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Card Game Glossary

1844 card-game terms, drawn straight from the rules of every game in our library. Click through to see any term in context.

A

Abondance
Play alone for 9 or more tricks, choosing the trump suit.Used in: Wiezen
Above the line
Bonuses for honours, slams, doubles, and the rubber premium.Used in: Biritch
Abundance
a 9-trick contract with the declarer naming a new trump suit.Used in: Solo Whist
Abundance Declared / Slam
a 13-trick contract; declarer names trumps and leads first.Used in: Solo Whist
Accept (J'accepte)
Dealer's acceptance of the proposal; exchange begins.Used in: Écarté
Accuse / Accuso
Declared bonus for holding certain three- or four-card combinations before trick one.Used in: Treseta
Accuso / Dichiarazione
A declaration of a held combination at the start of play that earns immediate bonus points.Used in: Tressette
Ace
The single lowest rank; an Ace on the reveal always loses a counter.Used in: Cuckoo (Ranter-Go-Round)
Ace (1)
The second-highest card; worth 4 points.Used in: Botifarra
Ace of Hearts (The Hearse)
The third-highest trump regardless of which suit is trump.Used in: Auction Forty-Fives
Ace-high / Ace-low
The flexible declaration when an Ace is dealt as the first post: rank 14 or rank 1.Used in: Acey Deucey, In Between
Ace-high / high Ace
A ranking convention where the Ace is the highest card, above the King.Used in: Aces Up
Aces removed
The 8 Aces from the two decks are stripped before shuffling and are not used in the game.Used in: Devil's Grip
Acey-Deucey
A home variant that uses a shared pot instead of a casino bank.Used in: Red Dog
Active card
A card you have just flipped from your draw pile and have not yet placed; remains visible on your own pile until you can place it.Used in: California Speed
Active rule list
all invented rules currently in force; keep it written down once it grows past about 5.Used in: Bartok
Active suit
The suit the next player must match, either by following suit on a normal card or by being declared by the player of a 9.Used in: Nines
Addiction
A common 3-redeal variant of Gaps, particularly popular in digital form.Used in: Gaps (Montana)
Adjacent
Sharing a side or a corner with another grid cell (one of the eight neighbours).Used in: Monte Carlo Solitaire
Adjacent-rank opponent's pile
The rule that you may play onto your opponent's reserve or waste top with a same-suit card one rank higher or one rank lower; offensive tactic.Used in: Russian Bank
Airplane (feiji)
2 or more consecutive trios, played alone or with same-count kickers (wings).Used in: Dou Dizhu
Alert
the required notice that a bid carries an unusual, pre-agreed meaning.Used in: Duplicate Bridge
All Bad
A catch-all contract combining penalties from multiple other contracts.Used in: Lorum
All Fours
The parent game, from which All Fives derives. Scores the same 4 end-of-deal points but without trump-capture immediate scoring.Used in: All Fives
All Fours family
The broader family of trick-taking games that evolved into Cinch, Pitch, Setback, and related variants.Used in: Cinch
All-in
Betting all of one's remaining chips.Used in: Poker, Texas Hold'em, Five-Card Draw, Short Deck Hold'em
Alleen (solo)
Play alone for 5 tricks with provisional trump.Used in: Wiezen
Alliance
Contract in which the Hombre calls a non-trump King to identify a silent partner.Used in: Quadrille
Alternating colour
The tableau building rule, red on black or black on red.Used in: Solitaire, FreeCell, Yukon Solitaire, Miss Milligan
Alternating colours
Red on black or black on white on consecutive cards of a pile.Used in: Kings in the Corner
Amarreko
A larger counter equal to 5 stone tokens.Used in: Mus
Amsterdams
Rule variant allowing discard when partner is winning a non-trump-led trick.Used in: Klaverjas
Andar
Hindi for 'inside'; the first of the two betting/dealing spots, traditionally the one nearer the dealer.Used in: Andar Bahar
Animal identity
the name (and optionally sound) each player adopts for the round; shouting it is what resolves matches.Used in: Animal
Ante
optional pre-hand contribution by every player.Used in: Brag, Sevens, Bourré, Acey Deucey, Newmarket, Femkort, Seven-Card Stud, Caribbean Stud Poker
Ante Bonus
An additional payout on the Ante for hands of a straight or better, paid regardless of dealer qualification.Used in: Three Card Poker
Anticlockwise
Direction of dealing and play in Binokel.Used in: Binokel, Pusoy Dos, Briscola Chiamata
Apertura
