name for the game, emphasising the 2s' special status.Used in: Big Two
- Deutsche-Daus
- The Bohemian deck's 'Two' card that serves as an Ace equivalent; also called Sau in Bavarian.Used in: Bohemian Schneider
- Dhumbal / Jhyap
- The call to end the round; also the name of the game.Used in: Dhumbal
- Diamonds
- Contract 3; -10 per diamond captured.Used in: Trex
- Difficulty mode
- The number of distinct suits in the 104-card deck (1-suit, 2-suit, or 4-suit).Used in: Spider Solitaire
- Diloti (Δηλωτή)
- 'Declaration'; also the informal name for the 10 of Diamonds, the game's highest single scoring card.Used in: Diloti
- Dimidiator
- Alliance-like contract in which the Hombre privately swaps cards with the called King's holder and then plays solo.Used in: Quadrille
- Dipai (底牌)
- The 3-card kitty added to the Landlord's hand after bidding.Used in: Dou Dizhu
- Director
- the tournament official who rules on irregularities and assigns adjusted scores.Used in: Duplicate Bridge
- Dirty / Mixed canastra
- Canastra including at least one wild card; 100-point bonus.Used in: Canastra
- Dirty canasta
- A 7-card same-rank meld with at least one wild; 300 points.Used in: Hand and Foot
- Discard
- a revealed match card, placed face-up out of play; the claimant's hand shrinks.Used in: Aces Up, Pineapple, Pyramid (Drinking Game), Smear, Bhabhi
- Discard / sluff
- Play a non-led-suit card because you are void in the led suit; cannot win the trick.Used in: Black Maria, Rickety Kate
- Discard and draw
- The phase after bidding when players shed unwanted cards and refill from the stock back to a 6-card hand.Used in: Pedro, Cinch
- Discard pile
- The face-up pile of discarded cards.Used in: Crazy Eights, Palace, Golf, Rummy, Spoons, Spite and Malice, Shithead, Yaniv
- Discard pile (descarte)
- The face-up pile; can be taken whole as a substitute for the stock draw.Used in: Buraco
- Discard pile (mazzetto)
- The face-up pile where discarded cards go; the top is available for drawing once you have opened.Used in: Scala Quaranta
- Discard pile / Aflegstapel
- The face-up pile to which cards are played.Used in: Pesten
- Discard pile / Pozo
- The face-up pile of cards any player may draw from.Used in: Carioca
- Diss / Dix
- The 7 of trumps. Worth 10 melded; in some rules can be exchanged with the turned trump card.Used in: Binokel
- Dix
- The trump Nine; worth 10 meld points each.Used in: Pinochle, Klabberjass
- Dix de der
- The 10-point bonus for winning the last (8th) trick.Used in: Belote, Belote Coinchée
- Dizhu (地主)
- 'Landlord.' The solo player who plays alone against the two Peasants.Used in: Dou Dizhu
- Doble Ronda
- Holding 4 cards of the same rank in your hand. Automatic chica win.Used in: Cuarenta
- Dog's Life
- The optional one-card comeback chance for a just-eliminated player.Used in: Knock-Out Whist
- Domino
- The shedding contract (Fan Tan); alternative to Trumps or added as an 8th contract in some rule sets.Used in: Barbu
- Door card
- The first face-up card (third street).Used in: Seven-Card Stud, Razz, Five-Card Stud, Baseball
- Doper (Two Pair)
- Two distinct pairs.Used in: Turkish Poker
- Doppelkopf (trick)
- A trick worth 40 or more card points; earns 1 bonus.Used in: Doppelkopf
- Double
- Two consecutive same-rank cards on the top of the pile; slap-eligible.Used in: Egyptian Ratscrew, Barbu
- Double / redouble
- bids that multiply the contract's stakes.Used in: Bridge, Twenty-Nine
- Double down
- double your bet, take exactly 1 more card, stand.Used in: Blackjack
- Double Down Rescue
- The unique right to surrender after doubling, recovering the double portion.Used in: Spanish 21
- Double kseri
- Two consecutive kseri (yours plus the opponent's immediate match capture) scoring 20 points instead of 10.Used in: Kseri
- Double pair royal
- Four of a kind in pegging, scoring 12 points.Used in: Noddy
- Double pişti
- A 20-point pişti earned by capturing a lone Jack with another Jack.Used in: Pisti
- Double run (đôi thông)
- Three or more consecutive pairs.Used in: Tien Len
- Double-down / single-down / anti-tribute
- the 3 possible finishing patterns for the winning partnership (1st and 2nd, 1st and 3rd, 1st and 4th), each advancing the level by a different amount.Used in: Guandan
- Double/Redouble
- a call that multiplies the trick score and undertrick penalty of the last bid; a redouble doubles those values again.Used in: Auction Bridge
- Doubled / Redoubled
- a defender's bid of 'Double' multiplies contract points and penalties by 2; the declarer may 'Redouble' to multiply by 4.Used in: Honeymoon Bridge
- Doubler
- No-pick variant where the next hand's stakes double.Used in: Sheepshead
- Doublet
- Two opening cards of the same rank; Banker wins outright.Used in: Lansquenet
- Doubling
- Showing a high-penalty card (for example the in Contract 1 or any Queen in Contract 2) before the first trick to double its penalty if captured.Used in: Trex
- Doubling / Redoubling
- Stake escalation in the auction phase; defenders double, declarer can redouble.Used in: Baloot
- Down
- Player who fell short of their trick target.Used in: Three Five Eight
- Down-and-up
- the standard round structure dealing 10, 9, ... 1, 2, ... 10 cards.Used in: Oh Hell (Bidding Whist)
- Down-card
- A face-down card visible only to its holder.Used in: Seven-Card Stud
- Downstream (下游, xiàyóu)
- The last player holding cards in a round; must pay tribute to the Upstream next round.Used in: Zheng Shangyou
- Downtown
- A bid direction in which cards rank Ace high (yes, still high) down through 2, 3, 4, ..., Jack, Queen, King low; unusual inversion that punishes big face-card hands.Used in: Bid Whist
- Dragon / 13 Unique
- a natural hand of all 13 ranks (A-2-3-4-5-6-7-8-9-10-J-Q-K). Automatic win.Used in: Chinese Poker
- Dragon 7 / Panda 8
- Side bets on specific 3-card hand outcomes (EZ Baccarat).Used in: Punto Banco
- Dragonen (Dragoon)
- Second-highest; penalises a challenger by one counter.Used in: Gnav
- Draw
- Taking the top card of the stock after a Go Fish reply.Used in: Go Fish, Turkish Poker
- Draw (Tawag)
- Calling the round to end; requires at least one prior meld. Compares deadwood; lowest wins.Used in: Tongits
- Draw / drawing
- The act of discarding 0-3 cards and receiving replacements.Used in: Five-Card Draw
- Draw pile
- the shared face-down pack from which players refill their hands.Used in: Speed, Spoons, Spite and Malice, California Speed, Dhumbal, Ninety-Eight, Uno
- Draw pile / Trekstapel
- The face-down stock from which cards are drawn.Used in: Pesten
- Draw-until-follow rule
- Unique to Page One: if you cannot follow suit, keep drawing from stock until you can.Used in: Page One
- Drawing
- having a hand that needs more cards to improve (flush draw, straight draw).Used in: Poker
- Drawn hand
- A hand ending 1-1-tie or all-three-tied where nobody scores.Used in: Put
- Dressing the board
- the dealer's duty at the start of each deal; placing 15 chips across the eight compartments.Used in: Pope Joan
- Drop
- voluntarily withdrawing from the hand at the start of your turn, for a 20 or 40 point penalty (instead of a possible 80).Used in: Indian Rummy
- Drop (knock)
- Laying your hand face-up before drawing, forcing a comparison of all hand totals.Used in: Tonk
- Drop / Out
- Fold before the exchange; lose only the ante.Used in: Bourré
- Dubbeltabbe
- Sweeping a lone layout card by matching it; worth 10 penalty points.Used in: Krypkasino
- Dublee
- in 21-card Rummy only, a pair in the same suit (valid meld).Used in: Indian Rummy, Marriage
- Dullen
- The two Tens of Hearts, the highest trump cards.Used in: Doppelkopf
- Dummy
- The declarer's partner, whose 13 cards are placed face up and played by the declarer.Used in: Bridge, Biritch, Honeymoon Bridge, Auction Bridge, Minibridge
- Dummy hand
- The extra hand dealt to the dealer's left and never played from; chips for sections held in the dummy roll over to the next round.Used in: Tripoli
- Durak (дурак)
- 'fool'; the last player left holding cards at hand's end.Used in: Durak, Svoi Kozyri
- Durch (slam)
- Win every trick; no trump suit.Used in: Mariáš
- Durchmars
- Win every trick.Used in: Ulti
- Durchmarsch
- Winning all three tricks in one deal.Used in: Zwicken
E
- Earl (of Coventry)
- The nickname for the fourth and final card of a rank; the player who plays it earns the next lead.Used in: Earl of Coventry
- Edge pile
- One of the four piles laid out in the cardinal directions from the stock at setup.Used in: Kings in the Corner
- Egalite
- A tie between the bank and a tableau; that side's bets push.Used in: Baccarat Banque
- Eight-or-better
- the qualifying rule for the low half of a high-low split pot, requiring 5 unpaired cards ranked 8 or lower, aces low.Used in: Anaconda
- Elder
- The non-dealer; leads declarations and trick play.Used in: Piquet
- Elder hand
- The non-dealer. Proposes or plays first, and leads to the first trick.Used in: All Fours, Écarté
- Eldest
- the player to the dealer's left; first to act in each hand.Used in: Commerce
- Eldest hand
- The player to the dealer's right; bids first.Used in: Pitch, Scopa, Knock-Out Whist, Chase the Ace, Napoleon, Oh Pshaw, Preferans, Tarneeb
- Eliminated
- A player who has run out of cards and can no longer flip; they are out of the round.Used in: Beggar-My-Neighbor
- Elimination
- Happens when a player has accumulated all six letters of SPOONS.Used in: Snap, Spoons, Toepen, Ninety-Eight
- Empty column
- A tableau slot with no cards; fillable only by a King.Used in: Klondike, Spider Solitaire
- Empty column / Space
- A cleared tableau column. In Bernauer, may only be filled with a specific rank; in Sorel, free choice.Used in: Agnes
- Empty column fill
- The specific rank (one below the base) that is the only legal starter for an emptied tableau column.Used in: Penguin
- Empty fan
- A fan whose cards have all been moved away; cannot be refilled.Used in: La Belle Lucie
- Empty hand
- A player who holds no cards; can neither ask nor be asked, though teammates may still claim on their behalf.Used in: Literature
- Empty row
- A cleared tableau row that can hold any single exposed card; the most valuable temporary storage in the game.Used in: Beleaguered Castle
- Empty space
- A grid position whose card has just been moved; refilled immediately from the top of the stock.Used in: Devil's Grip
- En prison
- a house rule that locks a Noir/Rouge stake in place through the next coup instead of settling it immediately after a refait.Used in: Trente et Quarante
- En voiture
- A no-trump declaration; all points double for the winning team.Used in: Manille
- End phase
- The final 8 tricks after the stock is exhausted; strict suit-following and trumping rules apply, no more melds.Used in: Bezique
- Enflé / Schwellen
- German names for Rolling Stone; both describe the swelling of a picker-upper's hand.Used in: Rolling Stone
- Entrada / Vuelta / Solo
- The three ascending bids.Used in: Ombre
- Envy Bonus
- $50 paid to every other player at the table when someone hits the Super Bonus.Used in: Spanish 21
- Equal-or-higher rule
- The core follow rule; match the current highest card or play your lowest.Used in: Cucumber
- Escala
- A run of four or more cards in the same suit in consecutive rank.Used in: Carioca
- Escalera ('ladder')
- Three or more cards of the same suit in consecutive rank order. May use Jokers as wild cards.Used in: Loba
- Escape card
- Any card that preserves or lowers the total: King (0), 4 (0 + reverse), 9 (sets to 99 to pass the bust risk), Ace (1), or a negative 10.Used in: Ninety-Nine (99)
- Escoba
- A sweep of all the cards off the table in one capture; worth 1 bonus point.Used in: Escoba
- Espagnolette
- A solo declaration made with four Aces (or equivalent), committing to lose every trick or win every trick.Used in: Reversis
- Estuches
- Small bonus for each consecutive top trump held (Spadille, Spadille + Manille, all three Matadors).Used in: Ombre
- Euchre
- when the makers fail to take 3 tricks; defenders score 2 points.Used in: Euchre
- Exchange
- Replace any number of cards with fresh draws from the stock before the first trick is led.Used in: Bourré
- Experiment
- A play of 1 to 4 cards on a single turn to test a hypothesis.Used in: Eleusis
- Exposed card
- The outermost card of a row, the only one immediately playable.Used in: Pyramid Solitaire, TriPeaks, Golf Solitaire, Beleaguered Castle
- Exposure
- Playing a special card face-up before the first trick to double its scoring effect, with the cost that you cannot dump it on the first time its suit is led.Used in: Gong Zhu
F
- Face value
- The numeric value printed on a card (1 through 20); used for scoring leftover cards at round end.Used in: Elfer Raus
- Face-down / Face-up
- The orientation of a card; the capture pile is face-down, the central flip is face-up.Used in: War
- Face-down card
- A tableau card whose value is hidden; flipped face-up when exposed.Used in: Klondike
- Face-down cards
- the bottom row of 3 cards; played blind, one at a time.Used in: Palace
- Face-down pile
- your remaining undealt cards, squared in front of you; source for flips.Used in: Animal
- Face-down row
- The blind cards under the face-up row, played last and revealed one at a time.Used in: Paskahousu
- Face-down stack
- your private undealt cards; you flip the top card when it is your turn.Used in: Snap, Give Away
- Face-downs
- The three initial face-down cards each player places on the table; played blind at the very end.Used in: Shithead
- Face-up / face-down card
- A card turned visible or hidden; Clock Patience starts all cards face-down and the play flips them one at a time.Used in: Clock Patience, Yukon Solitaire
- Face-up arrangement
- the pre-play step where each player chooses which 3 of their 6 cards to show face-up on their palace.Used in: Palace
- Face-up card
- the single top card of your stack that you can play on your turn.Used in: Give Away
- Face-up pile
- your flipped cards, displayed in front of you; only the top card is compared to others.Used in: Snap, Animal
- Face-up row
- The three (or five) cards visible in front of you; played after your hand is empty.Used in: Paskahousu
- Face-up top
- The visible top card of a tableau pile, the only card that may be played.Used in: Spit
- Face-ups
- The three cards laid face-up on top of the face-downs; played after the hand empties.Used in: Shithead
- Fail suit
- Spades, Hearts, or Clubs minus Queens and Jacks: A, 10, K, 9, 8, 7 per suit (6 cards each).Used in: Sheepshead
- Failed ask
- An ask that misses; the turn passes to the asked opponent.Used in: Literature
- Falling (Saqta)
- Failure to outscore the defenders; all points go to the defending team.Used in: Baloot
- False call
- a call made when at least one pile is NOT a four-of-a-kind; loses the round immediately.Used in: Nertz, James Bond
- False declaration
- Claiming 66 without actually holding that total; forfeits 2 to 3 game points to the opponent.Used in: Sixty-Six
- False signal
- Performing the signal without holding 4 of a kind; earns an automatic letter.Used in: Donkey
- False slap
- Slapping when the top card is not a Jack; penalised by giving a card to the last flipper.Used in: Slapjack
- Falta Envido
- The all-in Envido escalation; the winner scores enough to reach the match target.Used in: Truco
- Family
- A themed-pack quartet, e.g. the Buns (Baker family) in Happy Families.Used in: Quartets, Happy Families
- Family (Familie)
- The A-10-K-Ober-Unter sequence in one suit; 100 melded (150 in trumps).Used in: Binokel
- Fan
- The face-down spread of cards offered for an opponent to draw from.Used in: Old Maid, La Belle Lucie
- Fantasyland (OFC)
- an advantage earned by making QQ or better in the front row; next hand you see all 13 cards at once.Used in: Chinese Poker
- Fante, Cavallo, Re
- The three Italian court cards (Jack=8, Knight=9, King=10).Used in: Scopa, Scopone
- Fiches
- Counters or chips used to settle penalties and rewards.Used in: Reversis
- Field
- the shared row of face-up cards on the table that both players draw from and capture into.Used in: Koi-Koi
- Fifteen
- a combination of cards totalling 15; worth 2 points each.Used in: Cribbage
- Final chance
- A single additional slap attempt granted when your stack empties; missing it eliminates you.Used in: Slapjack
- Final turn
- The single turn each remaining player takes after someone goes out, to meld as much as possible before counting.Used in: Three-Thirteen
- Finesse
- a play technique leveraging position to win a trick with a card lower than an opponent's known holding.Used in: Bridge
- First-meld requirement
- In some house rules, your first melds in a round must total at least 30 points before you may meld further.Used in: Jokeren
- First-trick restriction
- No penalty card may be played on the first trick (of ).Used in: Hartenjagen
- Five for Five
- Optional rule awarding a 5-point bonus for the Five of trumps at end of deal, in addition to its 5-point pip value captured during play.Used in: All Fives
- Five-Card Trick
- Any hand of five cards totalling 21 or less; pays 2:1.Used in: Pontoon, Shoot Pontoon
- Fixed rank (round rank)
- The rank chosen by the round's opening player; every following play during that round claims the same rank.Used in: Verish' Ne Verish'
- Flek / Re / Tutti
- Defender's double / declarer's redouble / further escalation, multiplying stakes ×2, ×4, ×8.Used in: Mariáš
- Flip
- Turning a face-down card face-up in place, without moving it; how you reveal a card.Used in: Golf, Slapjack, Concentration
- Floor (saha)
- The face-up cards in the centre of the table available for capture.Used in: Basra
- Floor / centre
- The face-up pile of cards on the table that players capture from and trail onto.Used in: Seep
- Flop, Turn, River
- The three, one, and one community cards revealed in sequence.Used in: Pineapple, Short Deck Hold'em
- Flor
- Holding three cards of the same suit; an automatic 3-point bonus where the rule is in use.Used in: Truco
- Floş (Flush)
- 5 cards of the same suit, not in sequence. Ranks above Full House in Turkish Poker.Used in: Turkish Poker
- Floş Royal (Royal Flush)
- A, K, Q, J, 10 of the same suit. Highest hand.Used in: Turkish Poker
- Flush
- Seven cards of one suit; the winning condition.Used in: Cribbage, My Ship Sails, Loo (Lanterloo)
- Fluxus (Flush)
- four cards of the same suit.Used in: Primero
- Fold
- Declining a Put; concede 1 game point.Used in: Toepen, Caribbean Stud Poker, Put
- Follow suit
- play the suit led if you hold one.Used in: Hearts, Oh Hell (Bidding Whist), Knock-Out Whist, Napoleon, German Whist, Oh Pshaw, Femkort, Olsen
- Follow-suit (absent)
- In this game, you are not required to follow the suit led; this is the game's signature mechanic.Used in: Bohemian Schneider
- Follow-suit rule
- The strict obligation to play a card of the led suit if you hold any; cannot be broken by voluntarily discarding.Used in: Court Piece
- Following one's luck
- Leaving winnings on the table to carry over onto the next coup instead of collecting them.Used in: Baccarat Banque
- Following suit
- Playing a card of the same suit as the card that was led.Used in: Smoorverliefd, Forty-Five
- Foot
- The second 11-card packet, set aside face down until the Hand is emptied.Used in: Hand and Foot
- Forced bet
- the mandatory opening bet required from the player showing the highest door card, who is not permitted to check.Used in: Five-Card Stud
- Forced meld
- Rule allowing the opponent to compel you to meld a card that would extend one of your own table melds.Used in: Conquian
- Forced pass
- A player with no legal play must pass (and commonly pays a chip to the pot).Used in: Parliament
- Forced Spadille
- Pass-out rule that forces the Spadille holder to play an Alliance contract.Used in: Quadrille
- Forced sweep (tvångstabbe)
- A compulsory sweep when your hand card can capture the full layout.Used in: Krypkasino
- Forehand
- The non-dealer; leads the first trick of the deal.Used in: Schafkopf, Scopone, Bismarck, Cucumber, Watten, Mariáš, Ulti, Vira
- Forehand / Vorhand
- The player to the dealer's left, who leads the first trick.Used in: Skat
- Forehead card
- The single card dealt to you, held against your own forehead facing outward. You never see it until the showdown.Used in: Indian Poker
- Foul
- setting hands out of order (back < middle, or middle < front). Costs 3 units per opponent, voids royalties.Used in: Chinese Poker
- Fouling
- Setting the front higher than the back, or failing to set on time. Results in an automatic loss or a forced house-way reset.Used in: Pai Gow Poker
- Foundation
- One of four piles built up by suit from the base rank.Used in: Solitaire, Nertz, FreeCell, Klondike, Forty Thieves, Yukon Solitaire, Pyramid Solitaire, Canfield Solitaire
- Foundation / lake
- A shared centre pile, built up by suit from ace to king. Any player may contribute.Used in: Racing Demon
- Foundations
- The four piles built from the starter cards (A, 2, 3, 4); each builds upward in a fixed arithmetic interval ending in King.Used in: Calculation
- Four
- a Kalooki run of 4 or more same-suit consecutive cards (minimum 4 cards, unlike standard Rummy).Used in: Kalooki
- Four-ball penalty
- A 4-ball penalty against a team whose player signals or commits certain other infractions.Used in: Thunee
- Fourth King
- The fourth and last King to be turned face-up; its appearance ends the game whether or not the other piles are complete.Used in: Clock Patience
- Fourth-highest lead
- The classical opening convention of leading the fourth-highest card of your longest suit; signals length to partner.Used in: Whist
- Free cell
- one of 8 single-card reserve slots that can each hold exactly one card at a time.Used in: FreeCell, Seahaven Towers, Baker's Game, Eight Off
- Freeze
- restriction on the discard pile that blocks or limits pick-up.Used in: Canasta, Canastra, Samba
- Friend card
- The card whose holder becomes the declarer's secret partner.Used in: Mighty
- Front
- the weakest 3-card hand, placed in front. Uses simplified 3-card ranking (no straights or flushes).Used in: Chinese Poker
- Front card
- The single playable card of a garden bed, the last one dealt into that bed; playing it exposes the card beneath.Used in: Flower Garden
- Front hand / low hand
- The two-card hand.Used in: Pai Gow Poker
- Fuchs (Fox)
- The Ace of Diamonds; 1 bonus point if captured from the opponents.Used in: Doppelkopf
- Ful (Full House)
- Three of a kind plus a pair. Ranks below Flush in Turkish Poker (unlike standard poker).Used in: Turkish Poker
- Full count / Maximum score
- the 80-point cap on unmelded cards in a single hand.Used in: Indian Rummy
G
- Gahwa
- A multiplier rule in tournament Baloot that doubles or quadruples the stakes of a hand.Used in: Baloot
- Galleries
- Spectators who bet on outcomes in club-level Écarté au Cercle.Used in: Écarté
- Game
- 1-point score for the most pip-value in captured tricks (A=4, K=3, Q=2, J=1, 10=10).Used in: All Fours, Setback, All Fives, Pope Joan
- Game / part-score / slam
- trick-point thresholds that trigger bonus scoring (100+ game, 12-tricks small slam, 13-tricks grand slam).Used in: Bridge
- Game bonus
- 100 points for winning a game; 200 if the loser scored zero.Used in: Gin Rummy
- Game point
- A match-scoring unit, earned per successful or failed bid.Used in: Twenty-Eight, Smear
- Game points
- The session-level scoring unit (1, 2, or 3 per deal); first to 7 wins the match.Used in: Mariage
- Gang
- A contract to win all 5 tricks with a named trump suit (similar to Bauernschnapser but team-based at lower stake).Used in: Bauernschnapsen
- Gap
- An empty space in the layout. At game start there are exactly 4 gaps (where the 4 Aces were removed).Used in: Gaps (Montana)
- Garden bed
- One of the six fanned piles of six cards dealt at the start; only its front (last-dealt) card is available to play.Used in: Flower Garden
- Gathered pile
- A player's private pile of cards won in Phase 1 tricks; merges into the active hand at the start of Phase 2.Used in: Skitgubbe
- Gehts?