The 'opening'; the first laydown, which must total at least 40 points and contain no Jokers.Used in: Scala Quaranta
Apex
the topmost pyramid card, worth 5 drinks per match and the climax of the game.Used in: Pyramid (Drinking Game)
Armoede
A hand containing only face cards and Aces (no 7, 8, 9, or 10); grounds for a redeal.Used in: Toepen
Arounds
Four cards of the same rank, one per suit (Aces, Kings, Queens, or Jacks).Used in: Pinochle
Arrastre
The must-beat rule; you must play a higher card when following suit if you hold one.Used in: Tute
Arrastre (dragging)
Phase 2, after the stock is exhausted. Strict rules.Used in: Guiñote
As
The Ace, worth 11 points and the highest-ranking card.Used in: Brisca
As (Ace, 1)
Highest card of a suit. 11 points.Used in: Guiñote
Ask
The action of requesting a specific card from a specific opponent.Used in: Go Fish, Quartets, Authors, Literature
Ask / request
The action of naming a specific card held by a specific opponent and asking for it.Used in: Kwartet
Assaf
The counter-call by an opponent whose hand equals or beats the Yaniv caller's.Used in: Yaniv
Asso (A)
Ace, worth 11 pips, the highest-ranking card in each suit.Used in: Briscola
Auction
An open negotiation in which the current best-trump holder invites bids from the other players.Used in: Speculation
Auction / bidding
the opening phase; partners agree a contract through coded bids.Used in: Bridge
Ausmachen
To claim 66 and end the deal on your own turn.Used in: Bummerl
Author family / set
A group of 4 cards all by the same writer.Used in: Authors
Automatic refill
The rule that an empty tableau column must be filled from the reserve whenever the reserve has any cards.Used in: Canfield Solitaire
Auxiliary columns / tableau
The four shared centre columns that build down in alternating colours.Used in: Russian Bank
Available card
The bottom card of a tableau column or a card in a free cell; only these can be moved.Used in: FreeCell, Forty Thieves, Double Solitaire, Russian Bank, Baker's Game, Eight Off

B

B'achra
The fourth (final) matching capture of a rank within one round; 10 bonus points.Used in: Ronda
B'khamsa
The third matching capture of a rank within one round; 5 bonus points.Used in: Ronda
Baazi
A complete match in Seep, traditionally first to a 100-point lead.Used in: Seep
Back
the strongest 5-card hand, placed at the 'back' row of a player's three rows.Used in: Chinese Poker
Back hand / high hand
The five-card hand. Must outrank the front hand.Used in: Pai Gow Poker
Badam Satti
A no-trump variant occasionally interleaved with Court Piece for variety.Used in: Court Piece
Badugi
A hand with four cards of four different suits and four different ranks; the strongest category.Used in: Badugi
Bag / overtrick
a trick taken above the contract; scores 1 point immediately but accumulates toward a 100-point penalty at 10 bags.Used in: Spades
Bagatto (Tarocco I)
The lowest numbered trump, worth 5 points, a valuable trick-taker when saved for the end.Used in: Scarto
Baghbough ([2♣])
Worth 2 points to the capturer.Used in: Basra
Bahar
Hindi for 'outside'; the second dealing spot, opposite Andar.Used in: Andar Bahar
Bald (kilo)
Capturing all 80 card points; scored double.Used in: Sedma
Balls / ball points
Cumulative partnership score tracked with the 6 cards set aside from the deck; first to 12 wins.Used in: Thunee
Baloot
Both the name of the game and the special declaration of King+Queen of trump for 2 bonus points.Used in: Baloot
Banco
The Banker position (the other side you can bet on). Also house-banked.Used in: Chemin de Fer, Punto Banco
Banco / Banker
The other dealt hand and bet; named for the historic role of the bank.Used in: Baccarat
Bank
The role of dealer who pays and collects bets personally.Used in: Pontoon
Bank card
The face-up card on the left of the layout; the bank wins when it is matched.Used in: Ziginette
Bank fund
The pool of money the banker stakes after winning the auction to deal; the bank's losses are paid from this fund.Used in: Baccarat Banque
Bank stake
The Banker's posted maximum for the deal; Punters' combined stakes may not exceed it.Used in: Lansquenet
Banker
The player holding the deck and paying out or collecting bets.Used in: Ziginette, Pai Gow Poker, Chemin de Fer, Shoot Pontoon, Lansquenet, Lucky 9
Banker / dealer
The player who runs the deal, holds the deck, accepts bets, pays winners, and collects losing stakes.Used in: Andar Bahar
Banker / Mazziere
The player holding the bank; covers every other player's wager.Used in: Sette e Mezzo
Banker's card
The first card turned, placed on the Banker's left; used as the matching target for the Bank.Used in: Lansquenet
Barbu
(1) The name of the whole game; (2) the specific No-K♥ contract within the game; (3) the King of Hearts itself (le barbu = the bearded one in French slang).Used in: Barbu
Barrel / Bochka
The 880-999 score range where only declared 120+ hands progress the score.Used in: Tysiacha (1000)
Base card
The bottom card of a grid pile (a 2 in the top row, 3 in the middle, 4 in the bottom).Used in: Devil's Grip
Base game
the underlying shedding mechanic (Crazy Eights by default) before invented rules are layered on top.Used in: Bartok
Base rank
The rank of the beak; all foundations build upward from this rank and wrap K to A.Used in: Canfield Solitaire, Agnes, Penguin
Base row
The 10-card row of initially face-up cards at the bottom of the tableau; each base card supports two peak cards above it.Used in: TriPeaks
Base Rules
the group's core set of hidden rules, accreted over many sessions.Used in: Mao
Basic strategy
the mathematically optimal action for each hand vs. upcard; printed on pocket cards.Used in: Blackjack
Basra (sweep)
Capturing all floor cards in one play with a non-Jack card; scores 10 points.Used in: Basra
Basto
Ace of Clubs, always the third-highest trump.Used in: Ombre, Quadrille, Tresillo
Bate (going bate)
failing to meet the bid; all hand points transfer to opponents as penalty.Used in: Tarabish
Bater (go out)
To play or discard the last card of your hand and close the deal, legal only after a canasta and after taking the morto.Used in: Tranca
Battle / Round
A single simultaneous flip by both players; the higher card wins both cards.Used in: War
Bauernschnapser
The grand slam contract; win all 5 tricks with trump.Used in: Bauernschnapsen
Baunie
Winning all 13 tricks in one hand; 15 points if a baunie attempt was announced.Used in: Troefcall
Bavney
A full 13-trick sweep; rare and worth triple.Used in: Hokm
Bavney / Baunie
Winning all 13 tricks in a single deal; often worth 2 courts or a house-rule triple.Used in: Court Piece
Baza
A trick; one round of play where every active player contributes one card.Used in: Brisca
Beak
The very first card dealt, which becomes the base rank for all four foundations.Used in: Penguin
Bean
A physical counter used in the scoring-by-beans variant.Used in: Lorum
Beat
Play a higher card of the same suit, or one of your own trump cards, on top of the pile.Used in: Svoi Kozyri
Beg
Elder's request to reject the proposed trump.Used in: All Fours
Begging
The non-dealer's option to reject the turn-up trump. The dealer may gift 1 point or run the cards for a new trump.Used in: All Fives
Bella
The King and Queen of trumps held together; worth a 20-point bonus when declared at play time.Used in: Tarabish, Klabberjass
Belli
7 of Bells . Second-highest card.Used in: Zwicken, Watten
Belote (or Pilotta bonus)
The King + Queen of trumps held by one player; earns +20 points when declared during play.Used in: Pilotta
Belote-Rebelote
The King-Queen of trumps, announced in sequence; 20-point bonus.Used in: Belote, Belote Coinchée
Below the line
The trick score that counts toward game and rubber.Used in: Biritch
Bermila
The seven of diamonds, worth 1 point for its capturer.Used in: Chkobba
Bessere
Call for a redeal when your initial three cards are unplayable; costs 2 penalty points.Used in: Watten
Best trump
The highest trump revealed so far during the deal; its current owner is on course to win.Used in: Speculation
Bet / Raise / Call / Fold
Standard betting actions. A raise increases the current bet; a call matches it; a fold exits the hand.Used in: Indian Poker
Beta
To pay the contract's tariff into the pool after failing.Used in: Vira
Betar and pinnar
The two chip denominations; 1 bet = 8 pinnar.Used in: Vira
Bete
A forfeit; a player who is beted pays a fixed penalty into the next pot.Used in: Zwicken, Reversis, Ramsli
Betl (misère)
Win zero tricks; no trump suit.Used in: Mariáš
Betli
Lose every trick.Used in: Ulti
Bettler
Optional contract in which a player tries to win zero tricks.Used in: Bauernschnapsen, Kratzen
Between / Outside
The two main outcomes: between = third card falls strictly between the posts (win); outside = third card is above or below both posts (lose).Used in: Acey Deucey, In Between
Bez
No-trumps. Ranks above hearts in the bidding ladder.Used in: Preferans
Bezique (the meld)
Queen of Spades plus Jack of Diamonds, worth 40 points.Used in: Bezique
Bhabhi
Sister-in-law in Hindi/Urdu; the nickname for the round's loser, the last player still holding cards.Used in: Bhabhi