- Call to raise the stake. Literally 'does it go?'Used in: Watten
- Geier
- A Solo in which only the four Obers/Queens are trump.Used in: Schafkopf
- General
- An alternative name for capot in some groups, with a slightly different scoring (bidder gains a bonus instead of zeroing).Used in: Polignac
- General Rams / Grand Slam
- A declaration to win all 5 tricks in the hand; triples the pot on success, triples the bete on failure.Used in: Ramsli
- Gepest worden
- 'Being pestered'; having a 2, Joker, or 8 played on you.Used in: Pesten
- German suits
- Acorns (Clubs), Leaves (Spades), Hearts, Bells (Diamonds); used in traditional Hungarian packs.Used in: Lorum
- Gespannt (tight)
- State of a team within 2 points of victory; cannot raise.Used in: Watten
- Get away
- Successfully play your last card, exiting the round without penalty.Used in: Getaway
- Getaway / Get Away
- A Pakistani variant where the trick loser leads next.Used in: Bhabhi
- Gezwickt
- 'Pinched' ; another word for having to pay a bete.Used in: Zwicken
- Gift (one for your gift)
- The dealer's 1-point concession to elder, keeping the proposed trump.Used in: All Fours
- Gin
- Knocking with 0 deadwood. Earns the gin bonus and prevents lay-offs.Used in: Gin Rummy, Oklahoma Rummy
- Give 2 Take 2
- The 4s action in the Kings variant; the drawer assigns 2 drinks and takes 2 drinks themselves.Used in: Kings (Drinking Game)
- Gjøken (Cuckoo)
- Highest card; reveals to end the round instantly on a swap attempt.Used in: Gnav
- Gleek
- three cards of the same rank. A meld scoring 4 to 8 pence per opponent depending on rank. Aces best.Used in: Gleek
- Go again (extra turn)
- After a successful match, the capturing player takes another turn in the standard rules.Used in: Concentration
- Go Fish
- The reply given when a player does not hold the requested rank; prompts the asker to draw from the stock.Used in: Go Fish
- Go fish / No, I don't have that
- The traditional reply when you do not hold the requested card; ends the asker's turn.Used in: Authors
- Go Fish crossover
- The draw-pile variant where failed asks force drawing from a centre pool.Used in: Authors
- Go out
- Play your last card; ends the round.Used in: Rummy, Contract Rummy, Liverpool Rummy, Nines, Loba, May I?, Three-Thirteen, Bhabhi
- Go out / shed
- To play the last card from your hand, ending the round.Used in: Elfer Raus
- Go to war
- Choose to double the bet on a tie; dealer burns 3 cards then deals one to each side.Used in: Casino War
- Going out
- Playing your final card; ends the round.Used in: Canasta, Crazy Eights, President, Kalooki, Cheat, Hand and Foot, Michigan Rummy, Buraco
- Going rummy
- Completing the meld requirement in a single uninterrupted final turn; a bragging-rights variant scored at double stake in some circles.Used in: Conquian
- Goofspiel
- An alternative name; the game is also called Game of Pure Strategy in academic writing.Used in: Gops
- Gora (dump)
- The penalty column. Failed contracts and raspasovka tricks go here.Used in: Preferans
- Grab
- Picking up a spoon from the centre once you have four of a kind.Used in: Spoons
- Grand slam / little slam
- Winning all 13 or exactly 12 of the 13 tricks.Used in: Biritch
- Grid
- The 2 x 2 (or 2-2-1) arrangement of face-down cards in front of you.Used in: Golf, Concentration, Devil's Grip, Cambio
- Group
- A face-up card plus every card stacked on top of it, moved as a single unit.Used in: Scorpion, Continental Rummy
- Group (move)
- A block of cards taken together: any face-up card plus everything sitting on top of it.Used in: Yukon Solitaire, Penguin
- Gruppo / Terzetto
- A set; three or four cards of the same rank in different suits.Used in: Scala Quaranta
- Guiñote
- The Aragonese cousin with Jack-Knight rank swap.Used in: Tute
- Gurka, Agurk, Kurkku
- Swedish, Danish, and Finnish names for the same game.Used in: Cucumber
H
- H.O.R.S.E.
- The mixed-game rotation (Hold'em, Omaha Hi-Lo, Razz, Seven-Card Stud, Stud Hi-Lo Eight-or-Better) in which Stud is central.Used in: Seven-Card Stud
- H17 / S17
- Dealer Hits / Stands on soft 17. Affects house edge by about 0.3%.Used in: Spanish 21
- Hakem
- The player who calls trump for the deal; literally 'ruler'.Used in: Hokm
- Hakem / Caller
- The player designated to receive 5 cards first and choose the trump suit.Used in: Court Piece
- Half-suit (or set, or book)
- A 6-card subset of a suit; either the low half (2, 3, 4, 5, 6, 7) or the high half (9, 10, J, Q, K, A). There are 8 half-suits total.Used in: Literature
- Hanafuda
- the 48-card 'flower card' deck used for Koi-Koi, divided into 12 monthly suits of 4 cards each.Used in: Koi-Koi
- Hand
- the 5 cards each player holds privately.Used in: Speed, Spite and Malice, Hand and Foot, Authors
- Hand cards
- The three cards held privately; always the first layer to play from.Used in: Shithead
- Hand game
- Contract played without picking up the skat; earns a +1 multiplier.Used in: Skat
- Hand out
- Handing a requested card to the asker when you have it; mandatory in the base game.Used in: Kwartet
- Hand pile
- The remaining 35-card face-down pile held in hand; flipped three at a time to a waste pile.Used in: Racing Demon
- Hand suit
- Each player's private collection of 13 cards (clubs and spades in the 2-player game); used to place bids.Used in: Gops
- Hand total
- Sum of the point values of all cards still in your hand.Used in: Dhumbal
- Happy Families
- The 1851 John Jaques and Son named themed variant; the original marketed form of Quartets.Used in: Quartets
- Happy Families / Authors / Go Fish
- International cousins of Kwartet with minor rule differences.Used in: Kwartet
- Happy Families / Go Fish
- Close-relative card games using the same ranked-pair matching, with draw-on-request mechanics instead of blind draw.Used in: Old Maid
- Hard hand
- a hand with no Ace, or an Ace forced to count as 1 to avoid busting.Used in: Blackjack
- Hauptschlag / Right Striker
- The Striker card that also matches the trump suit. Fourth-highest card overall.Used in: Watten
- Hazari
- 'One thousand' in Hindi/Urdu/Bengali; also the target score.Used in: Hazari
- HCP (High Card Points)
- hand strength measure; Ace=4, King=3, Queen=2, Jack=1.Used in: Bridge
- Head the trick
- Strict rule requiring a player who can win the trick to do so.Used in: Femkort, Loo (Lanterloo), Écarté
- Heart breaking
- The convention that Hearts cannot be led until one has been discarded. Applies in No Hearts and Barbu.Used in: Barbu
- Hearts breaking
- The first time a Heart is played on a non-Heart trick; once broken, Hearts may be led.Used in: Gong Zhu
- Hearts broken
- The rule that a player cannot lead a heart until one has been discarded on a non-heart trick.Used in: Olsen, Hartenjagen, Black Maria, Rickety Kate
- Hearts variant
- Hearts as trump doubles every component's score.Used in: Ulti
- Hearts-broken
- Contract 1's rule preventing a heart lead until a heart has been discarded on a non-heart trick.Used in: Trex
- Heel bet
- A bet that persists from turn to turn until resolved.Used in: Faro
- Hesten (Horse) / Huset (House)
- Fourth and fifth; redirect a challenger to the next player.Used in: Gnav
- Hi-Lo / 8 or Better
- The split-pot variant where a low hand of 5 unpaired ranks 8 or below qualifies for half the pot.Used in: Omaha
- High (point)
- 1 point for capturing the Ace of trumps.Used in: Smear
- High card points (HCP)
- the 4-3-2-1 count for [A], [K], [Q], and [J] used to value a hand without bidding.Used in: Minibridge
- High, Low, Jack, Game
- The four scoring categories, worth one point each.Used in: Pitch, Pedro, Cinch
- His Heels (His Nibs)
- 2 points pegged by the dealer immediately if the starter is a Jack.Used in: Cribbage
- His Nob
- A 1-point bonus in hand scoring for holding the Jack of the starter's suit.Used in: Noddy
- His Nobs
- 1 point scored during the show if your hand contains the Jack of the same suit as the starter.Used in: Cribbage
- Hit (exact)
- Taking exactly the number of tricks bid; earns the full bonus.Used in: Kachuful
- Hitting the moon (slam)
- Capturing every penalty card in a deal; under the optional slam rule, the capturer scores -43 instead of +43.Used in: Black Maria
- Hláška (marriage)
- King + Queen of one suit; scores 20 (non-trump) or 40 (trump) when declared at the lead.Used in: Mariáš
- Hoc
- The final card in the box; dead card, bets on its rank are returned.Used in: Faro
- Hochzeit (Wedding)
- Holding both Queens of Clubs; the holder takes the first opponent who wins a trick as partner.Used in: Doppelkopf
- Hokm
- The trump suit; also the name of the game itself.Used in: Hokm
- Hokum
- Trump-suit contract; declarer names the trump suit (originally the upturned card's suit).Used in: Baloot
- Hole
- one complete deal and round; a match is usually 9 holes.Used in: Golf
- Hole card
- the dealer's face-down card, revealed only after players act.Used in: Blackjack, Five-Card Stud
- Hole cards
- The two initial face-down cards.Used in: Poker, Texas Hold'em, Omaha, Seven-Card Stud, Five-Card Draw, Pineapple, Anaconda, Short Deck Hold'em
- Hombre
- The declarer; the player who won the auction and plays the contract.Used in: Quadrille, Tresillo
- Honors
- A, K, Q, J, 10 of trumps (or all four Aces in no-trump); held collectively by a partnership for a bonus.Used in: Vint
- Honour
- Any of the five scoring ranks: Ace/Daus, King, Queen/Ober, Jack/Unter, 10. Non-honours (7, 8, 9) are worthless.Used in: Bohemian Schneider
- Honour cards
- Aces, Kings, Queens, and Jacks; the cards that carry a penalty value.Used in: Reversis
- Honours
- Jacks, 9s, Aces, and 10s; the only cards carrying point value.Used in: Bridge, Whist, Biritch, Twenty-Eight, Skruuvi
- Hook / Screw the Dealer
- the rule forcing the dealer's bid to make the total mismatch the trick count.Used in: Oh Hell (Bidding Whist)
- Hook rule
- The dealer's bid cannot make the sum of all bids equal the available tricks; forces at least one miss per round.Used in: Oh Pshaw, Kachuful
- Hop-and-jump
- The cutting ritual that can trigger a redeal or a mandatory payout before cards are even played.Used in: Zwicken
- Horses
- The 4 Aces, one per suit, racing along the course.Used in: Horse Race
- Hour pile / rank pile
- A clock-position pile that accepts cards of a specific rank (for example, the 5-o'clock pile takes 5s).Used in: Clock Patience
- House
- A pile assembled on the floor by combining hand and floor cards, tagged with a specific capture value (9 to 13). Ordinary houses can be broken; cemented (pakki) houses cannot.Used in: Seep
- House edge
- The long-run percentage the bank keeps from total stakes; depends on the posted payouts and first-side rule.Used in: Andar Bahar
- House way
- The printed rule sheet dictating exactly how the banker must split every possible seven-card combination.Used in: Pai Gow Poker
- House-maker
- The player on the dealer's right in a 4-player deal who receives the first 4-card hand and opens the bid.Used in: Seep
- Hra (base game)
- The standard contract requiring 51+ of 90 card points.Used in: Mariáš
- Hukum
- The trump suit; a Hindi and Marathi term meaning "command".Used in: Mendikot
- Hukum (rang)
- Trump suit; set by the first void play.Used in: Dehla Pakad
- Hypp / Kille / Cuccù
- Cognate Scandinavian, Swedish, and Italian versions of the game.Used in: Gnav
I
- If you please
- The polite phrasing expected on every ask in the traditional game.Used in: Happy Families
- Il Matto (The Fool)
- The unique untrumpable card that excuses following suit and returns to its player at trick's end.Used in: Scarto
- IMP (International Match Point)
- the unit of comparison in teams scoring, converted from a raw point difference using a published scale.Used in: Duplicate Bridge
- Impure Sequence
- a sequence that uses one or more Jokers as substitutes.Used in: Indian Rummy
- In the bog
- Having a negative running score from one or more set-backs.Used in: Pitch
- Indi
- Three unmatched, non-consecutive, mixed-suit cards; the weakest category.Used in: Hazari
- Initial meld
- The first melds a player lays down; some variants require a minimum point value.Used in: Canasta, Buraco, Machiavelli, Samba
- Ino-Shika-Cho
- the yaku formed by capturing the Boar, Deer, and Butterflies animal cards together.Used in: Koi-Koi
- Instant Tonk
- A dealt hand totaling exactly 49 or 50 points, wins immediately for double stake.Used in: Tonk
- Insurance
- side bet on dealer's natural when dealer shows Ace; pays 2:1.Used in: Blackjack
- Intentional losing
- Deliberately losing a Phase 1 trick to avoid taking a weak face-up card in favour of a hidden one.Used in: German Whist
- Interval
- The arithmetic step for each foundation: 1, 2, 3, or 4.Used in: Calculation
- Intrigue
- the combination of Queen and Jack of trumps played consecutively by the same player. Worth 2 chips.Used in: Pope Joan
- Invented rule
- a new rule added by the round winner that applies to all future rounds of the session.Used in: Bartok
J
- Jack (point)
- 1 point for capturing the Jack of trumps.Used in: Smear
- Jack (top card)
- Worth 3 points and always the highest-ranking card in its suit. The highest card in the deck when in trump.Used in: Twenty-Nine
- Jack (Valet in French)
- The face card between 10 and Queen; the sole penalty card in Polignac.Used in: Polignac
- Jack of trump
- The highest card in the game; worth 30 card points when captured.Used in: Thunee
- Jack of trumps (Right Bower)
- The second-highest trump, always.Used in: Auction Forty-Fives
- Jack power
- The Jack's ability to capture all floor cards regardless of rank.Used in: Basra
- Jack-capture
- Playing a Jack to scoop every non-K/Q card on the table.Used in: Pasur
- Jacks or Better
- Variant requiring a pair of Jacks or higher to open the first betting round.Used in: Five-Card Draw
- Jaques variant
- The original John Jaques Jr. 11-family deck with Victorian occupational puns.Used in: Happy Families
- Jass
- The Jack of trumps; the highest card in the hand, worth 20 points.Used in: Tarabish, Klabberjass
- Jiǎn Hóng Diǎn (撿紅點)
- Mandarin name; literally 'picking red points'. Refers to collecting the red scoring cards.Used in: Chinese Ten
- Jiao Dizhu / Qiang Dizhu
- Call-Landlord / Grab-Landlord bidding phases used in many modern apps.Used in: Dou Dizhu
- Jick (point)
- 1 point for capturing the Jack of the same-colour non-trump suit (for example, when spades are trump).Used in: Smear
- Jink
- Declaring an intent to win all 5 tricks for a bonus.Used in: Auction Forty-Fives, Spoil Five, Forty-Five
- Jodhi / Double / Khanuck
- Named declaration calls with specific timing and bonus/penalty scoring.Used in: Thunee
- Joker
- the top card of the deck and highest trump.Used in: Kalooki, Five Hundred (500), Pif Paf, Jokeren, Shanghai Rummy, Mighty, Loba, Mexican Rummy
- Joker (Big / Little)
- The two wild cards added to the deck; they are the two highest trumps in suit rounds and worthless in no-trump.Used in: Bid Whist
- Joker (middle card)
- The single face-up card drawn at the start of the round whose rank the deal is trying to match. Not a wild joker in the Western sense; it is a regular 52-deck card.Used in: Andar Bahar
- Joker (points)
- Each joker captured is worth 1 point; jokers act as low trumps.Used in: Smear
- Joker swap
- Replacing a joker in a table meld with its natural card, reclaiming the joker for your own use.Used in: Contract Rummy, Liverpool Rummy
K
- Kachuful / Kachufool / Kachoofool
- The South Asian name for the game; from the Hindi/Urdu mnemonic of the trump cycle (Kari-Chukat-Falli-Lal).Used in: Kachuful
- Kaiser bid
- A 12 no-trump bid; the maximum and most prestigious call.Used in: Kaiser
- Kang
- A four-of-a-kind held when the fourth is drawn; awarded bonus in some house rules.Used in: Tongits
- Kansas City Lowball
- A historical name for the aces-high, straights-and-flushes-count ranking system used in Deuce-to-Seven games.Used in: Deuce-to-Seven Triple Draw
- Kap
- One quarter of 52 cards, equal to 13; by extension, one full round of tricks played.Used in: Troefcall
- Kap partij (kap!)