Bid
the exact number of tricks a player claims they will take.Used in: Spades, Oh Hell (Bidding Whist), Pinochle, Napoleon, Gops, Oh Pshaw, Tarneeb, Twenty-Eight
Bidder / declarer
The player who said 'play' to set trump; their partnership becomes the bidding side.Used in: Klaverjas
Big Black Ten (Hei Shi)
The 10 of Spades; the only common black-suit card that carries points in most traditions (30 or 40).Used in: Chinese Ten
Big Cassino / Little Cassino
The 10 of Diamonds (2 pts) and the 2 of Spades (1 pt) respectively.Used in: Cassino
Big Pepper
Bid to take all 5 tricks at no trump; scores ±14.Used in: Pepper
Big Ten (10♦) / Little Two (2♣)
The two highest-value specific cards: 3 and 2 points respectively.Used in: Pasur
Big trick
The single comparison trick played using everyone's 4-card group.Used in: Hazari
Big Two
the 2 of Spades (2♠), the single highest card in the pack; also the name of the game.Used in: Big Two
Big-Kas / Little-Kas
Regional nicknames sometimes used for valuable spade cards such as or ; group-specific.Used in: Seep
Binokel
The Ober of Leaves + Unter of Bells meld worth 40 points; namesake of the game.Used in: Binokel
Biriba
A run of 7 or more same-suit cards; 200 points clean, 100 dirty.Used in: Biriba
Biribaki / Biribakia (plural)
The 11-card reserve packet each partnership picks up after forming their first biriba.Used in: Biriba
Biritch
The game itself, also the name for a no-trump deal; from the Russian for "announcer" or "herald".Used in: Biritch
Bit' (бить) / Otbit' (отбить)
'to beat' / 'to beat back'; the defender's action of covering an attack card.Used in: Durak
Bita (бита)
'the beaten'; the discard pile of completed attacks.Used in: Durak
Black 3
A stop-card; when discarded, the next player cannot take the discard pile.Used in: Canastra, Tranca
Black 3s (♣3, ♠3)
stop cards; discard freezes next player for 1 turn; can only be melded when going out.Used in: Canasta
Black Baz
Nickname for , worth 10 penalty points in the full Black Maria rules.Used in: Black Maria
Black Jack deal
The traditional mechanism for choosing the first dealer; the player who receives the first black Jack (J♠ or J♣) during a face-up dealing pass becomes the dealer.Used in: Thunee
Black Maria
Nickname for , worth 13 penalty points.Used in: Black Maria
Black Peter
The German variant and alternative name for the Old Maid card.Used in: Old Maid
Blind
Playing without looking at your cards; bet at half the seen stake.Used in: Brag, Teen Patti
Blind (widow)
The 2 face-down cards dealt separately; the picker takes them into hand and buries 2 cards.Used in: Sheepshead
Blind bet
A bet placed without looking at your private cards; costs half the open rate.Used in: Bastard Brag
Blind bid
A bid made before looking at the hand; some variants double the exact-bid bonus.Used in: Kachuful
Blind Man's Bluff
An alternate English name emphasising that you are betting blind on your own card.Used in: Indian Poker
Blind nil
nil bid made before looking at your cards; +200 / -200, usually restricted to teams behind by 100+ points.Used in: Spades
Blinds
forced bets posted by the two players left of the button; small blind and big blind.Used in: Poker, Omaha
Blitz / 31
A hand of exactly 31 points in one suit (Ace + 10 + 10-value in the same suit); ends the round immediately with every opponent losing a token.Used in: Thirty-One
Block
Refusing a forced swap because you hold a King.Used in: Cuckoo (Ranter-Go-Round), Cruel, Monte Carlo Solitaire, Give Away, Seven Bridge
Block / Stock-out
Outcome in which the stock is exhausted without either side melding 11 cards; the hand is a draw.Used in: Conquian
Blockage
A position where no waste-pile top card matches any next-needed rank; play cannot continue.Used in: Calculation
Blocker
A high card that buries low cards still needed for a foundation.Used in: Beleaguered Castle
Blocking
Flipping a card on top of a Jack before anyone has slapped, burying the Jack; the next Jack becomes the next slap target.Used in: Slapjack
Blocking card
An end-rank card (Ace or 2) or a held 7 that prevents opponents from advancing a row.Used in: Parliament
Blücher
An over-bid on Wellington at triple stakes.Used in: Napoleon, Nap
Bluff
Playing cards that do not match the claimed rank.Used in: Poker, Cheat, Verish' Ne Verish'
Bluffing / Calling
Claiming a matching card you do not hold; opponents may challenge with double stakes both ways.Used in: Ride the Bus
Board
the physical tray holding one fixed, replayable deal, labelled N/S/E/W.Used in: Duplicate Bridge, Cincinnati
Board / community cards
The 5 face-up cards in the centre that all players share.Used in: Omaha
Boerenbridge
'Farmer's Bridge'; the Dutch national social trick game.Used in: Boerenbridge
Boerenregel (dealer's hook)
The rule that forbids the dealer from bidding a number that would make the total bids equal the hand size.Used in: Boerenbridge
Bog
a partnership's score below -500; triggers an immediate match loss.Used in: Five Hundred (500)
Bold stand / Force
A rule requiring everyone to play when the pool contains only the dealer's ante.Used in: Loo (Lanterloo)
Bolshevik
A grand slam misery played solo; the highest-value misery contract.Used in: Skruuvi
Bomb
Four-of-a-kind or a chain of three or more consecutive pairs. Can beat 2s out of turn.Used in: President, Big Two, Tien Len, Pusoy Dos, Zheng Shangyou, Guandan
Bomb (zhadan)
four-of-a-kind played as a single combination. Beats any non-bomb play.Used in: Dou Dizhu
Bonus bet
Optional side bet evaluated independently of the main game, often tied to a progressive jackpot.Used in: Let It Ride
Bonus turn
Optional variation rule granting an extra turn when you complete a quartet.Used in: Kwartet
Bonus war
Casino-specific bonus payout when the war is won by a card matching the original tie's rank.Used in: Casino War
Boodle card
one of the four face-up second-deck cards on which chips are staked before each hand.Used in: Newmarket
Boodle cards
The Hearts A-K-Q-J-10 (and in some variants, the K of Clubs, Q of Diamonds, J of Spades).Used in: Michigan Rummy, Tripoli
Book
A set of three or more cards of the same rank.Used in: Go Fish, Whist, Biritch, Liverpool Rummy, Honeymoon Bridge, Bid Whist, May I?, Auction Bridge
Book (or Set, or Quartet)
Four cards of the same rank held by one player. Completing a book is the trigger to touch your nose.Used in: Pig (Card Game)
Bookmaker (dealer)
The player running the race, setting odds, and banking bets.Used in: Horse Race
Boot
The fixed ante each player contributes before the deal; establishes the initial pot.Used in: Teen Patti
Borrowing / Rearranging
Moving a card from one existing meld to help form another, provided all melds remain valid (3+ cards) at turn's end.Used in: Conquian
Boston
A sweep of all 13 tricks by one team.Used in: Bid Whist
Botifarra
The game's name; also the declaration of 'no trump' for a hand, doubling the hand's score.Used in: Botifarra
Bottom card
The card closest to you in a column; the only one available for moves from that column.Used in: Seahaven Towers
Bouquet
The sixteen cards dealt face up in a single row; unlike bed cards, every bouquet card is available for play at any time.Used in: Flower Garden
Bourré / Booray
The name of the game; also the verb form, meaning to stay in and win zero tricks (suffering the matching penalty).Used in: Bourré
Bouts (the ends)
the Excuse, le Petit (trump 1), and the 21, the three cards whose count determines the taker's target score.Used in: French Tarot
Boven
'Above'; the up-leg of the ladder (1 card to maximum).Used in: Boerenbridge
Bower
Jacks of the trump suit and its same-colour partner, promoted above all other trumps during a hand.Used in: Pepper
Box
One won hand. Each box is worth 25 bonus points at the end of the match.Used in: Oklahoma Rummy
Box / line bonus
20-point bonus per hand won, added at game end.Used in: Gin Rummy
Bravas
The four highest cards: Ace of Swords, Ace of Clubs, 7 of Swords, 7 of Coins.Used in: Truco
Breaking hearts
the first moment a heart is played (as a sluff) during the hand; until then, hearts cannot be LED.Used in: Hearts
Breaking spades
the moment a spade is first played during a hand; until then, spades may not be LED.Used in: Spades
Brelan
Three cards of the same rank in a player's hand.Used in: Bouillotte
Brelan Carré
Three of a kind in hand plus a fourth of the same rank as the retourné, effectively a hidden four-of-a-kind.Used in: Bouillotte
Brelan Favori
Three of a kind in hand, same rank as the retourné.Used in: Bouillotte
Brelan Simple
Three of a kind in hand that does not match the retourné's rank.Used in: Bouillotte
Brick
A high card or pair dealt on a later street that worsens the hand.Used in: Razz
Bright, animal, ribbon, plain
the four value categories every hanafuda card belongs to, worth 20, 10, 5, and 1 point respectively when counted toward certain yaku.Used in: Koi-Koi
Bring-in
The forced opening bet posted by the highest door card.Used in: Seven-Card Stud, Razz, Baseball
Brisca