- Winning the first 7 tricks in an unbroken sequence; 5 points when announced by the trick winner.Used in: Troefcall
- Kap Tai Shap
- Cantonese name; means 'picking up tens'. Same game.Used in: Chinese Ten
- Karanlık (Dark / Blind)
- Betting without looking at one's cards.Used in: Turkish Poker
- Kare (Four of a Kind)
- Four cards of the same rank.Used in: Turkish Poker
- Karlchen
- The Jack of Clubs; 1 bonus point for taking the last trick with it.Used in: Doppelkopf
- Katten (Cat)
- Third-highest; penalises a challenger and reverses all prior swaps.Used in: Gnav
- Keeper hand
- the no-pass hand, every fourth deal.Used in: Hearts
- Keinuak
- The legal facial signals partners use to communicate hand strength.Used in: Mus
- Kemps
- the target combination: 4 cards of the same rank in one player's hand. Also the name of the game and the 5-letter penalty word.Used in: Kemps
- Kent (Straight)
- Five cards in consecutive rank, mixed suits.Used in: Turkish Poker
- Kereltje
- A Jack-based partnership contract with specific callable-Jack rules.Used in: Pandoeren
- Kicker
- A side card used to break ties between equally ranked hands.Used in: Poker, Texas Hold'em, Five-Card Draw, Short Deck Hold'em
- King
- the player who deals and chooses the contract order for their own Kingdom.Used in: Cuttle, Trix
- King block
- A player holding a King reveals it instead of swapping; the attempted swap fails.Used in: Chase the Ace
- King of Hearts (Roi de Coeurs)
- Contract 1; -75 penalty for capturing .Used in: Trex
- King of trumps
- The highest card in the deck when trumps are in play; 1 bonus point for declaring or turning up.Used in: Écarté
- King reset
- Playing a King instantly sets the running total to 98, threatening the next player.Used in: Ninety-Eight
- King-headed group
- A group whose bottom face-up card is a King; the only kind of group that can fill an empty column.Used in: Scorpion
- King-only empty column rule
- Only a King (or King-headed sequence) may move into an empty tableau column.Used in: Seahaven Towers
- King's Cup
- The central empty cup into which each King-drawer pours some of their drink; the fourth King drawer finishes it.Used in: Ring of Fire, Kings (Drinking Game)
- Kingdom
- A 5-deal span in which one player (the holder) chooses the contract order; each of the five contracts is played exactly once.Used in: Trex
- Kingdom (Mamlakah)
- the block of 5 consecutive deals, 1 per contract, owned by a single King.Used in: Trix
- Kings-only empty column
- the rule restricting any newly emptied tableau column to accept only a King, or a King-led sequence, as its first card.Used in: Eight Off
- Kiss
- the no-trumps option available to the auction winner when naming the ruff suit.Used in: Gleek
- Kitty
- The 8-9-10 chip section and the bonus pot for the stops winner.Used in: Newmarket, Michigan Rummy, Bismarck, Sergeant Major, Bid Whist, Mighty, Three Five Eight, Tripoli
- Kitty / widow
- the 3-card face-down packet dealt to the centre; picked up by the declarer after the auction.Used in: Five Hundred (500)
- Klondike
- The specific solitaire variant described here; the most common form of 'Solitaire' globally.Used in: Solitaire, Double Solitaire
- Knock
- Ending the round by placing your discard face-down; triggers a showdown.Used in: Golf, Commerce, Gin Rummy, Thirty-One, Oklahoma Rummy, Skruuvi, Knock Rummy
- Knock out
- Elimination from the game; happens when a player wins zero tricks in a round.Used in: Knock-Out Whist
- Knock value (knock ceiling)
- The maximum deadwood total that permits a knock on this hand.Used in: Oklahoma Rummy
- Koi-Koi
- the declaration made after completing a yaku to keep playing for a bigger score instead of stopping immediately.Used in: Koi-Koi
- Kontra / Re
- Doubling and redoubling calls by defenders and declarers before the second card of trick 2.Used in: Schafkopf
- Kontra / Re / Sup
- Defender/declarer/defender calls that double the Bummerl stake at each level.Used in: Bauernschnapsen
- Kontra / Rekontra
- Defender's double / declarer's redouble.Used in: Ulti
- Köpet
- The purchase, the phase in which the declarer (and sometimes opponents) exchange cards with the talon.Used in: Vira
- Kot (or court)
- A run of 7 consecutive round wins; the standard match goal.Used in: Dehla Pakad
- Kot / Kap / Double Sar
- A 2-court award, triggered typically by winning the first 7 tricks consecutively.Used in: Court Piece
- Kotah (double)
- Optional defender's double of the deal's stakes.Used in: Twenty-Eight
- Kotka
- The 4-card kitty set aside at the deal; the declarer takes it and discards four cards.Used in: Skruuvi
- Kozel
- Russian for "goat"; the penalty mark or loser's title in this game.Used in: Kozel
- Kozyr (козырь)
- 'trump'. Kozyri = plural trumps.Used in: Durak
- Kratzen
- To fold or scratch; opt out of the current deal, losing only the ante.Used in: Kratzen
- Kritische (Criticals)
- The three permanent high cards: Max, Belli, Spitz.Used in: Watten
- Krypa
- 'To creep'; play a card that captures nothing and leave it on the layout.Used in: Krypkasino
- Kseri
- Greek for 'dry' or 'empty'; both the name of the game and the 10-point bonus for capturing a single-card table by match.Used in: Kseri
L
- L'Excuse
- the unnumbered special card that may be played to any trick without following suit or trumping.Used in: French Tarot
- Laatste kaart!
- 'Last card!'; the mandatory announcement when your hand drops to one card.Used in: Pesten
- Ladder auction
- Bid progression stepping through card ranks (2, 3, ... Ace) where each bid restricts which rank the caller may later name.Used in: Briscola Chiamata
- Laizi
- a designated wild card in laizi variants; substitutes for any card in combinations.Used in: Dou Dizhu
- Lakdi
- Nepali colloquial name for the game.Used in: Call Break
- Lake
- The shared central area where Ace-to-King foundation piles are built; only lake cards score points.Used in: Nertz
- Landsknecht
- The German mercenary profession that gave the game its name.Used in: Lansquenet
- Lanzichenecco
- The Italian name for a Landsknecht (German mercenary) and an older name for this game.Used in: Ziginette
- Last
- 1 point awarded to the player who played the final card of a pile before it closed.Used in: Muggins
- Last capture
- The final capture of the last deal; the player takes all remaining table cards automatically.Used in: Pasur, Sweep
- Last capture rule
- The final player to capture in the deal sweeps any remaining face-up table cards.Used in: Rubamazzo
- Last card call
- The required 'Last card' announcement when you play a card leaving one in hand.Used in: Switch
- Last trick
- The 4th (and final) trick of each hand; its winner loses the hand.Used in: Pinochle, Toepen
- Last trick bonus
- The 1 extra point awarded for winning the 10th trick.Used in: Treseta, Twenty-Nine, Pilotta, Guiñote
- Last-trick bonus
- 10 extra points for winning the final trick of the deal.Used in: Sedma
- Laufende (runners)
- A run of top trumps held by the winning side, starting with Ober of Eichel/♣.Used in: Schafkopf
- Lay down
- Placing a completed 4-card quartet face up in front of you. The cards are locked out of further play.Used in: Quartets
- Lay down / complete
- Placing all four cards of a quartet face-up in front of you once you have them; this locks them in as a scored set.Used in: Kwartet
- Lay off
- Adding a card from your hand to a meld already on the table.Used in: Rummy, Rummy 500, Oklahoma Rummy, Shanghai Rummy, Liverpool Rummy, May I?, Mexican Rummy, Progressive Rummy
- Layoff
- after a knock (not Gin), the opponent extends the knocker's melds with their own non-melded cards to reduce their deadwood.Used in: Gin Rummy
- Layout
- The four rows of cards on the table, one per suit.Used in: Kings in the Corner, Trash, Parliament, Faro, Fan Tan, Trente et Quarante
- Layout pile
- One of the four face-up shared piles in the centre of the table; only its top card matters for matching.Used in: California Speed
- Le Petit
- trump numbered 1, the lowest trump but one of the three bouts.Used in: French Tarot
- Le point
- Winning 3 or 4 of the 5 tricks. Scores 1 (or 2 if elder played without proposing).Used in: Écarté
- Le vole
- Winning all 5 tricks. Scores 2 (or 3 if elder played without proposing).Used in: Écarté
- Lead
- The first play in a trick; the leader chooses the combination type.Used in: Newmarket, Tien Len, Femkort, Letzter Stich, Linger Longer, Pusoy Dos, Getaway, Trix
- Lead / free lead
- the opening play of a trick; the leader chooses the combination type.Used in: Big Two
- Lead / leader
- The player who plays the first card of a new rank; the player of the fourth card (Snorum) becomes the next leader.Used in: Snip Snap Snorum, Earl of Coventry
- Lead / leading
- Playing the first card of the deal (the opener).Used in: Sevens
- Leader
- the player who plays the first card of a trick. After a completed trick, the trick winner leads next; after a void and pickup, the voided player leads next.Used in: Rolling Stone
- Leaster
- No-pick variant where the lowest-point taker wins.Used in: Sheepshead
- Led suit
- The suit of the first card played to a trick; the weakest suit for that trick only.Used in: Sticheln, Rolling Stone, Black Maria, Rickety Kate
- Left Bower
- the Jack of the same colour as trump; third-highest.Used in: Euchre, Five Hundred (500), Pepper, Buck Euchre
- Left Pedro
- The 5 of the same-colour non-trump suit (for example, if spades are trump, the 5 of clubs is the Left Pedro). Worth 5 points. Ranks as part of the trump suit for that hand.Used in: Cinch
- Left Pedro (Off Pedro)
- The 5 of the same-colour non-trump suit (for example, if hearts are trump, the 5 of diamonds is the Left Pedro); counts as trump for this hand and scores 5 points.Used in: Pedro
- Leftmost column
- The first position in each row; a gap there may be filled by any 2 to start a suit sequence.Used in: Gaps (Montana)
- Let it ride
- The action of tapping the table to keep an ante in play; the game is named after this action.Used in: Let It Ride
- Letter
- A mark earned by the losing player of each round, spelling S-P-O-O-N-S.Used in: Kemps, Spoons, Donkey
- Level
- the rank, from 2 through Ace, a partnership is currently trying to clear; advancing through all of them wins the match.Used in: Guandan, Tractor
- Level card
- any of the 4 cards matching the current level rank; they outrank ordinary cards but rank below the Jokers.Used in: Guandan
- Lie down
- To throw your remaining hand face up into the pool because you cannot capture; drops you out of the round.Used in: Laugh and Lie Down
- Life
- The single unit of account; lost lives leave the game and are tracked per player.Used in: Chase the Ace, Toepen, Marriage
- Lillan
- The 2 of spades; 2 penalty points.Used in: Krypkasino
- Limpia
- Sweeping the table (capturing every card). +2 points.Used in: Cuarenta
- Little Pepper
- Bid to take all 5 tricks with a named trump suit; scores ±12.Used in: Pepper
- Live out
- a card that would improve your hand and has not already appeared among opponents' up-cards or folded hands.Used in: Seven-Card Stud, Five-Card Stud
- Loba
- The Argentine rummy game. 'Loba' means 'she-wolf' in Spanish; folk etymology says the game is a 'hunt' for melds.Used in: Loba
- Loba de Mas
- The positive (score-build) form; meld-maximisation.Used in: Loba
- Loba de Menos
- The negative (knockout) form; penalty-minimisation. The default household Loba.Used in: Loba
- Lock / locked pile
- a pile turned face-up because it contains four of the same rank; locked piles cannot be touched again.Used in: James Bond
- Loco (pl. locos)
- A wild eight: it may be played on any card, and the player names a new active suit.Used in: Ochos Locos
- Lone / Alone
- An optional variant where the maker plays a Pepper bid without the partner's hand, doubling the score.Used in: Pepper
- Loner
- a maker playing alone (their partner sits out); pays 4 for all 5 tricks.Used in: Euchre
- Long suits
- Bastoni and Spade, where number cards rank high to low 10 down to Ace.Used in: Scarto
- Long Whist
- Game to 9 points. The older traditional form.Used in: Whist
- Loo / Looed
- Losing a deal by playing and winning zero tricks; triggers the loo penalty.Used in: Loo (Lanterloo)
- Lorum / Kirako
- A layout contract similar to Fan Tan; the game's namesake contract.Used in: Lorum
- Low
- The point for holding the lowest trump at the start of the hand.Used in: All Fours, Setback, All Fives
- Low (point)
- 1 point for capturing the lowest trump that was actually played during the hand (not merely dealt).Used in: Smear
- Ltoosh / Eltoosh
- a regional name for the No Tricks contract.Used in: Trix
M
- Made bid
- the bid was matched exactly; score 10 + tricks.Used in: Oh Hell (Bidding Whist)
- Main line
- The horizontal row of correctly played cards, read left to right.Used in: Eleusis
- Majority
- Side with more than half of the 52 cards captured wins a 3-point bonus at round's end.Used in: Pisti, Diloti
- Majority bonus
- 6 points for capturing 20 or more of the 40 cards (even-number rounding beyond 20).Used in: Cuarenta
- Make / Set
- Make = bidding team meets or exceeds their bid (scores points). Set = bidding team falls short (loses the bid amount from their score).Used in: Kaiser
- Maker
- The highest bidder; undertakes to capture at least the bid in points.Used in: Pedro, Pepper, Buck Euchre
- Maker / bidding team
- The highest bidder's side; undertakes to capture at least their bid in points.Used in: Cinch
- Makers
- the partnership that named (ordered up or called) trump this hand.Used in: Euchre
- Mallure
- The mandatory declaration that you hold 3 aces; the holder of the 4th ace becomes your automatic partner.Used in: Rikken
- Mandatory play
- A move required by the priority hierarchy; failing to make it exposes you to a Stop! call.Used in: Russian Bank
- Manilha
- The Seven of trumps, the second-highest trump and a key card.Used in: Sueca
- Manilla
- The 9 of any suit; the highest-ranking card in Botifarra and worth 5 card points.Used in: Botifarra
- Manille
- the 9 of trumps, worth 14 points. Second-highest trump.Used in: Manille, Ombre, Quadrille, Tresillo, Tarabish, Manillen
- Manille / Malilla
- The 10 of each suit, the highest-ranking and most valuable card (5 pips).Used in: Malilla
- Manipulation
- Breaking apart and recombining existing melds during a single turn.Used in: Machiavelli
- Mano
- Italian term for 'hand' or 'deal' (one complete distribution and play).Used in: Briscola, Mus, Truco
- Mao
- a close cousin in which rules are NEVER explained; purely inferred by watching penalties.Used in: Bartok
- Mao / Mao Mao
- the ritual phrases said on the penultimate and final card, respectively.Used in: Mao
- March
- winning all 5 tricks in a hand.Used in: Euchre
- Marriage
- K-Q of the same suit; 40 in trumps, 20 in non-trumps.Used in: Pinochle, Mariage, Tysiacha (1000), Ulti
- Marriage (20/40)
- A King and Queen of the same suit held by one player; worth 20 points in a non-trump suit or 40 in the trump suit.Used in: Bummerl
- Marriage (hlášení / királypár)
- King + Queen of one suit declared when leading; 20 plain, 40 trump.Used in: Snapszli
- Marriage (Hochzeit / Paar)
- The King and Queen of the same suit held by one player; worth 20 points if declared in non-trumps and 40 if declared in trumps.Used in: Sixty-Six
- Marriage / Ehepaar
- The King + Queen of trumps.Used in: Poch
- Marriage / Zwanziger (20) / Vierziger (40)
- King-Queen pair of the same suit, scoring 20 or 40 when declared.Used in: Schnapsen
- Marsch (or Stich)
- Winning all nine tricks; +100 bonus before multiplier.Used in: Jass
- Mat
- Capturing all 8 tricks in a deal; pays the maximum bonus (typically 8 pinde).Used in: Sjavs
- Matador
- Any of the five top-ranked special cards (Cuckoo, Dragoon, Cat, Horse, House).Used in: Ombre, Gnav
- Matadors
- The three permanent top trumps: Spadille, Manille, Basto.Used in: Skat, Quadrille, Tresillo
- Match
- A card of the same rank as the up-card; suits are ignored.Used in: Andar Bahar, Trash, Ziginette, Animal, Pitty Pat, Lansquenet
- Match (Jogo)
- A series of hands; first to 4 (or 10) games wins.Used in: Sueca
- Match (the pot)
- The penalty paid by every in-player who lost the showdown: each pays the size of the pot they just lost into the next round's pot.Used in: Guts
- Match point
- A tally point scored for making or breaking a bid; matches are usually played to 6 or 7.Used in: Twenty-Nine
- Match points
- The scoring units accumulated across hands; (points earned) - 30 per successful hand.Used in: Manillen
- Match the Dealer
- Optional side bet on whether player cards rank-match the dealer's upcard.Used in: Spanish 21
- Match-discard
- A simultaneous play of a same-rank card from any player's row onto the discard pile, costing nothing if correct and a penalty draw if wrong.Used in: Cabo
- Matching card
- A card that either has the same rank as the lead or is a 7.Used in: Sedma
- Matching rank
- same card value regardless of suit; e.g., 8♠ matches 8♥.Used in: Snap
- Matchpoint
- the unit of comparison in pairs scoring, earned by beating or tying other pairs' results on the same board.Used in: Duplicate Bridge
- Mate
- A drink-buddy chosen when an 8 is drawn. Mates drink whenever each other drinks for the rest of the game.Used in: Ring of Fire, Kings (Drinking Game)
- Matrimonio común (common marriage)
- Rey + Caballo of any non-trump suit. 20 points each.Used in: Guiñote
- Matrimonio real (royal marriage)
- Rey + Caballo of trumps. 40 points when declared.Used in: Guiñote
- Matrimony
- the combination of King and Queen of trumps played consecutively by the same player. Worth 2 chips.Used in: Pope Joan
- Matta
- The wild card (King of Coins or King of Diamonds); counts as any value the holder names.Used in: Sette e Mezzo
- Matto / Jolly
- The Joker; a wild card that substitutes for any one card in any meld, but only one per meld.Used in: Scala Quaranta
- Mau Mau
- the German-speaking family of near-identical shedding games.Used in: Crazy Eights
- Maw / Cúig Tréan
- the older and Irish-language names of the game.Used in: Spoil Five
- Max / Maxi
- King of Hearts . Highest card in the deck.Used in: Watten
- Maximum / family doubles
- Special doubles that target every other player at once (maximum) or both flanking players (family).Used in: Barbu
- Mazzo
- An Italian word meaning both 'deck' and 'pile'; the capture pile is your mazzo.Used in: Rubamazzo
- Meegaan (I join)
- Accepting a vraag as partner.Used in: Wiezen
- Meld
- Any valid set or run on the table.Used in: Canasta, Gin Rummy, Rummy, Pinochle, Bezique, Conquian, Pandoeren, Rummy 500
- Meld (Bahay, 'house')
- A set of 3+ same-rank cards or a run of 3+ consecutive same-suit cards.Used in: Tongits
- Meld (combinación)
- A set of 3-4 cards of the same rank, or a run of 3+ consecutive cards in the same suit.Used in: Chinchon
- Member
- One of the 4 individual cards in a family (Mr, Mrs, Master, or Miss).Used in: Happy Families
- Menagerie
- an alternate name, especially in the UK and in older British parlour-game collections.Used in: Animal
- Mendikot
- Capturing all four tens in a single deal; the game's namesake.Used in: Mendikot
- Menel (also Manille)
- The 9 of trumps; the second-highest trump, worth 14 points.Used in: Klabberjass
- Merci (mercy) draw
- In the Three Shuffles and a Draw variant, lifting one buried card after both redeals are exhausted.Used in: La Belle Lucie
- Middle
- the intermediate 5-card hand, placed between front and back.Used in: Chinese Poker
- Middle / Second-Upstream
- In 4+ player play, the second and third finishers; they do not pay tribute.Used in: Zheng Shangyou
- Middle hand
- The third player (between eldest and dealer in seating order). Target = 3 tricks.Used in: Sergeant Major
- Mighty
- The strongest card in the game; usually the Ace of Spades, replaced by the Ace of Diamonds if Spades is trump.Used in: Mighty
- Milestone
- Reaching exactly 50 or 100 penalty points, which halves your total.Used in: Yaniv
- Minör Floş (Minor Straight Flush)
- The Ace-low straight flush, using the deck's lowest rank as the bottom of the run.Used in: Turkish Poker
- Minör Kent (Minor Straight)
- The Ace-low straight.Used in: Turkish Poker
- Misääri
- The misery contract; declarer must win 0 tricks solo.Used in: Skruuvi
- Misär / Köpmisär
- Contracts in which the declarer aims to lose every trick, with or without a talon purchase.Used in: Vira
- Misdeal
- A deal declared invalid because of a dealing error; the cards are gathered and redealt.Used in: Escoba, Ochos Locos