The trump suit, and also the informal name of the game itself.Used in: Brisca
Briscola
The trump suit; also the exposed card that names it.Used in: Briscola, Briscola Chiamata
Brisque
Any Ace or Ten captured in a trick; each is worth 10 points at deal end.Used in: Bezique
Broken Intervals
Alternative name for Calculation, from its non-consecutive foundation sequences.Used in: Calculation
Bucking the tiger
Slang for playing Faro; named for the tiger image that hung above many Faro parlours.Used in: Faro
Buffer card
The 33rd card set aside face-down at the deal; used only by specific contracts.Used in: Pandoeren
Build
The act of placing a group onto a face-up card one rank higher of the same suit.Used in: Cassino, Tablanet, Scorpion, Sweep
Build down
To play a card one rank lower than the current top.Used in: Solitaire, Kings in the Corner
Build down by suit
Move a card onto another card of the same suit and one rank higher.Used in: La Belle Lucie, Seahaven Towers
Build sequence
The set of four cards each grid pile must hold in suit (top: 2-5-8-J; middle: 3-6-9-Q; bottom: 4-7-10-K).Used in: Devil's Grip
Build up
Place a card one rank higher than the current top of a foundation, ignoring suit.Used in: Solitaire, Sir Tommy
Building down / up by suit
'Down' on the tableau means each card placed is one rank lower than the one below it; 'up' on a foundation means each card placed is one rank higher; both require identical suits in Forty Thieves.Used in: Forty Thieves
Bummerl
The Austrian term for a complete match to 7 game points.Used in: Sixty-Six, Snapszli, Bauernschnapsen, Bummerl, Schnapsen
Bummerlbogen / Bummerlzähler
The scoring board or bead counter used to track game points down from 7.Used in: Bummerl
Bundle
A player's face-up capture pile, with only the top card visible to opponents.Used in: Stealing Bundles
Buon gioco
Three matching Aces, 2s, or 3s; worth 3 bonus points when declared.Used in: Treseta
Bura
A set of three trumps in a single lead; in the money version it wins the pot outright.Used in: Kozel, Bura
Buraco
A meld of seven or more cards, clean (no wild cards, 200 points) or dirty (one wild card, 100 points).Used in: Buraco
Buried card
A card in a waste pile with one or more cards on top of it; cannot be played until the cards above are removed.Used in: Sir Tommy
Burn
Discarding cards face down without using them.Used in: Egyptian Ratscrew, Palace, Shithead, Pineapple, Casino War
Burn card
A card discarded face down before each community-card deal to prevent cheating.Used in: Omaha
Burned (Sunog)
A player who has not made any meld; excluded from winning the round.Used in: Tongits
Bury
The picker's discard of 2 cards face-down after picking; these count as trick points for the picker's side.Used in: Sheepshead, Rook
Bus
The face-down row of cards the rider must clear without hitting a face card or Ace.Used in: Ride the Bus
Busso
Signal when leading meaning 'play your highest card of this suit, partner'.Used in: Treseta
Busso / Volo / Striscio
Tressette's three traditional table signals in partnership play; rarely used in individual Traversone.Used in: Traversone
Busso, Striscio, Volo
The three legal silent signals for partners in Tressette.Used in: Tressette
Bust
Exceed 21 and lose immediately.Used in: Blackjack, Ninety-Nine (99), Pontoon, Shoot Pontoon
Busted
Total over 7.5; immediate loss.Used in: Sette e Mezzo
Button
The dealer position marker; rotates one seat clockwise each hand.Used in: Poker, Omaha, Short Deck Hold'em
Buy
Out-of-turn pickup of the top discard; costs an extra card from stock.Used in: Pontoon, Contract Rummy, Shanghai Rummy, Mexican Rummy, Progressive Rummy, Shoot Pontoon, Baseball
Buy / Buying
Taking the top discard out of turn at the cost of an extra stock card; limited to 3 per player per deal.Used in: Liverpool Rummy
Buying (comprar)
Out-of-turn purchase of the top discard at a penalty cost.Used in: Pif Paf

C

Caballo
The Knight of the Spanish deck (worth 3 points), the equivalent of the French-deck Queen.Used in: Brisca
Caballo (Knight, 11)
Fourth-highest card. 3 points.Used in: Guiñote
Caballo (Knight)
The third-highest court card in Spanish-suited decks; the horse-and-rider card. Substitutes for the Queen in French decks used for Tute.Used in: Tute
Cabo
The round-ending call; costs 10 penalty points if another player ties or beats your total.Used in: Cabo
Caída
Capturing the exact card the opponent just played. +2 points.Used in: Ronda, Cuarenta
Call
Announcing 'Cambio' to end the round after one more round of turns.Used in: Cambio
Call ('James Bond!')