- Misère
- a 0-trick contract with no trump.Used in: Five Hundred (500), Solo Whist, Napoleon, Preferans, Boston, Rikken, Nap
- Miserie
- Lose every trick playing solo with no trump.Used in: Wiezen
- Misery
- A solo contract where the proclaimer must win exactly 0 tricks.Used in: Pandoeren
- Mishtara ([10♦])
- Worth 3 points to the capturer.Used in: Basra
- Miss
- Taking more or fewer tricks than bid; scores 0 (or negative in some variants).Used in: Kachuful
- Miss (3-card Loo)
- An extra face-down 3-card hand dealt for the table; any player may swap their whole hand for it sight-unseen before play.Used in: Loo (Lanterloo)
- Missed bid
- any number of tricks OTHER than the bid; no score (or penalty).Used in: Oh Hell (Bidding Whist)
- Mixed strategy
- A randomised play pattern that cannot be exploited by a pattern-reading opponent; the game-theoretic optimum for Gops.Used in: Gops
- Miz / Misère
- Optional dealer call that reverses the goal (lowest tricks wins).Used in: Three Five Eight
- Molodka
- A four-card lead of one suit, or three of a suit plus the 6 of spades; outranked by a Moscow.Used in: Kozel
- Morto
- A face-down reserve of 11 cards awarded to a player who empties their hand; also called the pot.Used in: Buraco, Tranca
- Moscow (Moskva)
- A four-card special lead containing aces, tens, and optionally the 6 of spades, including at least one ace.Used in: Kozel
- Most cards
- The 3-point bonus to the player or partnership with the largest capture pile.Used in: Kseri
- Most Clubs
- The 7-point bonus awarded to the player (or team) holding 7 or more of the 13 Clubs at deal end.Used in: Pasur
- Mournival
- Four cards of the same rank; the whole set is laid aside at once for an instant capture.Used in: Gleek, Laugh and Lie Down
- Movement
- the schedule telling pairs which table and boards to play each round; Mitchell and Howell movements are the most common.Used in: Duplicate Bridge
- Muflis
- Lowball Teen Patti where the worst hand wins.Used in: Teen Patti
- Muggins
- A call by an opponent taking points the active player forgot to claim.Used in: Cribbage, Muggins
- Multi-card 21
- Any 21 reached with three or more cards; pays bonuses.Used in: Spanish 21
- Multi-card attack
- A lead of 2 or 3 cards of the same suit in a single trick. The responder must match cards one-for-one and beat each.Used in: Bura
- Multiplier
- A constant per contract that multiplies a partnership's total for the deal (1, 2, 3, or 4 in Schieber).Used in: Jass
- Mus / Mus ez
- The pre-betting question 'discard and redraw?'; answered Mus (yes) or Mus ez (no, go to betting).Used in: Mus
- Muss
- The mandatory phase in which every player must play; triggered by prior failures or a Seven as the trump card.Used in: Kratzen
- Mussolini
- A grand slam no-trump played solo; win all 13 tricks alone.Used in: Skruuvi
- Must-beat
- Phase 2's follow rule: you must play a card higher than the current top in the led suit, or a trump, or pick up.Used in: Skitgubbe
- Must-head
- Obligation to play a card that beats the current winner when you can, both when trumping and when following suit.Used in: Bourré
- Must-overtrump rule
- When you cannot follow the led suit and you hold a spade higher than any spade already in the trick, you must play it.Used in: Call Break
- Must-play rule
- The standard convention that a player who has a legal play must take it; cannot voluntarily pass.Used in: Sevens
- Must-win / overtrump
- The strict Botifarra obligation to play a trump (or higher trump) when you cannot follow suit and opponents are winning.Used in: Botifarra
- My ship sails
- The traditional call uttered to claim the round.Used in: My Ship Sails
N
- Nabor (набор)
- 'draw-up'; taking cards from the stock at round's end.Used in: Durak
- Naked
- Capturing every trick in the deal; scored triple.Used in: Sedma
- Napoletana
- Ace, 2 and 3 of one suit; 3 declared points.Used in: Tressette
- Napoletana (Napoli)
- 3-2-A of one suit; worth 3 bonus points when declared.Used in: Treseta
- Nat (wet)
- The bidding side failing to score more than half the points; all 162 plus Roem go to the defenders.Used in: Klaverjas
- Natural
- A two-card 21 (Ace + 10-value).Used in: Spanish 21, Baccarat, Chemin de Fer, Punto Banco, Lucky 9, Baccarat Banque
- Natural / Blackjack
- an Ace + 10-value card dealt as the first 2 cards, unsplit; pays 3:2.Used in: Blackjack
- Natural card
- Any 4 through Ace (not a wild, not a 3); may form melds without restriction.Used in: Tranca
- Nell
- The 9 of the trump suit. Second-highest at 14 points.Used in: Jass
- Nertz pile
- The 13-card private pile each player races to empty; the only pile whose remaining cards are penalised at scoring.Used in: Nertz
- Nest (widow)
- the extra cards dealt face-down at the start of the hand; the winning bidder picks them up and discards back down to a full hand.Used in: Rook
- Neutral
- a middle-ranked player with no tax or privilege.Used in: President
- New lead / 'bagong pasok'
- A fresh lead when all other players have passed; the last player to play leads any new combination.Used in: Pusoy Dos
- Newmarket / Pope Joan
- English ancestor games of the stops family; Michigan is the American adaptation.Used in: Michigan Rummy
- Next card needed
- The specific rank required to extend each foundation by one.Used in: Calculation
- Nil
- a bid of 0 for a 100-point bonus if successful, 100-point penalty if failed.Used in: Spades
- Nine (second card)
- Worth 2 points and the second-highest-ranking card in its suit.Used in: Twenty-Nine
- Nineteen
- slang for a zero-point hand (since 19 is an impossible score).Used in: Cribbage
- No Trumps (NT)
- a bid with no trump suit; highest card of the suit led wins every trick.Used in: Five Hundred (500)
- No-friend
- Declarer plays alone against all four defenders for doubled stakes.Used in: Mighty
- No-play declaration
- A claim that none of your cards can legally be played; verified by the Dealer.Used in: Eleusis
- No-trump
- The mode in which no suit outranks others; only the led suit can win a trick.Used in: Smoorverliefd, Bid Whist, Kaiser, Sviten Special
- No-trump (Sun)
- A round in which no suit is trump; highest card of the led suit wins every trick.Used in: Kachuful
- No-Trump / All-Trump
- Bid options that change the card ranking to non-trump-only or trump-in-all-suits respectively.Used in: Pilotta
- No-trump plain-trick game
- Any trick-taking game in which no suit ranks above the others; the highest card of the led suit wins.Used in: Treseta
- Non-trump team
- The opposing side, formed by whichever players do not hold or .Used in: Spitzer
- Nongmin (农民)
- 'Peasant.' One of the two cooperating defenders.Used in: Dou Dizhu
- Nose-touch
- The silent signal that you have completed a book; others must copy it as soon as they notice.Used in: Pig (Card Game)
- Not at home
- The traditional British reply when you do not have the requested card; ends the asker's turn.Used in: Happy Families
- Nul
- A bid of zero; often safe with weak hands.Used in: Boerenbridge
- Null
- Contract to lose every trick.Used in: Skat
- Nullo / Nil
- a bid of 0.Used in: Oh Hell (Bidding Whist)
- Number one / a 75
- The best possible hand, 7-5-4-3-2 of mixed suits.Used in: Deuce-to-Seven Triple Draw
- Numerus
- the weakest hand class; 2 or 3 cards of one suit with no Primero or Fluxus.Used in: Primero
- Nut low / Wheel
- A-2-3-4 rainbow, the best possible badugi.Used in: Badugi
O
- Obenabe
- A no-trump contract played upward (high cards win), Aces high.Used in: Jass
- Ober
- The Queen equivalent in German-suited Binokel; ranks between King and Unter.Used in: Binokel
- Ober / Unter
- German-suited Bohemian court cards equivalent to Queen and Jack in a French deck.Used in: Schafkopf, Bohemian Schneider, Bauernschnapsen, Lorum
- Obers (Damenlos)
- The No-Obers contract; 2 points per Ober captured.Used in: Lorum
- Obrigação
- The forced-trump rule in Sueca Italiana.Used in: Sueca
- Odd trick
- Any trick above the book (tricks 7-13); each scores 1 point.Used in: Whist, Auction Bridge
- Odds
- The dealer's published payout ratio per suit; based on course composition.Used in: Horse Race
- OFC / Open-Face Chinese Poker
- the incremental-placement variant, now the dominant tournament form.Used in: Chinese Poker
- Off-Jack
- In Ten-Point Pitch, the Jack of the same colour as the trump suit; scores an extra point when captured.Used in: Setback
- Off-suit play
- Playing a card in a suit other than the one led; usually wins the trick.Used in: Sticheln
- Oh Hell / Up and Down the River
- The international English name for the same game family.Used in: Boerenbridge
- Oh Hell! / Judgement / Call Bridge
- Alternative names for the same basic game family across different regions.Used in: Kachuful
- Old Mor / Old Mother
- Nickname for the Queen of Clubs, the highest permanent trump in Sjavs.Used in: Sjavs
- Ombre / Hombre
- The declarer who won the auction; Spanish for 'man'.Used in: Ombre
- Omnibus
- The variant that adds as a -10 bonus card.Used in: Hearts, Hartenjagen
- On the county / on the bus
- A player down to zero tokens who has one more grace round before elimination.Used in: Thirty-One
- Onder
- 'Below'; the down-leg of the ladder (maximum back to 1).Used in: Boerenbridge
- One for his heels
- 1 point awarded to the dealer when the turn-up is a Jack.Used in: All Fours
- One-off
- Playing a number card for its rank's single-use effect, then sending it to the scrap.Used in: Cuttle
- Open
- To make the first bet in a betting round.Used in: Five-Card Draw
- Open / seen
- playing with knowledge of your cards; bets cost the full stake.Used in: Brag
- Open bet
- A bet placed after looking at your cards; must be at least double any current blind bet.Used in: Bastard Brag
- Open contracts
- Declarer plays with hand exposed; pays double.Used in: Ulti
- Open draw phase
- The first phase of play, while the stock contains cards; no follow-suit obligation.Used in: Trappola
- Open information
- All cards are visible from the start; no hidden cards or stock.Used in: Seahaven Towers
- Open Misère
- Misère played with the declarer's hand face-up; 500-point bid.Used in: Five Hundred (500)
- Open Misère / Misère Open
- Solo bid to take zero tricks with all cards face-up after the first trick.Used in: Rikken
- Open phase
- Phase while the talon is still face up; no obligation to follow suit.Used in: Mariage, Snapszli
- Open solitaire
- A solitaire with no hidden cards; Beleaguered Castle is one of the canonical examples.Used in: Beleaguered Castle
- Open trump
- Trump declared before play begins.Used in: Mendikot, Dehla Pakad
- Opener
- The player who makes the first bet in the pre-draw round; must hold at least a pair of Kings (in the standard opener rule).Used in: Turkish Poker
- Opener / starter
- A 7; the only card that can start a new row.Used in: Sevens
- Opening lead
- the first card played, always by the defender seated to declarer's left.Used in: Minibridge
- Opening meld
- The first melding turn by a player, which must total at least 40 points (house-rule variable).Used in: Hand and Foot, Robbers' Rummy
- Ordago
- The all-in declaration that, if accepted, settles the entire vaca on a single category showdown.Used in: Mus
- Order up
- accepting the turn-up card's suit as trump in the first bidding round.Used in: Euchre
- Oros
- The Coin/Gold suit in Spanish decks; substituted by Diamonds in a French-suited deck.Used in: Escoba
- Oros / Copas / Espadas / Bastos
- The four Spanish suits (coins, cups, swords, clubs); decorative only in Ronda.Used in: Ronda
- Osmosis filter / cascade rule
- A card may only enter a foundation if its rank already appears in every foundation above it.Used in: Osmosis
- Other base cards
- The three other cards of the base rank. They move to the remaining foundations as they surface during play.Used in: Penguin
- Out (or 'Nerts!')
- The call that ends the round when the demon pile is empty.Used in: Racing Demon
- Out / Fold
- Declaring you will not play; your cards are set aside and you pay no penalty, but you win nothing.Used in: Ramsli
- Outs
- the remaining cards that would improve your hand to a winning one.Used in: Poker
- Ouvert
- Contract played with the declarer's hand face-up on the table.Used in: Skat
- Over / under / even
- A scorekeeper announcement summarising whether the total of all bids is greater than, less than, or equal to the tricks to be won this round.Used in: Oh Pshaw
- Over-trump
- The requirement to play a higher trump than the one already in the trick, if possible.Used in: Manille, Tysiacha (1000), Tarabish, Ramsli
- Over-trumping
- Playing a higher trump than the one currently winning the trick; required when you have a higher trump and are forced to play trump.Used in: Manillen
- Overtake obligation
- The rule that requires you to play a higher card of the same suit if you can, when following suit or trumping.Used in: Preferans
- Overtrick
- A trick won in excess of your call; scores 0.1 each.Used in: Sergeant Major, Call Break
- Overtrick / Undertrick
- tricks taken above the contract / below the contract.Used in: Honeymoon Bridge, Three Five Eight
- Overtrump (surcoupe)
- playing a higher trump than one already in the trick when compulsorily trumping.Used in: French Tarot
- Overtrump rule
- In the Trumps contract, a trump lead obligates the next player to play a higher trump if they hold one.Used in: Barbu
- Overtrumping obligation
- Strict rule requiring a player, when trumping, to play a higher trump than the current best trump if possible.Used in: Pilotta
P
- Pack
- Fold; you lose your already-committed chips and exit the hand.Used in: Teen Patti
- Packed sequence
- A run of cards on a tableau column in alternating colour (Bernauer) or same colour (Sorel).Used in: Agnes
- Packet of three
- The three cards flipped together from the hand pile. Only the top card is playable.Used in: Racing Demon
- Page One (ページワン)
- Both the name of the game and the mandatory announcement when you drop to two cards.Used in: Page One
- Pai Gow
- A seven-card hand with no pair, no straight, and no flush. The term comes from the original Chinese tile game.Used in: Pai Gow Poker
- Pain suit (Schmerzfarbe)
- The secret suit you pick at the start of each round; winning cards of this suit costs you points equal to their rank.Used in: Sticheln
- Pair
- Two cards of the same rank plus one unmatched kicker.Used in: Old Maid, Monte Carlo Solitaire, Hazari
- Pair / match
- Two cards that satisfy the agreed matching rule (typically same rank and same colour).Used in: Concentration
- Pair / Pitty Pat
- The two-card discard made on a matching turn; one card matches the up-card, the other is any card from hand.Used in: Pitty Pat
- Pair of 13
- Two cards whose rank values total 13 (A+Q, 2+J, 3+10, 4+9, 5+8, 6+7); Kings count 13 on their own and are removed alone.Used in: Pyramid Solitaire
- Pair Plus
- The independent side bet on the player's hand quality (pair or better), resolved regardless of the dealer.Used in: Three Card Poker
- Pair posts
- Two posts of the same rank; the active player bets higher-or-lower instead of between, and a third matching card costs triple.Used in: In Between
- Pakad
- Hindi for 'catch'; the action of capturing.Used in: Dehla Pakad
- Palace / palace row
- the 3 face-up cards stacked on top of each player's 3 face-down cards; playable after hand is empty.Used in: Palace
- Pam (5-card Loo)
- The Jack of Clubs, the single highest card in the entire deck.Used in: Loo (Lanterloo)
- Pam-flush
- A flush that includes the Jack of Clubs.Used in: Loo (Lanterloo)
- Pam, be civil
- Phrase uttered when leading the Ace of trumps in 5-card Loo, protecting the lead from being overtrumped by Pam.Used in: Loo (Lanterloo)
- Pandoer (contract)
- The highest-value contract, requiring the proclaimer's team to win all 8 tricks.Used in: Pandoeren
- Paplu
- the Indian (Hindi) name for the game; also the name for an optional bonus card (one rank above the wild Joker) in some house rules.Used in: Indian Rummy
- Par
- The 8 cards per player dealt in the opening; capturing more than par scores chips, fewer pays chips.Used in: Laugh and Lie Down
- Par / stroke
- Golf-themed scoring terms; a stroke is any card left uncleared, and par is the agreed target for a round.Used in: Golf Solitaire
- Parda
- A tied trick (both highest cards of equal rank); broken by the next non-tied trick.Used in: Truco
- Pari-mutuel
- A variant in which all bets pool and winners share the pool proportionally; no fixed odds.Used in: Horse Race
- Parker Brothers deck
- The classic 44-card 11-author edition, the dominant commercial version of Authors for over a century.Used in: Authors
- Parlée / Muette
- Spoken and silent Manille traditions; parlée allows limited partner communication.Used in: Manille, Malilla
- Partage
- a house rule that returns half of a Noir/Rouge stake immediately when a refait occurs.Used in: Trente et Quarante
- Partie
- A full 6-deal match.Used in: Piquet
- Partition
- The private arrangement of your 13 cards into four locked groups before any trick is played.Used in: Hazari
- Partner (J♦ partner)
- The holder of the Jack of Diamonds in base rules; the picker's hidden ally. In called-Ace variants, the holder of the called Ace.Used in: Sheepshead
- Partner seat
- the team arrangement where teammates cannot sit side-by-side; must face each other across the table.Used in: Kemps
- Partnership
- Two fixed partners seated across the table; all captures pool for the side's count.Used in: Pepper, Malilla
- Partnership / Parceria
- The two-player team; fixed for the match.Used in: Sueca
- Partnership capture pile
- The face-down accumulated cards held by a side; counted at deal end.Used in: Twenty-Eight
- Partscore, game, slam
- the 3 broad point-count tiers used to guide the target trick count, borrowed directly from full contract bridge's scoring tiers.Used in: Minibridge
- Paskahousu
- Finnish for the last player holding cards; the loser of the round.Used in: Paskahousu
- Pass
- Declaring you cannot play; costs one chip to the pot.Used in: Big Two, Spoons, Sevens, Tien Len, Klondike, Bismarck, My Ship Sails, Pusoy Dos
- Pass / Call / Raise / Fold
- Standard betting actions during the single betting round.Used in: Bouillotte
- Pass / passing phase
- the 3-card exchange before play starts; direction rotates.Used in: Hearts
- Pass the trash
- the informal name for Anaconda's 3-round card-passing phase, since players are effectively discarding cards they judge unnecessary to a neighbor.Used in: Anaconda
- Pass through the stock
- Cycling all cards in the stock to the waste and back, one full traversal of the 24 cards.Used in: Solitaire
- Pass token
- A chip representing the right to pass a turn when unable to play; each player has three.Used in: Seven Bridge
- Passing phase
- The pre-play 3-card exchange between players.Used in: Hartenjagen
- Passing rotation
- The continuous simultaneous pass of one card to the left (and pickup from the right) that every player performs throughout the round.Used in: Pig (Card Game)
- Pasur / Pâsur / Pasoor
- Persian name of the game. The word relates to 'sweep' in Persian.Used in: Pasur
- Pat
- Drawing zero cards on a draw round; usually signals a made badugi.Used in: Badugi
- Pat hand
- A 4-of-a-kind hand dealt on the opening deal; immediate signal.Used in: Donkey, Deuce-to-Seven Triple Draw
- Patience
- The general British term for single-player card games; synonymous with 'Solitaire' in North America.Used in: Solitaire
- Peak
- One of the three four-row triangular formations at the top of the tableau. Each peak has a single top card that scores a clearance bonus when exposed and removed.Used in: TriPeaks
- Peak top
- The single top card of a peak; clearing it counts toward the peak-clearance bonus.Used in: TriPeaks
- Peek, Spy, Swap
- The three special-power families; 7-8 peek at your own card, 9-10 spy on an opponent's card, J-Q swap cards blindly.Used in: Cabo
- Peg / Pegging
- Scoring points during the play phase, typically counted on a Cribbage board.Used in: Noddy, All Fives
- Pegging
- scoring during the play phase by moving your pegs along the board.Used in: Cribbage
- Penalty
- one draw-pile card added to the offender's hand for a rule violation.Used in: Mao
- Penalty / Face card
- Ace, King, Queen, or Jack; these trigger tribute obligations.Used in: Beggar-My-Neighbor
- Penalty card
- A heart (1 point) or (13 points); captured in tricks, scores against you.Used in: Olsen, Hartenjagen, May I?
- Penalty cards
- Extra cards drawn from the stock after an incorrect play.Used in: Eleusis
- Penalty draw
- the default consequence for breaking any rule; usually 1 card from stock.Used in: Bartok
- Penalty points
- The score accumulated for losing deals; reaching 12 eliminates a player or team.Used in: Crazy Eights, Kozel
- Penalty score
- the sum of unmelded card values at hand end; you want this LOW.Used in: Kalooki
- Per (Pair)
- Two cards of the same rank.Used in: Turkish Poker
- Perevodnoy (переводной)
- 'translating / transferable'; Durak variant allowing the defender to pass the attack to the next player.Used in: Durak
- Permanent trump
- Any Queen or Jack; outranks every other card and is treated as a trump regardless of its printed suit.Used in: Sjavs
- Permissive trump
- Rule allowing a player to trump in even when able to follow suit.Used in: All Fives
- Permissive trumping
- The rule allowing a player to trump even when able to follow suit.Used in: All Fours, California Jack
- Personal stack
- Each player's face-down pile of cards in front of them; only the top card is flipped on a turn.Used in: Slapjack
- Pesten
- Literally 'to pester'; the verb used for inflicting an action card on an opponent.Used in: Pesten
- Phase
- one of the ten fixed combinations of sets, runs, and colored groups that must be completed in order across the ten rounds of a full game.Used in: Phase 10
- Phase 1
- The four-question guessing opener (red/black, higher/lower, inside/outside, suit).Used in: Ride the Bus
- Phase 1 (Stock Phase)
- The first 13 tricks during which players acquire cards from the stock to reshape their hands.Used in: German Whist
- Phase 1 / Phase 2
- The two halves of a Schnapsen deal, before and after the stock is empty or closed.Used in: Bummerl
- Phase 2 (Play Phase)
- The final 13 tricks after the stock is empty; pure trick-taking with the trump set at the start.Used in: German Whist
- Piccolo
- A solo contract where the proclaimer must win exactly 1 trick.Used in: Pandoeren
- Pick up
- Taking the whole discard pile into your hand when you cannot play.Used in: Palace, Paskahousu, Getaway
- Pick-up (penalty)
- In the pick-up version, the penalty for being unable to follow suit: you absorb every card played to the current trick into your hand.Used in: Bhabhi
- Picker (declarer)
- The player who takes the blind and plays as the leader of the picking side.Used in: Sheepshead
- Pickup
- Cards taken back from the play pile when refusing; the count depends on whether the top card was non-trump (3), your trump (5) or your trump Ace (entire pile).Used in: Svoi Kozyri
- Pickup / scoop
- a voided player collects all cards already played in the current trick and takes them back into their hand.Used in: Rolling Stone
- Pico
- Optional mini-contract to win exactly one trick with no trump.Used in: Wiezen
- Pico / Slem
- Solo bid to take all 13 tricks; the rarest and highest-scoring contract.Used in: Rikken
- Piek
- Solo bid to take exactly one trick.Used in: Rikken
- Pierna ('leg')
- Three cards of the same rank in three different suits. Cannot use Jokers.Used in: Loba
- Pif Paf direto
- Going out on your very first turn for a doubled score.Used in: Pif Paf
- Pig
- The player who is last to notice a nose-touch and the round's loser.Used in: Pig (Card Game)
- Pig (猪 zhū)
- ; -100 base, -200 if exposed.Used in: Gong Zhu
- Pile
- One of the twelve tableau stacks of up to four cards.Used in: Cheat, Accordion Solitaire, Aces Up, Muggins, Cruel, James Bond, Verish' Ne Verish'
- Pinde
- Chips or sticks used to track score; teams start at 24 and work toward 0.Used in: Sjavs
- Pinke / Centre
- The shedding-phase pot; biggest single compartment.Used in: Poch
- Pinochle (the meld)
- Jack of Diamonds + Queen of Spades; 40 points.Used in: Pinochle
- Pinochle deck
- The 48-card specialised deck with two of each Ace, Ten, King, Queen, Jack, Nine in every suit.Used in: Pinochle
- Pip value
- the point weight of a captured card used only to decide the Game point (Ten = 10, Ace = 4, King = 3, Queen = 2, Jack = 1).Used in: California Jack
- Pips
- The scoring value of captured cards; 60 total per deck, neutral share 30.Used in: Malilla
- Pique
- 30-point bonus for elder reaching 30 total before younger scores.Used in: Piquet
- Piquet pack
- The 32-card deck (7 through Ace in each suit) used in Klabberjass and related games.Used in: Manille, Écarté, Klabberjass, Polignac
- Pishti / Pisti
- The Turkish name for the same game; the bonus is also called pishti.Used in: Kseri
- Pişti (pisti)
- The signature 10-point bonus for capturing a lone face-up card by rank match. Turkish for 'caught'.Used in: Pisti
- Pit (march)
- Winning all 8 tricks; +100 bonus.Used in: Klaverjas
- Pitcher
- The highest bidder, who leads the first trick and thereby sets the trump suit.Used in: Pitch
- Pitcher (or Maker)
- The winning bidder, who leads trick 1.Used in: Setback
- Pitcher / maker
- The highest bidder; leads the first trick (a trump) and is responsible for making the bid.Used in: Smear
- Plate
- 2 or more consecutive triples played together as a single combination.Used in: Guandan
- Play
- The second bet placed (equal to the Ante) to commit to the showdown instead of folding.Used in: Three Card Poker
- Players' card
- The face-up card on the right of the layout; punters win when it is matched by the next draw.Used in: Ziginette
- Pochbrett
- The physical Poch board with nine labelled compartments.Used in: Poch
- Pochen
- The bluffing-round name; from the German 'pochen' meaning 'to knock / to boast'.Used in: Poch
- Podkidnoy (подкидной)
- 'throw-in'; the classic Durak form where other players may add matching-rank attack cards during a round.Used in: Durak
- Poignée
- a bonus for revealing an unusually trump-heavy hand before the first card is played.Used in: French Tarot
- Point
- Declaration for the longest suit.Used in: Commerce, Piquet, Baccarat Banque
- Point card
- A number card (A-10) played face up in front of you for its face value.Used in: Cuttle
- Point cards
- Aces, Kings, Queens, Jacks, and 10s; the 20 cards worth 1 point each.Used in: Mighty
- Point hand
- A non-brelan hand evaluated by highest single-suit total using own cards plus the retourné when suit-matched.Used in: Bouillotte
- Point of order
- a formal pause during which cards are placed face-down and players may speak freely.Used in: Mao
- Point-card
- any 5, 10, or 14, or the Rook card; the only cards worth score at the end of a hand.Used in: Rook
- Point-count
- The fractional or whole point value of a captured card; 1 for Aces, 1/3 for 2s, 3s, and face cards in the traditional scoring.Used in: Traversone
- Points auction
- Alternative bid progression where players bid in card points rather than ranks.Used in: Briscola Chiamata
- Polignac
- The , worth 2 penalty points (double the other Jacks); named after a historically unpopular French prince.Used in: Polignac
- Polish Polka / Polish Poker
- regional names for 4-Card Golf.Used in: Golf
- Ponto
- Fourth-highest trump; the Ace of the trump suit when trumps are red, the King when trumps are black.Used in: Quadrille
- Ponto / Punto
- The fourth-highest trump in red-trump suits (the plain Ace of that suit).Used in: Ombre
- Pontoon
- An Ace plus a 10-value card as the first two cards, the top-ranking hand.Used in: Pontoon, Shoot Pontoon
- Pool
- The central chip pot, built from antes and loo penalties.Used in: Quadrille, Loo (Lanterloo), Spoil Five
- Pool (basket)
- The ante collected before each deal; paid out for special events like Reversis or Quinola discards.Used in: Reversis
- Pool / Melee
- The face-up cards in the middle of the table available for capture.Used in: Laugh and Lie Down
- Pope Joan
- the 9 of Diamonds, the game's most valuable card. Named after the legendary medieval female pope.Used in: Pope Joan
- Pope Joan family
- the broader historical category of stops games from which Newmarket descends.Used in: Newmarket
- Position
- Your seat relative to the button. Late position (button, cutoff) is strongest; early position (UTG, UTG+1) is weakest.Used in: Texas Hold'em
- Post
- One of the two face-up cards dealt at the start of a turn; also the name for an exact-match third card that pays double.Used in: Acey Deucey
- Post-match
- An exact match between the third card and one of the two posts; pays double (4x for Ace-Ace).Used in: In Between
- Post-matched
- An exact match between the third card and either post; pays double (or quadruple for Ace-Ace).Used in: Acey Deucey
- Posts
- The two face-up cards dealt at the start of a turn; also the name for an exact-match third card that pays double.Used in: In Between
- Pot
- The poker chip section, won by the best 5-card hand.Used in: Bourré, Acey Deucey, Parliament, In Between, Tripoli, Ramsli
- Pot cap
- A house rule limiting the pot's maximum size; recommended for friendly play.Used in: Guts
- Pot odds
- the ratio of a call's cost to the current pot size; the threshold for a profitable call.Used in: Poker
- Pot-limit
- The maximum raise on any street equals the pot total after the player has called.Used in: Omaha
- Pounce
- in the Pounce variant, calling dibs on a fourth rank-matching card from the widow to build a 4-card hand.Used in: Commerce
- Power card
- A card with a special effect beyond simple matching (2, 8, Jack, Ace by default).Used in: Switch, Cambio
- Pre-flop, flop, turn, river
- The four streets (betting rounds) of a Hold'em hand.Used in: Texas Hold'em
- Preference suits
- The ranked order of suits (Diamonds, Hearts, Clubs, Spades) used to resolve equal bids.Used in: Boston
- Preserved sequence
- A left-anchored run of 2-3-4-5-... in a single suit, starting from the leftmost column of a row, that is kept in place during a redeal.Used in: Gaps (Montana)
- President / Asshole / Scum / Daihinmin
- the game's name in different regions. All describe the same game.Used in: President
- Prial
- Three cards of the same rank; the highest Brag hand.Used in: Brag, Laugh and Lie Down, Bastard Brag
- Prikup (talon)
- The two face-down cards set aside after the deal. Taken by the declarer, who then discards two.Used in: Preferans
- Primeras
- Bonus for winning the first 5 tricks and resigning the rest.Used in: Ombre
- Primero
- the name of the game AND of a specific hand (one card of each suit).Used in: Primero
- Primiera
- A rare Italian-style bonus point, not standard in Tunisian Chkobba.Used in: Scopa, Scopone, Chkobba
- Privileged trumps
- The three trumps above that may be held back (reneged) from lower trump leads.Used in: Auction Forty-Fives
- Prize pile
- All the cards sitting face-up and face-down in the centre during a war; the war's winner takes the whole pile.Used in: War
- Prize suit / prize deck
- The face-down pile of cards (traditionally diamonds) whose top card is revealed each round as the contested prize.Used in: Gops
- Proclaimer (pandoer)
- The player who won the auction and must fulfill the named contract.Used in: Pandoeren
- Progressive
- A linked jackpot that grows with every $1 side-bet wager until someone hits a qualifying hand.Used in: Caribbean Stud Poker
- Prop-and-Cop
- a partnership contract; Prop proposes, Cop accepts. Target is 8 tricks.Used in: Solo Whist
- Prophet
- A player who takes over judging duty once enough evidence is on the table; loses the role if they err.Used in: Eleusis
- Propose (Je propose)
- Elder's request to exchange cards with the stock.Used in: Écarté
- Provisional trump
- Suit of the last card dealt, exposed to all and then returned to the dealer's hand.Used in: Wiezen
- Proyezdnoy (проездной)
- 'drive-by'; a perevodnoy sub-variant where a trump is shown (not played) to pass.Used in: Durak
- Pull back
- The action of sliding an ante back into the player's chip stack and out of play; the ante is safe regardless of the final hand.Used in: Let It Ride
- Pulya (bullet)
- The main pool-score column; the target of the game.Used in: Preferans
- Punter
- Any non-banker player placing bets.Used in: Andar Bahar, Ziginette, Chemin de Fer, Lansquenet, Lucky 9
- Punters' card
- The second card turned, placed on the Banker's right; used as the matching target for the Punters.Used in: Lansquenet
- Punto
- the 7, worth 21 points; the single highest card in Primero.Used in: Primero, Punto Banco
- Punto / Player
- One of the two dealt hands and the corresponding bet.Used in: Baccarat
- Pure Sequence
- Straight flush. A-2-3 is the highest.Used in: Indian Rummy, Teen Patti
- Push
- tie with dealer; bet returned.Used in: Blackjack, Casino War, Red Dog, Pai Gow Poker, Punto Banco, Mississippi Stud
- Pusoy / Shi San Zhang
- the game's Filipino and Cantonese names.Used in: Chinese Poker
- Put
- The bluff call that offers the opponent doubled stakes or a forced fold.Used in: Put
- Puur (or Bauer)
- The Under (Jack) of the trump suit. Highest card in the deal at 20 points.Used in: Jass
- Pyramid
- The 5-row Phase 2 layout of flipped cards used to assign drinks.Used in: Pyramid Solitaire, Ride the Bus, Pyramid (Drinking Game)
Q
- Q-6-4
- The optimal-play rule for A-K-high hands: raise if your fourth card is Q or higher, OR your fourth card is lower but your fifth card is 6 or higher AND matches the dealer's upcard.Used in: Caribbean Stud Poker
- Q-6-4 rule
- The optimal play-or-fold threshold: play with Queen-6-4 or better, fold worse.Used in: Three Card Poker
- Qualify / Non-qualifying dealer
- The dealer's hand must contain at least A-K-high or a pair. If not, the Raise pushes.Used in: Caribbean Stud Poker
- Qualifying hand
- A 5-card combination of pair of tens or better (the minimum for any remaining ante to be paid).Used in: Let It Ride, Mississippi Stud
- Quartet
- A group of 4 cards sharing a common theme. The deck is composed of several quartets (8 is the standard).Used in: Quartets, Kwartet
- Quattro bello
- All four Aces, 2s, or 3s; worth 4 bonus points when declared.Used in: Treseta
- Queen
- Protects your point cards and royals from targeted effects while in play.Used in: Cuttle
- Queens
- Contract 2; -25 per queen captured.Used in: Trex
- Question Master
- Current Queen-drawer; anyone who answers their questions drinks until the next Queen is drawn.Used in: Ring of Fire, Kings (Drinking Game)
- Quinola
- The Jack of Hearts; the single most penalising card if captured.Used in: Reversis
R
- Race deck
- The remaining face-down deck (41 cards) turned one at a time to advance horses.Used in: Horse Race
- Rainbow
- A set of cards all of different suits.Used in: Badugi
- Raise
- An optional extra bet, capped at the original wager, placed after the spread is announced.Used in: Red Dog
- Raise / Play bet
- The additional wager (exactly twice the Ante) placed to stay in the hand for the showdown.Used in: Caribbean Stud Poker
- Raise / re-raise (3-bet)
- increasing the current bet; a second raise in the same round is a 3-bet.Used in: Poker
- Ramsli / Rams / Ramscheln
- Names for this gambling trick-taking game across Alsace, Austria, and Germany.Used in: Ramsli
- Rang / Rung / Rung-Bazi
- Alternate South Asian names for the game, particularly in Pakistan.Used in: Court Piece
- Rank
- The number or face identity of a card (Ace, 2, 3, ..., Jack, Queen, King), ignoring suit.Used in: Snip Snap Snorum, Earl of Coventry
- Rank sequence
- The Ace-2-3-...-K-Ace cycle that determines what claim each player must make.Used in: Cheat
- Rank wrap
- The standard rule that treats Ace as adjacent to both King and 2, making the rank sequence a closed circle.Used in: TriPeaks
- Ranking order in every suit
- Ace, 7, King, Jack, Queen, 6, 5, 4, 3, 2 (from high to low).Used in: Sueca
- Raspasovka (all-pass)
- A deal where nobody bids; played at no-trump with the goal of taking zero tricks.Used in: Preferans
- Ratscrew
- The slang origin of the name; the 'screw' references the penalty of giving up your stack on a bad play.Used in: Egyptian Ratscrew
- Re / Kontra
- The two partnerships, based on who holds the Queens of Clubs.Used in: Doppelkopf
- Re-deal (stuck)
- The action both players take together when no legal play is possible, flipping four fresh cards from their draw piles onto the layout piles to create new tops.Used in: California Speed
- Reale
- A two-card hand totalling exactly 7.5, paid 2:1 and (by default) transfers the bank to its holder.Used in: Sette e Mezzo
- Reclaim
- Pick up a joker from a table meld by replacing it with the natural card from your hand.Used in: Jokeren
- Recontro
- A redoubling call by the declaring team; quadruples the hand score.Used in: Botifarra
- Red 3
- Bonus card worth 100 each; laid down immediately and replaced from stock.Used in: Canastra, Tranca
- Red 3s (♥3, ♦3)
- bonus cards; lay down immediately for +100 each (+800 for all 4). -100 each if partnership never melds.Used in: Canasta
- Red King
- A King of hearts or diamonds; the most valuable card in the game (worth -1).Used in: Cabo
- Red points
- The hearts and diamonds that carry the scoring values.Used in: Chinese Ten
- Redeal
- The rare optional reshuffle of the waste back into the stock.Used in: Forty Thieves, La Belle Lucie, Cruel, Sir Tommy, Gaps (Montana), Osmosis, Carpet, Chkobba
- Redemption
- Swapping a Joker in a table meld for the card it was standing in for; the Joker goes to your hand.Used in: Robbers' Rummy
- Redouble
- A response to a double by the doubled player that further multiplies scores (usually by 2 again).Used in: Barbu
- Reds (Herzlos)
- The No-Hearts contract; 1 point per heart captured.Used in: Lorum
- Reenganche ('re-hook')
- Buying back into the match after elimination; maximum two re-buys per player.Used in: Loba
- Refait
- a tie that occurs when both rows total exactly 31 in the same coup.Used in: Trente et Quarante
- Refuse
- Decline (or be unable) to beat; pick up a fixed number of cards from the top of the pile as a penalty.Used in: Svoi Kozyri
- Refuse (Je joue)
- Dealer's refusal of the proposal; play begins immediately with original hands.Used in: Écarté
- Remise
- Outcome when the Hombre takes exactly 5 tricks; pool is doubled, no payout.Used in: Quadrille
- Renege
- failing to follow suit when you held the suit led; a rules violation that usually forfeits the hand.Used in: Spades, Spoil Five
- Renege (revoke)
- failing to follow suit when you hold the suit led; a rules violation with serious penalties.Used in: Euchre, Bid Whist
- Renege / revoke
- Failure to follow suit when able; penalised.Used in: Pedro, Napoleon, Oh Pshaw, Hartenjagen, Black Maria, Cinch, Nap, Polignac
- Reneging
- Legally refusing to follow a trump lead when holding a higher privileged trump.Used in: Auction Forty-Fives, Forty-Five
- Repique
- 60-point bonus for reaching 30 from declarations alone before opponent scores.Used in: Piquet
- Replace
- swap a drawn card into your grid, sending the existing card to the discard pile.Used in: Golf
- Reprieve
- The temporary right to rearrange cards outside the normal building rules, granted the moment a column empties and lasting until a King is placed there or the player stops.Used in: Miss Milligan
- Reserve
- The three face-down cards set aside at deal, released onto the first three columns once no useful move remains.Used in: Canfield Solitaire, Russian Bank, Scorpion
- Reserve pile
- One of four 4-card face-down stacks with only the top card face-up; source of early cards.Used in: Osmosis
- Reserve row (Bernauer only)
- A row of 7 face-up cards dealt from stock below the tableau. New reserve rows cover earlier ones.Used in: Agnes
- Reset
- playing a 2; allows any rank to be played next.Used in: Palace, Ride the Bus, Ninety-Eight
- Reset card (2)
- Playable on most cards and resets the pile so any card may follow.Used in: Paskahousu
- Reshuffle rule
- Whether an emptied face-down stock may be rebuilt by shuffling the capture pile; a house-rule choice.Used in: War
- Restore penalty
- The obligation to put the table back as it was and draw a card if a manipulation cannot be completed legally.Used in: Machiavelli
- Retourne
- The card turned up after the initial 5-card deal; proposes trump in the first bidding round.Used in: Belote, Bouillotte
- Reveal
- The simultaneous showing of all cards at round end to determine who holds the lowest rank.Used in: Twenty-Eight, Cuckoo (Ranter-Go-Round)
- Reverse
- The effect of a 4 that flips play direction (clockwise becomes counter-clockwise and vice versa).Used in: Ninety-Nine (99)
- Reversis
- Winning every trick of a deal, earning the largest reward.Used in: Reversis
- Revoke
- Failing to follow suit when able to. Penalty: 3 tricks to the opponents.Used in: Whist, Boston
- Revolution
- House rule inversion of rank order when a four-of-a-kind is played.Used in: President, Pusoy Dos
- Rey
- The King of the Spanish deck (worth 4 points).Used in: Brisca
- Rey (King, 12)
- Third-highest card. 4 points.Used in: Guiñote
- Rickety Kate
- The nickname for the Queen of Spades (), the chief penalty card worth 13 points.Used in: Rickety Kate