the winning shout and slap, made when every one of your piles is locked.Used in: James Bond
Call (or bid)
The number of tricks a player commits to winning in the hand, announced before play begins. Minimum 2.Used in: Call Break
Call / Raise / Fold / Check / Bet
The five betting actions available to a player.Used in: Texas Hold'em
Call / shouting Nertz
The verbal signal that ends the round; said by the first player to empty their Nertz pile.Used in: Nertz
Call / show it
the target's challenge demanding the claimant reveal the card.Used in: Pyramid (Drinking Game)
Called Ace
The fail-suit Ace named by the picker to identify the partner (called-Ace variant).Used in: Sheepshead
Called Ace (Rufsau)
The non-trump Ace named by the declarer; its holder is the partner.Used in: Schafkopf
Called card (carta chiamata)
The specific rank-and-suit named by the winning bidder; its holder is the silent partner and its suit is trump.Used in: Briscola Chiamata
Called partner
The player holding the card named by the proclaimer; becomes a public team member once that card is played.Used in: Pandoeren
Caller (chiamante)
The winning bidder and leader of the hidden partnership.Used in: Briscola Chiamata
Caller penalty
+10 points added to the caller's round score when they do not have the strictly lowest total.Used in: Cambio
Calling
claiming another player's discard when it is not your turn, if you have not yet laid any melds.Used in: Kalooki
Calling / showing the trump
The act by any player (usually a defender) of asking the bidder to reveal the trump card when they themselves are void of the led suit.Used in: Twenty-Nine
Calling the turn
Betting on the exact order of the last three cards in the box.Used in: Faro
Calling Uno
the mandatory announcement made when a player is left with exactly one card.Used in: Uno
Canasta
A meld of seven or more cards; clean (limpa) if all natural, dirty (suja) if wilds included.Used in: Canasta, Tranca, Samba
Canastra
A meld of seven or more cards of the same rank.Used in: Canastra
Cantar / Singing
Declaring a King-Knight marriage after winning a trick; scores bonus points.Used in: Tute
Cantar las 40 / las 20
Declaring a marriage (King + Knight of trumps or non-trumps) in the Brisca Subastada variant only; not used in the classic game.Used in: Brisca
Capot
Winning all 8 tricks; 90-point bonus.Used in: Belote, Piquet, Pilotta, Polignac, Lansquenet, Belote Coinchée
Capot / Kabsh
Winning all 13 tricks; carries a bonus when claimed in the bid (and sometimes when not).Used in: Tarneeb
Capotão / Capot
Taking all 120 card points in one hand; scores 4 games.Used in: Sueca
Capote
Winning all 120 points in a hand, a rare and celebrated achievement.Used in: Brisca, Guiñote
Cappotto
Sweeping all 120 points; doubles the payout.Used in: Briscola, Treseta, Calabresella, Briscola Chiamata
Cappotto (slam)
A single-player sweep of all point-counts in a deal; scores 0 for the capturer and 11 for each opponent.Used in: Traversone
Capture
Sweep the entire centre pile into your own face-down pile of won cards.Used in: Concentration, Cassino, Pisti, Seep, Diloti, Stealing Bundles, Sweep, Chinese Ten
Capture by 11
The distinctive Pasur capture rule: your played number card plus one or more table number cards sum to exactly 11.Used in: Pasur
Capture pile
The face-down stack of cards a player has captured during the deal.Used in: Bura, Basra, Escoba, Kseri, Rubamazzo
Card payment
The exchange of cards between hands: each overtrick lets an 'up' player demand the highest card in a chosen suit from a 'down' player, in exchange for any card.Used in: Three Five Eight
Card points
Points scored by capturing high cards (A=11, 10=10, K=4, Q=3, J=2).Used in: Mariage, Twenty-Nine, Briscola Chiamata, Spitzer, 304
Card ranking
2 lowest, Ace highest; suits irrelevant.Used in: Casino War
Card-points
The in-trick values A=11, 10=10, K=4, Q=3, J=2.Used in: Kozel
Cards bonus
10 points for winning 7+ of the 12 tricks.Used in: Piquet
Carpet
The 4-by-5 layout of twenty face-up cards.Used in: Carpet
Carry / Rollover
Pot amount that remains in the centre when a tie or bourré prevents a clean winner.Used in: Bourré
Carryover
Chips on unclaimed sections that remain for the next round.Used in: Pope Joan, Tripoli
Carta
'Card' - the call asking for another card.Used in: Sette e Mezzo