- Ride the Bus
- a popular post-game penalty mini-game played by the player with the most remaining cards.Used in: Pyramid (Drinking Game)
- Rider
- The player who finishes Phase 2 with the most cards and must attempt the Phase 3 bus.Used in: Ride the Bus
- Right Bower
- the Jack of the trump suit; highest card in the deck.Used in: Euchre, Five Hundred (500), Pepper, Buck Euchre
- Rik
- The base partnership contract; declarer + partner take 8 of 13 tricks.Used in: Rikken
- Rikavond
- A 'Rikken evening', a regular weekly social-cum-card session in Brabant pubs and homes.Used in: Rikken
- Ring
- The circle of 52 face-down cards surrounding the King's Cup.Used in: Ring of Fire
- Ring break
- Accidentally disturbing the ring while drawing; costs the drawer a penalty drink in most house rules.Used in: Ring of Fire
- Ring of Fire
- Strict ring variant; Kings is the loose-pile cousin.Used in: Kings (Drinking Game)
- River
- The four-column personal tableau, built down in alternating colours like Klondike.Used in: Nertz
- Rob / Robbing the Pack
- a holder of the Ace of trumps exchanges any card from hand for the face-up trump indicator.Used in: Spoil Five
- Robbing / Manipulating
- Rearranging existing table melds to incorporate cards from your hand.Used in: Robbers' Rummy
- Robbing the pack
- Exchanging a card in hand for the trump Ace when it is the upcard.Used in: Auction Forty-Fives, Forty-Five
- Robbing the trump 7
- Trading the 7 of trumps in your hand for the trump indicator card; legal once per deal, only on your lead.Used in: Mariage
- Rocket (wangzha)
- both jokers together; the highest combination in the game. Beats any bomb.Used in: Dou Dizhu
- Roem
- A meld of consecutive cards or four-of-a-kind, declared during play for bonus points.Used in: Klaverjas
- Roll your own
- the reveal phase in which each player exposes their chosen best 5 cards 1 at a time in an order they picked themselves, rather than having cards dealt or exposed by the dealer.Used in: Anaconda
- Ronda
- Holding 3 cards of the same rank in your hand, declared on your turn. +2 points.Used in: Ronda, Cuarenta
- Rospisat'
- Declaring forfeit before playing; each opponent scores 60 and declarer loses the bid.Used in: Tysiacha (1000)
- Rotterdams
- Rule variant requiring overtrump always when void.Used in: Klaverjas
- Rough
- A low hand with high secondary cards, for example a rough 9 like 9-8-7-6-2.Used in: Deuce-to-Seven Triple Draw
- Rough low
- A low hand with high secondary cards (for example, 8-7-6-5-A).Used in: Razz
- Rounce
- The American descendant of Ramsli, played in the Midwestern US in the early 20th century.Used in: Ramsli
- Round
- One complete deal of 13 tricks per player.Used in: Trash, Gops, Dehla Pakad, Verish' Ne Verish'
- Round / Hand
- One deal of the game; hand sizes change each round per the descend-ascend cycle.Used in: Kachuful
- Round suits
- Coppe and Denari, where number cards rank high to low Ace at middle, then 2 to 10.Used in: Scarto
- Round vs match
- A round ends with a Cabo call; a match ends when one player crosses the agreed total.Used in: Cabo
- Round-the-corner
- A run wrapping from K through A to 2. Not legal in Rummy 500; Aces play either high or low, not both.Used in: Rummy 500
- Rovescino / Ciapanò / Ko Manje
- Regional names for the same reverse-scoring game.Used in: Traversone
- Row
- One of the 4 horizontal lines of 13 spaces.Used in: Elfer Raus, Gaps (Montana)
- Row / ladder
- One suit's build, growing up toward Ace and down toward 2 from the opening 7.Used in: Parliament
- Row / sequence
- The face-up line of cards for one suit on the table, growing outward from the 7 up to King and down to Ace.Used in: Sevens
- Row value
- the drink count assigned on a successful match at that row (1 at the base up to 5 at the apex).Used in: Pyramid (Drinking Game)
- Royal
- A face card (Jack, Queen, or King) played for its persistent effect.Used in: Cuttle
- Royal Abundance
- a 9-trick contract using the turn-up trump suit (ranks above regular Abundance in the auction).Used in: Solo Whist
- Royalty
- a fixed bonus payment for premium hands such as straight flush, four of a kind, or full house, paid in addition to normal hand wins.Used in: Chinese Poker
- Rubamazzo
- Italian for 'to steal the pile'; pile-stealing is the defining rule.Used in: Rubamazzo
- Rubber
- Best-of-three games; the session unit of Whist.Used in: Whist, Biritch, Honeymoon Bridge, Skruuvi, Vint, Auction Bridge
- Rubber / Chicago / Duplicate
- the three main scoring formats.Used in: Bridge
- Rubicon
- The 100-point threshold; failing to reach it magnifies the loss margin in Rubicon Piquet.Used in: Piquet
- Rufspiel / Sauspiel
- The standard partnership contract with Hearts trump; the declarer calls a suit Ace to name a hidden partner.Used in: Schafkopf
- Rule
- The secret predicate the Dealer wrote down that determines legal plays.Used in: Eleusis
- Rule card
- The written or agreed mapping of ranks to actions. Every group is expected to set their own before play.Used in: Kings (Drinking Game)
- Rummikub
- The tile game directly descended from Robbers' Rummy, published 1978 by Ephraim Hertzano.Used in: Robbers' Rummy
- Rummy
- Laying down your entire hand in a single turn without any prior melds (bonus in some variants).Used in: Rummy
- Rummy (Going)
- Having zero deadwood; entire hand in melds. Earns a 25-point bonus.Used in: Knock Rummy
- Run
- A-10-K-Q-J of the trump suit; 150 points.Used in: Brag, Pinochle, Yaniv, Jokeren, Shanghai Rummy, Machiavelli, May I?, Mexican Rummy
- Run (sảnh)
- Three or more consecutive cards in rank, suits mixed.Used in: Tien Len
- Run (Sequence)
- 3 or more consecutive same-suit cards.Used in: Cribbage, Contract Rummy, Knock Rummy
- Run the cards
- Dealer's refusal of a beg, dealing 3 more cards and turning a fresh trump.Used in: All Fours
- Rundfier
- Four of a kind, one from each suit.Used in: Binokel
- Running flush
- Three consecutive same-suit cards.Used in: Brag, Bastard Brag
- Running the cards
- Dealing 3 extra cards each and turning a new trump after a beg; repeats if the new turn-up matches the old suit.Used in: All Fives
- Running total
- The cumulative sum of card values played so far in the current round.Used in: Ninety-Nine (99), Muggins, Ninety-Eight
- Runout
- Going out in a single turn without previously having laid any spread; pays a double-stake bonus in some house rules.Used in: Tonk
S
- Sabot
- The dealing shoe holding the shuffled decks.Used in: Baccarat Banque
- Sacred Rule
- the only statement veterans may say aloud about the rules.Used in: Mao
- Samba
- A seven-card suited run, worth 1,500 bonus points.Used in: Samba
- Same-suit building
- The tableau rule unique to Baker's Game: a card may only be placed on another card of identical suit, one rank higher.Used in: Baker's Game, Eight Off
- Same-suit sequence (run)
- A contiguous block of descending-rank same-suit cards at the bottom of a column; can be moved as a unit.Used in: Spider Solitaire
- Sancho
- The 9 of trump in Pedro Sancho variant; worth 9 points.Used in: Pedro
- Sandbagging
- deliberately under-bidding to stockpile bags; punished by the 10-bag rule.Used in: Spades
- Sandwich
- Two same-rank cards separated by exactly one other card on the pile; slap-eligible.Used in: Egyptian Ratscrew
- Sans Atout
- a no-trump contract; no suit is trump and every Ace is worth 19 points.Used in: Belote Coinchée
- Sant Vicenç
- A further redoubling by the opposing team; 8x the hand score.Used in: Botifarra
- Sapaw
- Laying off cards onto any existing meld on the table, including opponents' melds.Used in: Tongits
- Sau
- 'Sow', Bavarian nickname for the Ace (used in 'I call the Eichel-Sau', the Acorn Ace).Used in: Schafkopf
- Scala
- A sequence; three or more consecutive cards of the same suit.Used in: Scala Quaranta
- Scala Quaranta / Scala 40
- 'Forty Staircase', the Italian rummy game with a 40-point opening meld requirement.Used in: Scala Quaranta
- Scarto
- The act of discarding after picking up the talon; also the name of the game.Used in: Scarto
- Schieben
- To 'push' the trump-naming choice to the partner; partner must then choose one of the five non-Schieben contracts.Used in: Jass
- Schlag / Striker
- Any card of the rank chosen by forehand. Four exist (one in each suit).Used in: Watten
- Schmeiss
- An offer to throw the hand in unless the opponent insists on the proposed trump.Used in: Klabberjass
- Schmerzkarte
- The single card you flipped face-down at round start to indicate your pain suit.Used in: Sticheln
- Schnapser
- The base trump contract; score 66+ of 120 points.Used in: Bauernschnapsen
- Schneider
- 91+ points for one side; 2x stakes.Used in: Skat, Sixty-Six, Bohemian Schneider, Snapszli, Trappola, Sjavs, Bummerl, Sheepshead
- Schneider / Pelada / Pontos
- Taking 91-119 points in one hand; scores 2 games.Used in: Sueca
- Schneider / Schwarz
- Bonus conditions for winning side (≤ 30 points / zero tricks for losers).Used in: Schafkopf
- Schwarz
- Winning every trick.Used in: Skat, Bohemian Schneider, Snapszli, Trappola, Bummerl, Schnapsen, Spitzer
- Schwarz / No-tricker
- All 6 tricks for one side; 3x stakes.Used in: Sheepshead
- Scientific Scopone
- The variant with no opening table cards; pure strategy with no starting luck.Used in: Scopone
- Scoop
- winning both the high and low halves of a split pot with a single hand.Used in: Chinese Poker, Anaconda
- Score pile
- The personal pile of heart cards captured from winning tricks.Used in: Smoorverliefd
- Scramble
- The moment all remaining players realise a spoon has been taken and race for the rest.Used in: Spoons
- Scrap pile
- The discard pile. Cards here can be resurrected with a 3 one-off.Used in: Cuttle
- Scratch
- Eliminating a horse from the race (used in the fall-down variant).Used in: Horse Race
- Scuttle
- Playing a higher number card on an opponent's point card, sending both to the scrap.Used in: Cuttle
- Secret
- A hidden meld kept in hand; in some variants earns a bonus if revealed last.Used in: Tongits
- Sedma (seven)
- Win the last trick with the 7 of trumps.Used in: Mariáš
- See
- Accepting a Put and playing on for doubled stakes.Used in: Brag, Put, Bastard Brag
- Seen / Chaal
- Playing after looking at your cards; bet at double the blind stake.Used in: Teen Patti
- Seep / sweep
- Capturing every loose card from the floor in one play; scores a 50-point bonus (25 on the opening play, 0 on the final play).Used in: Seep
- Señas
- The conventional table signals partners may use to communicate their trump holdings.Used in: Brisca
- Sequence
- A run of cards in descending rank, alternating colours.Used in: Commerce, Piquet, Michigan Rummy, Klondike, Skitgubbe
- Sequence (Tierce, Quarte, Quinte)
- Three, four, or five consecutive cards of the same suit, worth 20, 50, or 100 points respectively.Used in: Klabberjass
- Sequence / Run
- Four or more cards of the same suit in consecutive rank order.Used in: Liverpool Rummy
- Sequence / Sequenz
- The 7-8-9 of trumps (or other three-card trump run).Used in: Poch
- Sequence leap (8-9-10 gap)
- Because the deck omits 8s, 9s, and 10s, sequences jump from 7 directly to Jack (then Queen, King).Used in: Cuarenta
- Sequence move
- Moving a group of consecutive same-suit cards in one action; capacity equals 1 + number of empty free cells.Used in: Seahaven Towers
- Sequência
- A run of three consecutive same-suit cards.Used in: Pif Paf
- Sergeant Major
- British armed forces nickname, after the non-commissioned officer rank. The name is traditional; the 3-5-8 scheme has no regimental meaning.Used in: Sergeant Major
- Series
- the full match, made up of one deal per player so that everyone deals once.Used in: Continental Rummy
- Session
- the multi-round sitting in which invented rules accumulate; separate sessions start with a clean slate.Used in: Bartok, Duplicate Bridge
- Set
- Two or more cards of the same rank.Used in: Five Hundred (500), Piquet, Pedro, Pepper, Conquian, Yaniv, Tarneeb, Auction Forty-Fives
- Set (euchred)
- when the maker fails to win at least 3 of the 5 tricks, triggering the 5-point penalty.Used in: Buck Euchre
- Set (Going Set)
- Failing to make the bid; the bid amount is deducted from the partnership score.Used in: Pinochle
- Set (Group)
- 3 or more cards of the same rank.Used in: Contract Rummy
- Set (Trio/Quad)
- 3 or 4 same-rank cards in different suits.Used in: Indian Rummy
- Set / Book
- Three or four cards of the same rank, any suits.Used in: Rummy
- Set / Group
- Three or four cards of the same rank; a valid meld.Used in: Rummy 500
- Set / group / book
- 3 or 4 cards of the same rank in different suits.Used in: Gin Rummy
- Set back
- When the pitcher fails to make the bid; the bid amount is subtracted from their score.Used in: Smear
- Set, or set-back
- Failing a bid; the bid amount is subtracted from your score.Used in: Pitch
- Setback
- Optional rule flipping course cards to move a reaching horse one space back.Used in: Setback, Horse Race
- Setenta / Primera
- The best one-card-per-suit combination, scored at the end of each hand.Used in: Escoba
- Seven
- Anchor card for each suit; the first card placed for that suit.Used in: Seven Bridge
- Seven of Diamonds ([7♦])
- The second and last trump card; together with these are the only two trumps.Used in: Spitzer
- Sevens / Dominoes / Parliament
- Alternate names for Fan Tan.Used in: Fan Tan
- Shed
- To play a card from your hand onto the layout.Used in: Fan Tan
- Shed / shedding game
- A family of card games whose goal is to be the first to have no cards left in hand.Used in: Ochos Locos
- Shedding game
- A family of card games whose goal is to empty one's hand before opponents.Used in: California Speed, Bartok, Snip Snap Snorum, Earl of Coventry
- Sheep (羊 yáng)
- ; +100 base, +200 if exposed.Used in: Gong Zhu
- Shestyorka (шестёрка)
- 'the six'; the lowest card in the 36-card pack, often a liability to hold.Used in: Durak
- Shichi Narabe
- Japanese name, literally 'sevens in a row'.Used in: Seven Bridge
- Shoe
- the two 54-card packs combined into 108 cards.Used in: Blackjack, Kalooki, Chemin de Fer, Punto Banco, Trente et Quarante
- Shoe / Sabot
- The dealing box holding the shuffled decks.Used in: Baccarat
- Shokha
- The 6 of spades, super-trump that outranks every other card in the pack.Used in: Kozel
- Shoot
- The side-bet kitty posted by the banker; winning Shoot bets are paid from it, losing ones are added to it.Used in: Shoot Pontoon
- Shoot bet
- A Punter's side stake against the kitty, over and above the main stake.Used in: Shoot Pontoon
- Shoot the moon
- Capturing every penalty card in a hand; scores 0 for the shooter and 26 for each opponent.Used in: Olsen, Hartenjagen, Rickety Kate
- Shooting the Moon
- Capturing all the Heart penalties and the Pig in a single hand, converting penalties into bonuses.Used in: Gong Zhu
- Shooting the moon (hitting the moon)
- collecting all 13 hearts + Q♠ in one hand; invert scoring.Used in: Hearts
- Short Whist
- Game to 5 points. The standard form since the mid-19th century.Used in: Whist
- Shortfall
- Tricks short of your call; no matter the size, the full call is deducted.Used in: Call Break
- Shout race
- the moment of matching ranks, both involved players attempt to shout the other's animal name first.Used in: Animal
- Show
- Compare hands at the end of a head-up contest; pays the show cost first.Used in: Teen Patti, Marriage
- Showdown
- the reveal-cards phase after the final betting round.Used in: Poker, Thirty-One, Texas Hold'em, Seven-Card Stud, Guts, Indian Poker, Bastard Brag, Five-Card Stud
- Shutout
- A loss where the player never played a card (13 cards remaining), triggering the triple-penalty multiplier.Used in: Pusoy Dos
- Side pile
- Each player's face-down flanking pile of 5 cards used to break a stuck position.Used in: Speed
- Side pot
- The pot created when some players have more chips than an all-in player; only covering players can win it.Used in: Texas Hold'em
- Side-fee
- The one-chip premium paid by each non-announcing player to the announcer of a brelan, collected regardless of the hand result.Used in: Bouillotte
- Sideline
- Cards placed below a main-line card to indicate they were rejected after that state.Used in: Eleusis
- Sideshow / Compromise
- Private hand comparison between a seen player and the previous seen player; weaker hand folds.Used in: Teen Patti
- Siete de Velo
- The 7 of Oros, awarded 1 bonus point for whoever captures it.Used in: Escoba
- Sift Smoke
- an older name for the same game.Used in: Linger Longer
- Signal
- the pair's agreed-upon secret gesture or behaviour that means 'I have four of a kind'. Pairs must agree before each match.Used in: Kemps
- Silent partner (compagno)
- Holder of the called card; hidden ally of the caller.Used in: Briscola Chiamata
- Simple Game (Parti)
- The lowest contract; reach 41+ of 90 points.Used in: Ulti
- Simultaneous / alternating play
- The two pacing styles; simultaneous is a race, alternating is a turn-based contest.Used in: Double Solitaire
- Simultaneous play
- The absence of turns; both players act whenever they see a legal move, so speed and perception win games.Used in: California Speed
- Single / Pair / Triple
- One, two, or three cards of the same rank.Used in: Tien Len
- Single pass
- A convention that the stock is turned face-up only once during a deal (the strict rule); relaxed play allows redeals.Used in: Pyramid Solitaire
- Siri / Fifty / Hundred
- The three project (declaration) tiers, scoring 2/5/10 in Hokum or 4/10/20 in Sun.Used in: Baloot
- Sirr
- Capturing all four 10s in a single round; instant match win.Used in: Dehla Pakad
- Six Card Bonus
- An optional side bet scoring the best 5-card poker hand from the combined 6 cards.Used in: Three Card Poker
- Sjavs
- Danish corruption of German 'Schafkopf' (sheep's head); the name of the game.Used in: Sjavs
- Skat
- The two face-down cards placed in the middle during the deal; also the name of the whole game.Used in: Skat
- Skat pack
- The 32-card German deck of Sevens through Aces used in this and many other German games.Used in: Letzter Stich
- Skip
- The effect of a 3 that forces the next player to miss their turn.Used in: Ninety-Nine (99)
- Skip card
- an action card that forces a chosen opponent to lose their next turn; worth 15 points if left in hand when a round ends.Used in: Phase 10
- Skitgubbe
- The loser; the final player still holding cards when everyone else has gone out.Used in: Skitgubbe
- Skruuvi
- The game itself; also the metaphorical 'screw' the defenders put on the declarer.Used in: Skruuvi
- Skunk
- Winning the match 52-0; a bragging-rights victory.Used in: Kaiser
- Skunk (lurch)
- loser fails to reach 91; double game. Double skunk: loser fails to reach 61; quadruple game.Used in: Cribbage
- Slag
- Dutch for 'trick'; one round of four cards played.Used in: Boerenbridge
- Slam
- Capturing all 13 tricks in a single hand; awards a +25 bonus.Used in: Vint, Sviten Special
- Slap-back-in
- A player with no cards reclaiming the pile via a valid slap, re-entering the game.Used in: Egyptian Ratscrew
- Slapdown (variant)
- Ending the round by slapping the table when your hand drops to 0 after a draw.Used in: Yaniv
- Slot
- one of the numbered positions in your layout, corresponding to a card rank from Ace (1) through 10.Used in: Trash
- Slough
- To intentionally play a low, worthless card when you cannot or do not want to win a trick.Used in: Letzter Stich
- Sloughing
- Discarding a card of an already-led rank in Phase 1 without contesting the trick; legal in 3- and 4-player games.Used in: Skitgubbe
- Sluff / discard
- to play a card from a different suit than the led suit, because you are void.Used in: Hearts
- Small bet / big bet
- The two fixed wager sizes in a limit game; the big bet, usually double the small bet, applies from the third betting round onward.Used in: Seven-Card Stud, Deuce-to-Seven Triple Draw
- Small blind, big blind
- Forced pre-flop bets by the two players clockwise of the button.Used in: Texas Hold'em
- Small tricks
- The three comparison tricks played using everyone's 3-card groups.Used in: Hazari
- Smooth
- A low hand whose secondary cards are also small, for example a smooth 8 like 8-4-3-2-A-equivalent low structure (8-5-4-3-2).Used in: Deuce-to-Seven Triple Draw
- Smooth low
- A low hand whose secondary cards are also small (for example, 8-4-3-2-A is a smooth 8).Used in: Razz
- Smother
- dropping the Q♠ on a spade trick won by an opponent.Used in: Hearts
- Smudge
- A bid of 4 (all four points). Typically wins the match if successful.Used in: Pitch
- Smudge (or Shoot the Moon)
- A 4-point bid that, if made, may win the match outright.Used in: Setback
- Snap pool
- a central pile formed by a tie-snap or a wrong call; claimable by 'Snap pool!' when a new flip matches its top card.Used in: Snap
- Snap!
- the called word (or slap) that claims a match between two showing cards.Used in: Snap
- Snorum
- The fourth and final card of a rank; the player who plays it claims the next lead.Used in: Snip Snap Snorum
- Snow
- Betting a weak hand as if it were strong, often by standing pat on bluff.Used in: Badugi
- Snow / Bluff
- Aggressive betting representing a hand you do not hold; Pineapple discourages pure bluffing because more hands connect with the flop.Used in: Pineapple
- Snow / snowing
- Standing pat with a bad hand to represent a strong one and bluff opponents into folding.Used in: Deuce-to-Seven Triple Draw
- Snowball pot
- The phenomenon where matched losses cause the pot to grow exponentially round over round.Used in: Guts
- Soda
- The first card exposed at the start of the deal; dead card.Used in: Faro
- Soft hand
- a hand containing an Ace counted as 11.Used in: Blackjack
- Solissimo
- The 4-point contract; soloist plays without the stock.Used in: Calabresella
- Solissimo dividete
- The 8-point contract; defenders each exchange 2 cards with the stock.Used in: Calabresella
- Solissimo scegliete
- The 16-point contract; defenders see the stock face-up and divide it between them.Used in: Calabresella
- Solo
- Solo bid to take 8+ tricks with named trumps.Used in: Solo Whist, Schafkopf, Doppelkopf, Quadrille, Rikken, Sheepshead, Tresillo, Calabresella
- Solo / Nolo
- Optional bid types: Solo plays alone for double; Nolo bids to take zero tricks.Used in: Sjavs
- Solo Slim
- Play alone for every trick, choosing trump; highest bid in the ladder.Used in: Wiezen
- Soloist (chiamante)
- The player who wins the auction and plays alone against the other two.Used in: Calabresella
- Sorting
- The end-of-round step in which lake cards are distributed back to each player's deck by back design.Used in: Nertz
- Sota
- The Jack of the Spanish deck (worth 2 points).Used in: Brisca
- Sota (Jack, 10)
- Fifth-highest card. 2 points.Used in: Guiñote
- Sota (Jack)
- The lowest court card.Used in: Tute
- Sota / Caballo / Rey
- The Spanish-deck face cards (Jack/10, Knight/11, King/12 in rank; 8/9/10 in deadwood value).Used in: Chinchon
- Spade double
- The rule that all points from a hand with a spade upcard are multiplied by 2.Used in: Oklahoma Rummy
- Spader
- The positive contract with Spades as trumps.Used in: Bismarck
- Spades (permanent trump)
- The trump suit on every deal; any spade beats any non-spade.Used in: Call Break
- Spanish Deck
- A 48-card deck with all 10-spot cards removed (Jacks, Queens, and Kings remain).Used in: Spanish 21
- Spanish suits
- Copas (cups), Oros (coins), Espadas (swords), Bastos (clubs); the classical Conquian pack uses these.Used in: Conquian
- Spanish-suited deck
- A 40- or 48-card pack with suits Coins, Cups, Swords, Batons; used across Iberia and parts of Latin America.Used in: Botifarra
- Special cards
- (+5) and (-3); replace the 7 of Hearts and 7 of Spades respectively in the 32-card deck.Used in: Kaiser
- Spel
- The plain no-trump positive contract.Used in: Bismarck
- Spine
- The row of consecutive cards of one suit that extends out from its Seven.Used in: Seven Bridge
- Spine edge
- The lowest or highest card currently placed in a suit; the only positions where a new card can extend.Used in: Seven Bridge
- Spit pile
- The personal face-down stack of unused cards each player holds beside their tableau.Used in: Spit
- Spit!
- The verbal start signal, also the action of flipping a new central-pile card when both players are stuck.Used in: Spit
- Spite / blocking
- making a play or discard that hurts the opponent more than it helps you.Used in: Spite and Malice
- Spitz / Spitzer
- 7 of Acorns . Third-highest card.Used in: Watten
- Spitzer
- Both the name of the game and the nickname for the , the highest trump.Used in: Spitzer
- Split
- Both cards of a turn of the same rank; banker takes half.Used in: Blackjack, Faro, Pontoon, Shoot Pontoon
- Split half-suit
- A half-suit with cards held by both teams; still claimable under most rule sets if all 6 locations are correctly named.Used in: Literature
- Spoil
- a hand in which no player wins 3 tricks. The pool carries over to the next deal.Used in: Spoil Five
- Spoons (variant)
- The physical-grab version where tokens replace the copy-the-signal rule.Used in: Donkey
- Spoons / Donkey
- Object-grabbing variants in which the physical scramble for a central object replaces the silent nose-touch.Used in: Pig (Card Game)
- Spread
- The number of ranks strictly between the two posts.Used in: Tonk, Acey Deucey, Red Dog, In Between
- Spread Misère / Misère Ouverte
- a 0-trick contract with the declarer's hand placed face-up after the first trick.Used in: Solo Whist
- Spring (chun)
- shutout bonus; Landlord wins while Peasants played zero cards, doubling the stake.Used in: Dou Dizhu
- Stacking
- playing another card of the same 'special' rank to pass along or compound its effect.Used in: Mao, Switch, Uno, Mau Mau
- Stacking / Opleggen
- Playing an action card of the same rank onto a previous action card to pass the penalty forward and compound it.Used in: Pesten
- Stake / ante
- A chip (cash or token) used for settlement; pre-paid equally into a pool.Used in: Napoleon, Nap
- Stale centre
- a market state where no player wants any of the 4 face-up cards. Dealer discards and flips 4 new cards.Used in: Kemps
- Stalemate
- the situation where no player can play and the round ends by count of remaining cards.Used in: Give Away
- Stand
- Keeping your card on your turn.Used in: Blackjack, Chase the Ace, Gnav, Cuckoo (Ranter-Go-Round)
- Stand pat
- Discarding zero cards in the draw round.Used in: Five-Card Draw
- Starter
- the first card flipped face-up at the start of play to seed the discard.Used in: Crazy Eights
- Starter (cut card)
- the face-up card turned up after discards; acts as a shared 5th card for every hand and the crib.Used in: Cribbage
- Starter (Noddy card)
- The single face-up card turned from the stock after the deal; it joins each hand for scoring.Used in: Noddy
- Starter cards
- The two face-down cards flipped at the start of the round to seed the two centre piles.Used in: Speed
- Starter rank
- The rank of the first card dealt to the top foundation; every foundation below the first must start with this rank.Used in: Osmosis
- Stay / In
- Declare that you will play the hand and risk being bourréd.Used in: Bourré
- Stay in
- Accept a toep and keep playing at the new, higher stake.Used in: Toepen
- Steal
- Taking an opponent's entire bundle by matching the rank of its top card.Used in: Stealing Bundles
- Stechen
- The rule that when you cannot follow suit you must trump if you can.Used in: Kratzen
- Stich-Zwang
- The must-win-if-able rule; when you can win the trick you must do so.Used in: Mariáš, Bauernschnapsen
- Stichlos
- No Tricks; 1 point per trick captured.Used in: Lorum
- Stick
- Stand; requires a total of 15 or higher.Used in: Pontoon, Shoot Pontoon, Cambio
- Stick 'Em
- The English-language title of Sticheln.Used in: Sticheln
- Stick the dealer
- house rule forcing the dealer to name trump in round 2 rather than throw in.Used in: Euchre
- Sto
- 'I stand' - the call to stop drawing.Used in: Sette e Mezzo
- Sto/kilo (hundred)
- 100+ card points with the trump marriage included.Used in: Mariáš
- Stock
- The face-down draw pile.Used in: Solitaire, Golf, Rummy, Briscola, Kings in the Corner, Jass, Chase the Ace, Conquian
- Stock (draw pile)
- the face-down reserve from which players draw when unable to play.Used in: Crazy Eights
- Stock (mazzo)
- The face-down pile from which players draw new cards.Used in: Scala Quaranta
- Stock (monte)
- The 4 cards set aside after the initial deal; handled differently by each contract.Used in: Calabresella
- Stock (Ocean, Pool)
- The face-down draw pile in the centre of the table.Used in: Go Fish
- Stock (or Talon)
- The face-down pile from which both players draw after each trick; the bottom card is the face-up trump.Used in: Sixty-Six
- Stock / Discard pile
- The face-down draw pile and the face-up discard pile, standard rummy terminology.Used in: Tonk, Chinchon
- Stock / draw pile
- The face-down reserve of undealt cards.Used in: Aces Up, Ochos Locos
- Stock / Mazo
- The face-down pile from which cards are drawn in turn.Used in: Carioca
- Stock / Pile
- Each player's personal face-down pile of cards; the top card is the only one consulted per round.Used in: War
- Stock / Talon
- The face-down undealt pack, topped by the face-up trump card.Used in: German Whist, Schnapsen
- Stock / Tiddy pile
- the 8-card face-down pile; auction winner takes it and discards 7.Used in: Gleek
- Stock / waste
- Reserve piles used in Klondike; Yukon has neither.Used in: Yukon Solitaire, Baker's Dozen Solitaire
- Stock and waste
- The face-down draw pile and the face-up running pile of dealt cards in front of each player; only the top of the waste is playable.Used in: Nertz
- Stock phase
- The first part of the deal during which players draw replacement cards from the stock and may meld.Used in: Bezique
- Stockpile (goal pile, payoff pile)
- the 26-card face-down stack each player races to empty; only the top card is face-up.Used in: Spite and Malice
- Stop
- the end of a sequence when no player can play the next ascending card in the suit.Used in: Newmarket, Michigan Rummy, Pope Joan
- Stop! / Tunj! / Crapette!
- The opponent's call when you skip a mandatory play or make an illegal move; ends your turn immediately if correct.Used in: Russian Bank
- Stops
- A stopped sequence in the third phase (when no player holds the next-higher card of the suit).Used in: Tripoli
- Storan
- The 10 of diamonds; the single most expensive card (3 penalty points).Used in: Krypkasino
- Stormvira
- All 13 tricks without taking any talon card, the highest contract in the ladder.Used in: Vira
- Straddle
- a voluntary extra forced bet posted before the deal to build a bigger pot.Used in: Short Deck Hold'em
- Straight flush
- five consecutive same-suit cards; the top five-card hand.Used in: Big Two
- Straight Flush, Three of a Kind, Straight, Flush, Pair, High Card
- The six ranked hand categories in 3-card poker.Used in: Three Card Poker
- Stramazzo
- Winning all card points without all tricks (or vice versa); triples the game-point payout.Used in: Calabresella
- Streak reset
- A round with 0-2 tens captured, which resets the partnership's kot count to zero.Used in: Dehla Pakad
- Street
- one betting round, named for the total number of cards dealt so far (3rd street through 7th street).Used in: Seven-Card Stud, Baseball, Mississippi Stud
- Strict ask rule
- A house rule that penalises asking for a card you do not already hold a member of.Used in: Quartets
- Strict-follow / strict-overtrump
- Rules requiring players to follow suit if able and to overtrump if unable to follow suit.Used in: Malilla
- Strike
- A record of elimination in multi-round play; three strikes removes a player from the match.Used in: Ninety-Eight
- Striker (Schlager)
- The dealer of the deal; obliged to win two tricks.Used in: Kratzen
- Strip Jack Naked
- Alternate British name for the same game, especially common in northern England.Used in: Beggar-My-Neighbor
- Stripped deck
- a standard pack with low cards removed so the hand size divides evenly.Used in: Rolling Stone, Bouillotte
- Striscio
- Signal meaning 'I hold many more cards of this suit'.Used in: Treseta
- Stub
- The remaining undealt portion of the deck used to supply replacement cards during the draws.Used in: Deuce-to-Seven Triple Draw
- Stuck
- The state where neither player can play any card from their tableau onto either central pile.Used in: Speed, Spit, Flower Garden
- Stuk
- The King + Queen of the trump suit; +20 to the side that wins the trick where the second of the pair is played.Used in: Klaverjas
- Subtract-10 (10)
- The option to play a 10 as a subtraction of 10 from the running total.Used in: Ninety-Eight
- Sudden death
- A single-card tiebreaker deal between the last two players when both lose their final life simultaneously.Used in: Chase the Ace
- Sueca
- The game name; from Portuguese 'Sueca' meaning 'Swedish', though the game is not Swedish in origin. The etymology is disputed; some theorists link it to 'sueca' meaning 'partner's shuffle' in regional dialect.Used in: Sueca
- Suit / rank build
- Moving a card (or same-suit run) onto a higher card of the same or different suit, in strictly descending rank.Used in: Spider Solitaire
- Suit change
- Using a wild Jack (in the Wild Jack variant) to declare a new suit that the next player must match.Used in: Switch
- Suit led (札の色)
- The suit of the first card played in each trick; others must follow it.Used in: Page One
- Suit sequence
- A complete King-to-Ace run of a single suit; the winning goal four times over.Used in: Scorpion
- Suit tie-break
- An optional convention (often Spades > Hearts > Diamonds > Clubs) used to break ties between equal ranks; by default the pot is split.Used in: Indian Poker
- Sum capture
- Taking a set of table cards whose values add to your played card's value.Used in: Basra, Sweep
- Sun (Shams)
- No-trump declaration; an optional bid type used in some variants.Used in: Tarneeb
- Sun (Shams) / Ashkal
- No-trump contract; Aces are highest, declarations score double.Used in: Baloot
- Super Bonus
- $1,000 or $5,000 fixed bonus for three suited 7s against a dealer 7.Used in: Spanish 21
- Supermove
- A multi-card move allowed by the current free cells and empty columns, limited to cards that already form a legal same-suit descending run.Used in: FreeCell, Baker's Game
- Supremus
- in Italian variants, the specific three-card combination A, 6, 7.Used in: Primero
- Sur
- A sweep; clearing the entire table with one capture. Scores 5 points.Used in: Pasur
- Surcoinche
- Redoubling after a coinche.Used in: Belote, Belote Coinchée
- Surrender
- forfeit half the bet on your first action; ends the hand.Used in: Blackjack, Casino War
- Svoi Kozyri
- Russian for 'one's own trumps'; both the name of the game and the rule that each player owns a personal trump suit.Used in: Svoi Kozyri
- Swap
- Exchanging your card with the next player's (your left) on your turn.Used in: Gnav, James Bond, Cambio
- Swap / Change
- Force the player on your left to exchange their card with yours.Used in: Chase the Ace
- Sweep
- Capturing every face-up table card in one turn; a bonus in some variants.Used in: Knock-Out Whist, Cassino, Michigan Rummy, Chinese Ten
- Sweep (alle harten)
- Capturing every Heart in a round for a doubled score.Used in: Smoorverliefd
- Sweep (Jhadu)
- Capturing every card currently on the table in a single play; worth 1 bonus point.Used in: Sweep
- Sweep the pot
- Take the entire accumulated pot of chips by winning the fifth and final trick.Used in: Femkort
- Sweeper
- A rank cluster (three or four cards of the same rank) that, when reached, can stack through several matches in quick succession.Used in: Accordion Solitaire
- Switch / UNO
- close cousins; Switch shares the British heritage, UNO is a proprietary commercial adaptation.Used in: Crazy Eights
T
- Tabbe
- A sweep; capturing every card on the layout in one play. Heavily penalised in Krypkasino.Used in: Krypkasino
- Tabla (tablić)
- A sweep of every card from the table in a single play; worth 1 bonus point.Used in: Tablanet
- Table / House
- The shared set of face-up cards in the middle of the table, available for capture.Used in: Sweep
- Table card / Face-up card
- A card currently face-up on the table, available for capture.Used in: Pasur
- Table card / Pool
- A face-up card in the centre, available for capture by rank-matching.Used in: Stealing Bundles
- Table cards
- Cards face-up in the centre, available for capture.Used in: Rubamazzo, Chinese Ten
- Tableau
- The seven dealt columns where all play occurs.Used in: Solitaire, FreeCell, Klondike, Spider Solitaire, Forty Thieves, Yukon Solitaire, Canfield Solitaire, Baker's Dozen Solitaire
- Tableau column
- One of the 10 face-up columns of cards.Used in: Seahaven Towers, Penguin
- Tableau row
- One of the eight rows of six cards radiating from the centre.Used in: Beleaguered Castle
- Tacking
- adding a single legal card to any existing meld on the table, after you have met the contract.Used in: Kalooki
- Taker (le preneur)
- the auction winner, who plays alone against the other players for the deal.Used in: French Tarot
- Taker / Preneur
- a member of the partnership that won the auction and must fulfil the contract.Used in: Belote, Belote Coinchée
- Talon
- The 13 cards left face down after the deal.Used in: Piquet, Zwicken, Bohemian Schneider, Mariáš, Ulti, Trappola, Vira, Bauernschnapsen
- Talon (stock)
- The face-down 10-card pile from which players draw between tricks.Used in: Snapszli
- Talon / Prikup
- The 3-card widow set aside after the deal; goes to the bid winner.Used in: Tysiacha (1000)
- Talon / stock
- The face-down draw pile remaining after the initial deal.Used in: Ombre, Carpet, Skitgubbe
- Tarabish
- the game's name; pronounced 'tar-a-bish' or colloquially 'tar-bish' in Cape Breton.Used in: Tarabish
- Target suit
- The suit a player is trying to collect seven of.Used in: My Ship Sails
- Tarneeb
- Arabic for 'trump'; both the name of the game and of the trump suit.Used in: Tarneeb
- Tarocchi
- Italian for trumps, the 22 numbered trump cards of the deck.Used in: Scarto
- Tarocco Piemontese
- The 78-card Italian tarot deck used in Piedmont, with the specific ranking and artwork for Scarto.Used in: Scarto
- Tax
- the card exchange at the start of each hand: Asshole gives 2 best cards to President and receives 2 unwanted cards back, and Vice Asshole gives 1 best card to Vice President for 1 unwanted card back.Used in: President
- Tens slap (optional)
- The just-played card plus the card beneath sum to 10.Used in: Egyptian Ratscrew
- The Black Lady
- the Queen of Spades; 13 penalty points on her own.Used in: Hearts
- The nuts
- The best possible hand given the board.Used in: Omaha
- The Old Maid
- The single unmatched Queen that circulates until the last player holds it.Used in: Old Maid
- The play
- the phase where players alternately lay cards to a running total capped at 31.Used in: Cribbage
- The signal
- The agreed gesture (nose-touch, chin-tap, or spoon-grab) performed by whoever first collects 4 of a kind.Used in: Donkey
- The wheel
- The lowest straight A-2-3-4-5; treated as Ace-low.Used in: Five-Card Draw
- Theme
- The category name printed on a card (e.g., 'Dutch painters', 'Dinosaurs'); cards in one quartet share a theme.Used in: Kwartet
- Themed deck
- Modern re-skinned editions using a different visual family theme; rules are identical.Used in: Happy Families
- Three
- a Kalooki set of 3 or more same-rank cards.Used in: Kalooki
- Three of a kind
- The only winning outcome when the opening cards are a pair; pays 11 to 1.Used in: Thirty-One, Red Dog
- Throwing
- Playing face-down cards that cannot win, sacrificed to avoid handing card-points to the trick winner.Used in: Kozel
- Thunee call
- A solo declaration to win every trick; scored large for success, penalised for failure.Used in: Thunee
- Tib
- the Ace of trumps, worth 15 pence to whoever captures it in a trick.Used in: Gleek
- Tiddy
- the 4 of trumps, worth 2 pence from each opponent at hand start and a 4-point trick value in play. Also the name for the 8-card stock in some historical sources.Used in: Gleek
- Tie
- Player's first card and dealer's first card share the same rank.Used in: Casino War, Lucky 9
- Tie / stand-off
- equal-ranked hands at a see; the non-seer (the player who was seen) wins.Used in: Brag
- Tie round
- A round in which both players bid the same rank; the prize is discarded (or carried over in the alternative rule).Used in: Gops
- Tie side bet
- Optional separate wager paying 10:1 if the first comparison ties.Used in: Casino War
- Tied trick
- A trick where both players play the same rank; counts as neither a win nor a loss.Used in: Put
- Tien Len
- 'Go forward' in Vietnamese; also called Thirteen, VC, or Vietnamese Cards.Used in: Tien Len
- Tierce / Quart / Quint
- 3 / 4 / 5+ card same-suit consecutive runs. Score 20 / 50 / 100.Used in: Tarabish
- Tjall / Troef
- Trump.Used in: Troefcall
- Toep
- A knock on the table that raises the current stake by 1 life.Used in: Toepen
- Token
- One of the 3 lives each player begins with. Also called chip or life.Used in: Ninety-Nine (99), 304
- Token (life, counter)
- one of a player's three starting counters; lost when you hold the worst hand.Used in: Commerce
- Token / life
- A chip or coin representing a player's remaining resilience; three starting tokens, elimination on zero (plus one 'on the bus' grace round in some variants).Used in: Thirty-One
- Tom
- the Jack of trumps, worth 9 pence to whoever captures it in a trick.Used in: Gleek
- Tongits (Tong-its)
- Emptying your hand via melds or sapaw during your turn; instant round win.Used in: Tongits
- Tonk
- (verb) To go out or declare the instant 49/50 win; (noun) the game itself.Used in: Tonk
- Top card
- The last-dealt (and only playable) card of a pile.Used in: Accordion Solitaire, Aces Up, Svoi Kozyri, La Belle Lucie, Cruel, Stealing Bundles, Black Hole
- Top card (of a column)
- The card currently sitting at the bottom of the overlapping stack: the only card that can be taken from that column.Used in: Baker's Dozen Solitaire
- Top three trumps
- 5 of trumps, Jack of trumps, Ace of Hearts. Permanent super-cards with reneging privilege.Used in: Spoil Five
- Top trumps
- The 5 of trumps, Jack of trumps, and Ace of Hearts; unbeatable except by each other.Used in: Forty-Five
- Top-bottom
- The just-played card matches the rank of the bottom card of the pile; slap-eligible.Used in: Egyptian Ratscrew
- Tout Atout
- an all-trump contract; every suit uses the trump ranking.Used in: Belote Coinchée
- Tractor
- 2 or more unbroken, consecutive same-suit pairs led or played together as 1 combination.Used in: Guandan, Tractor
- Trail
- Playing a card to the floor without capturing.Used in: Scopa, Cassino, Scopone, Pasur, Tablanet, Basra, Sir Tommy, Seep
- Trail / Trio
- Three of a kind; the highest hand in classic Teen Patti.Used in: Teen Patti
- Tranca
- A 'lock' that freezes the discard pile against capture (a wild card or black 3 on top).Used in: Tranca
- Transformer (变压器 biànyāqì)
- ; doubles your special-card score (or scores +50 alone). Quadruple effect if exposed.Used in: Gong Zhu
- Transparent card
- A card (typically the 8 or 3) that does not update the effective rank of the pile for the following player.Used in: Shithead
- Trappola deck
- The specialised 36-card Italian pack with ranks A, K, C (Cavalier / Queen), J, 10, 9, 8, 7, 2 in each suit.Used in: Trappola
- Trash card
- a Queen or King (or Jack in the alternate rules) that ends your turn when drawn.Used in: Trash
- Tre (3)
- The Three, worth 10 pips, ranks just below the Ace.Used in: Briscola
- Tres (3)
- Second-highest card. 10 points.Used in: Guiñote
- Tres de Clubs (3♣)
- The lowest card in the deck. Opens the first trick of the match.Used in: Pusoy Dos
- Tressette (parent game)
- The positive-scoring Italian trick-taking partnership game of which Traversone is the reverse-scoring variant.Used in: Traversone
- Tressette / Treseta / Trešeta
- Italian trick-taking partnership game; variant spellings for the same core game.Used in: Treseta
- Trex
- Contract 5; shedding layout around the four Jacks; positive scoring for finishing position.Used in: Trex
- Trey (point)
- 3 points for capturing the 3 of trumps (in the 10-point version).Used in: Smear
- Tribute
- The cards the next player must pay after an Ace or face card is played (A = 4, K = 3, Q = 2, J = 1).Used in: Beggar-My-Neighbor, Zheng Shangyou, Guandan
- Trick
- Four cards played in rotation, one from each player.Used in: Hearts, Spades, Euchre, Oh Hell (Bidding Whist), Pitch, Whist, Big Two, Knock-Out Whist
- Trick (presa)
- One round of play in which each player plays a card; the winner takes all four cards into their capture pile.Used in: Tressette
- Trick pile
- The face-up shared collection of cards a partnership has won during the trick phase.Used in: Sticheln, Sviten Special
- Tricon
- three of a kind; the top hand rank. 'Tricon' is from the Italian 'tre di conio', three of the same die.Used in: Commerce
- Trimmed deck
- The subset of the standard deck used to ensure 7 cards per player across 4 to 7 players.Used in: My Ship Sails
- Trinca
- A set of three cards of the same rank.Used in: Pif Paf
- Tringa
- Three of the same rank held in your initial hand; scores 5 points when declared.Used in: Ronda
- Trio
- A three-of-a-kind (three cards of the same rank).Used in: Carioca
- Tripoley / Rummoli
- Commercial three-phase boards combining poker, Michigan, and rummy into a single hand.Used in: Michigan Rummy
- Troef
- Dutch/Flemish for trump; the suit named by the bidder.Used in: Boerenbridge, Manillen
- Troel
- A holder of three aces forces a partnership with the fourth-ace holder.Used in: Wiezen
- Troy
- Three of a kind; the highest-ranked 3-card category.Used in: Hazari
- Truco / Retruco / Vale Cuatro
- The escalating-stake calls on the hand of tricks (2 / 3 / 4 points if accepted).Used in: Truco
- Trump
- The suit set by the most recent marriage declaration.Used in: Spades, Euchre, Oh Hell (Bidding Whist), Pitch, Whist, Knock-Out Whist, Schafkopf, Bourré
- Trump (absent)
- No suit outranks another in standard Bohemian Schneider.Used in: Bohemian Schneider
- Trump (adut)
- The suit named by the declarer; trumps beat all non-trump cards regardless of rank.Used in: Ulti
- Trump / strain
- the suit that outranks others, named in the contract; 'no trump' means no trump.Used in: Bridge
- Trump / Triunfo / Pinta
- The trump suit for the hand; determined by the turn-up card.Used in: Tute
- Trump 7
- The 7 of the trump suit; can be exchanged for the upturned trump card for a 10-point bonus.Used in: Bezique
- Trump caller
- The player who names the trump suit; rotates one seat clockwise each hand.Used in: Troefcall
- Trump card
- A card of the suit named as trump; ranks by the trump order (J > 9 > A > 10 > K > Q > 8 > 7).Used in: Pilotta
- Trump cycle
- The fixed rotation of trump suits round by round (classically Spades-Diamonds-Clubs-Hearts).Used in: Kachuful
- Trump exchange
- The 7 of trumps may be swapped for the face-up trump at the base of the stock during Phase 1.Used in: Guiñote
- Trump indicator
- The face-up card beneath the talon; determines trump suit.Used in: Mariage, Snapszli, Trappola, 304
- Trump marker
- The face-down card the high bidder sets aside to name the trump suit, hidden until called.Used in: Twenty-Nine
- Trump Nine exchange
- The special action of trading your Nine of trumps for the face-up trump card at the bottom of the stock.Used in: Sixty-Six
- Trump suit
- The suit declared by the Hakem; beats all other suits in trick resolution.Used in: German Whist, Court Piece, Sticheln, Thunee, Skitgubbe
- Trump team
- The two players (or one, in solo play) who hold the Spitzer and the 7 of diamonds. Teams are hidden until those cards are played.Used in: Spitzer
- Trump-chooser's gamble
- The rule that the trump-chooser must outscore the opponent or forfeit all points in the hand.Used in: Klabberjass
- Trunfo (Trump)
- The trump suit for the hand, determined by the dealer's final card.Used in: Sueca
- Trut
- The Scandinavian cousin of Put with a trump suit and similar bluff mechanics.Used in: Put
- Tunnela
- in 21-card Rummy only, a three-of-a-kind in the same suit (valid meld).Used in: Indian Rummy, Marriage
- Türk Pokeri
- Turkish name for the game. Literally 'Turkish poker'.Used in: Turkish Poker
- Turn-the-corner
- An optional rule allowing Ace-to-King wrap sequences.Used in: Parliament
- Turn-up
- The dealer's last card dealt face-up to name trumps.Used in: Euchre, Whist, Solo Whist, Bourré, All Fours, Tute
- Turn-up / Trump indicator
- the face-up card placed on top of the stock after the deal, showing the trump suit.Used in: Spoil Five
- Tute
- The game itself, or the instant-winning declaration of four Kings or four Knights.Used in: Tute
- Tute Individual / en Parejas / Cabrero / Subastado
- The four main regional variants.Used in: Tute
- Twenty-Five / Forty-Five
- the partnership descendants played throughout Ireland and Atlantic Canada.Used in: Spoil Five
- Twist
- Draw the next card face-up, free of extra stake.Used in: Pontoon, Shoot Pontoon
- Two-Card / Three-Card Guts
- The two main variants, distinguished by how many cards are dealt and which hand rankings apply.Used in: Guts
U
- Ulti
- Win the final trick with the trump 7.Used in: Ulti
- Ultimo
- The trick that takes the Bagatto or Il Matto wins a 5-point bonus (in some house rules).Used in: Scarto
- Undenufe
- A no-trump contract played downward (low cards win), 6 highest.Used in: Jass
- Undercut
- When another player's hand total is equal to or less than the caller's; earns the caller a heavy penalty.Used in: Gin Rummy, Oklahoma Rummy, Thunee, Knock Rummy, Dhumbal
- Undertrick
- A trick the contracting side fell short of its bid; the defenders score penalty points per undertrick.Used in: Sergeant Major, Vint
- Unlimited Loo / Limited Loo
- Loo penalty equals the whole pool, or a fixed cap, respectively.Used in: Loo (Lanterloo)
- Unopposed win
- The single in-player wins the pot without showing cards and without anyone matching.Used in: Guts
- Unsuccessful pair (solo scoring)
- A flip of two cards that do not match; the metric to minimise in solitaire Concentration.Used in: Concentration
- Unter
- The Jack equivalent; ranks between Ober and 10.Used in: Binokel
- Unter / Ober
- The Jack and Queen in a William Tell Austrian deck, equivalent to J and Q in a French-suited pack.Used in: Bummerl
- Up
- Player who exceeded their trick target on the last hand.Used in: Three Five Eight
- Up / Down
- Terms for meeting target (0), exceeding it (up), or failing it (down). Used for scoring and exchange.Used in: Sergeant Major
- Up-card
- A face-up card visible to all players.Used in: Blackjack, Gin Rummy, Seven-Card Stud, Caribbean Stud Poker, Oklahoma Rummy, Pitty Pat, Five-Card Stud
- Upcard (turned card)
- the card turned face up after the deal to propose a trump suit.Used in: Buck Euchre
- Upcard / Discard
- The face-up pile beside the stock; a player may take its top card only by melding it immediately.Used in: Conquian
- Upstream (上游, shàngyóu)
- The first player to empty their hand in a round; the top of the class ladder.Used in: Zheng Shangyou
- Uptown
- A bid direction in which cards rank Ace high down to 2 low in every suit and in trump; standard Whist ordering.Used in: Bid Whist
V
- Vaca / Juego
- A vaca is best-of-3 juegos; a juego is first to 30 or 40 points.Used in: Mus
- Valfri
- The positive contract in which forehand picks the trump suit (or plays no-trump, by agreement).Used in: Bismarck
- Value bet
- betting with a strong hand to get called by worse.Used in: Poker
- Vatikan
- The Turkish card-rummy version of Robbers' Rummy; near-identical rules.Used in: Robbers' Rummy
- Veinte (20)
- The 20-point bonus for a plain-suit (non-trump) King-Knight marriage.Used in: Tute
- Vice President / Vice Asshole
- the 2nd and 2nd-to-last finishers; exchange 1 card each new hand.Used in: President
- Vie / See
- to bet / to call; the Tudor-era vocabulary preserved in Gleek and its descendants.Used in: Primero, Gleek
- Vint
- Literally 'screw' in Russian; the name reflects the auction mechanics that 'screw up' the bidding from contract to contract.Used in: Vint
- Vira
- The contract demanding all 13 tricks after taking the whole talon; the game takes its name from this bid.Used in: Vira
- Void
- holding no cards of a given suit.Used in: Hearts, Spades, Euchre, Oh Hell (Bidding Whist), Five Hundred (500), Whist, Mendikot, Reversis
- Vole
- Declared attempt to win all 9 tricks; bonus on success, heavy loss on failure.Used in: Ombre, Quadrille
- Volo
- Signal played on the last card of a suit meaning 'I am now void in this suit'.Used in: Treseta
- Vorbehalt
- A reservation called before the opening lead that replaces the normal hand with a special contract.Used in: Doppelkopf
- Vraag (proposal)
- A bid to win 8 tricks with a partner to be found.Used in: Wiezen
- Vuelta
- A bidding option to turn the top stock card as trump, then exchange cards.Used in: Tresillo
- Vulnerability (vul / non-vul)
- a game state doubling bonuses and penalties.Used in: Bridge
- Vulnerable
- a side that has already won one game of the current rubber; penalties and bonuses are higher when vulnerable.Used in: Honeymoon Bridge
W
- War
- The state triggered by a tied flip; each player commits extra cards and the prize pile grows.Used in: War
- Waste
- The face-up pile of stock cards turned over but not yet played.Used in: Solitaire, Klondike, Canfield Solitaire, Double Solitaire, Russian Bank, Golf Solitaire, Carpet
- Waste pile
- The face-up pile fed by the stock; its top card is always available to be played.Used in: Forty Thieves, Pyramid Solitaire, TriPeaks, Sir Tommy, Osmosis
- Waste pile (reserve)
- One of four face-up piles for storing cards not immediately playable.Used in: Calculation
- Waterfall
- The Ace action; a continuous chain of drinking around the circle where each player may stop only when the player before them stops.Used in: Ring of Fire, Kings (Drinking Game)
- Weis
- A meld declared in trick one (sequence of three or more, or four of a kind); see Weis section.Used in: Jass
- Weli
- The Bells 6 (or Joker) that serves as a permanent second-highest trump.Used in: Watten, Kratzen
- Wenz
- A Solo in which only the four Unters/Jacks are trump.Used in: Schafkopf
- Wheel
- The hand 5-4-3-2-A, the best possible Razz hand.Used in: Razz
- Whist
- Defender's choice to oppose the contract; also the name of the point type earned by successful defenders.Used in: Preferans
- Whist family
- The broader family of partnership and two-player trick-taking games descended from English Whist; German Whist is a two-player member with a stock-draw innovation.Used in: German Whist
- Widow
- the three face-up shared cards in the centre; a pool for exchanges.Used in: Commerce, Buck Euchre
- Widow (dead hand)
- The face-down extra hand dealt as though for an additional player; acts as a source of hidden stopper cards.Used in: Michigan Rummy
- Wild
- A Joker, which substitutes for any card in a meld.Used in: Spite and Malice, Trash, May I?, Uno
- Wild 8
- any 8; playable on any card, and the player announces the new suit.Used in: Crazy Eights
- Wild card
- A Joker substituted for any card in a meld.Used in: Canasta, Buraco, Canastra, Tranca, Five-Card Draw, Contract Rummy, Biriba, Carioca
- Wild card (9)
- A card that may be played on any top card regardless of suit or rank; the player of a 9 declares the new active suit.Used in: Nines
- Wild Jack
- The Jack as a table-clearing card; plays legally on any table, capturing all face-up cards at once.Used in: Tablanet
- Wild Joker
- the face-up card drawn at hand start; its rank becomes Joker for the hand (8 cards + 2 printed = 10 Joker cards).Used in: Indian Rummy, Marriage
- Wild rank
- The rank designated as wild for the current round (3s, 4s, ..., 9s).Used in: Mao, Mexican Rummy
- Work pile / river column
- One of your four tableau columns, built down in alternating colours.Used in: Racing Demon
- Wrap
- The rule that Aces connect Kings and 2s; a card is 'one rank higher or lower' cyclically.Used in: Speed, Agnes, Penguin, Spit
- Wrap-around
- The optional rule that treats the rank sequence as circular (A connects to K as well as 2).Used in: Canfield Solitaire, Golf Solitaire
X
- Xeri
- A sweep; capturing every uncovered card on the table in one play. Worth 10 points.Used in: Diloti
Y
- Yablon
- An older name for Red Dog used in parts of Europe.Used in: Red Dog
- Yaku
- a fixed scoring combination of specific captured cards; completing one lets a player choose to stop the hand or call Koi-Koi.Used in: Koi-Koi
- Yaniv
- The call to end the round when your hand totals at or below the threshold (usually 7).Used in: Yaniv
- Yejri
- The Tunisian term for the initial deal of 3 cards each plus 4 on the table.Used in: Chkobba
- Younger
- The dealer; responds to declarations and follows on the first trick.Used in: Piquet
- Yüksek Kart (High Card)
- No matching cards; ranked by highest single card.Used in: Turkish Poker
- Yūrei (ghost)
- A player who has exhausted all three passes and is forced to reveal their hand on the table.Used in: Seven Bridge
Z
- Zapatería
- Winning the first chica with the opponent under 10 points. Automatic mesa win.Used in: Cuarenta
- Zonder Troef
- 'No trumps'; optional no-trump contract, typically doubles scoring.Used in: Manillen
- Zwabber
- A no-trump partnership contract with point totals as the goal.Used in: Pandoeren
- Zwangsspiel
- Forced game, where a player (often the dealer) must take a 150-point contract rather than pass out the deal.Used in: Binokel
#
- 'May I?' buy
- Claiming the top discard when it is not your turn by calling 'May I?'; the claimant takes the discard plus one penalty card from the stock.Used in: May I?
- [7♦] sweep
- Playing the seven of diamonds when the floor pip total is 10 or less captures the entire floor as a basra.Used in: Basra
- [A♠] lead
- The traditional first lead of the first trick in the standard rules, played by whoever was dealt the Ace of Spades.Used in: Bhabhi
- $ bet
- The third ante, marked with a dollar sign; locked from the start and cannot be pulled back.Used in: Let It Ride
- 10 of diamonds / 2 of clubs
- The two high-value scoring cards unique to the Tablić family.Used in: Tablanet
- 2 of Hearts
- The single most powerful card in the game.Used in: Tien Len
- 3-5-8 / 8-5-3
- The two common naming orders for the game. '3-5-8' reads middle-eldest-dealer (North American); '8-5-3' reads dealer-eldest-middle (British).Used in: Sergeant Major
- 38-39 endgame
- From 38 or 39 points, a team may only reach 40 via Caída (or a single 1-point final play); card-majority bonus no longer applies.Used in: Cuarenta
- 40-100 / 20-100
- Hold a marriage and reach 100 total points.Used in: Ulti
- 40-card deck
- A standard Italian deck or a stripped French deck missing 8s, 9s, and 10s.Used in: Sette e Mezzo
- 5 of trumps (Five Fingers)
- The highest trump card in Auction Forty-Fives, always the top trump.Used in: Auction Forty-Fives
- 7 of diamonds
- The traditional opening card; the only legal first play in the standard British rules.Used in: Parliament
- 9 of trump
- The second-highest card in the game; worth 20 card points.Used in: Thunee
- Übertrumpfen
- The rule requiring a trump lead to be beaten by a higher trump if possible.Used in: Schnapsen
- Üçlü (Three of a Kind)
- Three cards of the same rank. Ranks above Straight in Turkish Poker.Used in: Turkish Poker