Carte
The most-cards category (21+ of 40).Used in: Scopa
Carte / Cards
The 1-point category for the most captured cards total.Used in: Scopone
Carte blanche
A hand with no face cards; worth an immediate 10-point bonus.Used in: Piquet
Casco
Special contract available only when the Hombre holds both black Aces; the called King's holder names trumps.Used in: Quadrille
Casekeep
The abacus-like tracker showing how many of each rank have been dealt.Used in: Faro
Casino War
The commercial casino-floor adaptation with banker bets; not the traditional game.Used in: War
Cavalier
The third-highest court card in the Trappola pack (equivalent to the Queen in French-suited decks).Used in: Trappola
Cavallo
The Knight (worth 1/3 point), the Italian-deck equivalent of the Queen.Used in: Briscola, Tressette
Cavallo / Fante / Re
The three Italian court cards (Knight, Jack, King), each worth 1/3 point.Used in: Calabresella
Cemented house (pakki)
A house built with two or more combinations that each total the announced value; cannot be broken or rebuilt, only captured at its exact value.Used in: Seep
Central pile
The shared stack of face-up cards played to the middle of the table.Used in: Egyptian Ratscrew, Slapjack, Beggar-My-Neighbor
Central piles
The two shared piles in the middle of the table where cards are played.Used in: Spit
Centre / Market
the 4 face-up cards players swap with.Used in: Kemps
Centre pile
The 13th pile at the middle of the clock, reserved for Kings.Used in: Clock Patience, Pisti
Centre pile (building pile)
one of up to four shared piles in the middle of the table, built Ace through Queen.Used in: Spite and Malice
Centre piles
The two shared face-up piles in the middle of the table, to which both players play cards.Used in: Speed
Centre pool
the 4 face-up cards in the middle of the table, shared by all players.Used in: James Bond
Chain
A run of consecutive plays onto the waste without drawing from the stock.Used in: Trash, TriPeaks, Golf Solitaire
Chain (shunzi)
5 or more consecutive single cards, never including 2s or jokers.Used in: Dou Dizhu
Chain / Counter
When a face card appears during tribute payment, pushing the tribute onto the next player.Used in: Beggar-My-Neighbor
Chain reaction
The sequence of players copying the signal; the last to copy earns the letter.Used in: Donkey
Chained war
A war that ties again on the new face-ups, triggering another war in immediate succession.Used in: War
Chairman
the previous hand's winner; deals the next hand and adds a rule.Used in: Mao
Challenge
A call to reveal the most recent play; the loser of the challenge takes the whole pile.Used in: Egyptian Ratscrew, Verish' Ne Verish', Uno
Chances
The number of cards a player may flip during a challenge: Ace 4, King 3, Queen 2, Jack 1.Used in: Egyptian Ratscrew
Change
Announce that you are forcing a swap with the player to your left.Used in: Cuckoo (Ranter-Go-Round)
Chant
The spoken word accompanying each matching card: 'Snip!' for the second, 'Snap!' for the third, 'Snorum!' for the fourth.Used in: Snip Snap Snorum
Chant / couplet
The rhyming phrase spoken with each card of a rank (from 'There's as good as X can be' through 'And there's the Earl of Coventry').Used in: Earl of Coventry
Cheat (the call)
The challenge shout that interrupts a claim and forces a reveal of the just-played cards.Used in: Cheat
Chelem
A grand slam; taking all 13 tricks.Used in: Boston, French Tarot
Chemin de Fer
Literally 'railway'; the name refers to the shoe travelling around the table as the bank role passes.Used in: Chemin de Fer
Chiamo
The 1-point contract; soloist calls a specific card from opponents and exchanges with the stock.Used in: Calabresella
Chica
One round of play to 40 points.Used in: Cuarenta
Chien (the dog)
the 3 or 6 cards set aside from the deal, seen or unseen depending on the bid.Used in: French Tarot
Chinchón
The 7-card same-suit run that wins the round outright and grants its holder a major bonus.Used in: Chinchon
Chip penalty / pot
The central chip fund fed by passes; the round winner collects it.Used in: Sevens
Chiusa
'Closed'; going out in a single turn having never opened before, for a 100-point bonus.Used in: Scala Quaranta
Chkobba
A sweep of the entire table, scoring 1 bonus point.Used in: Chkobba
Chorus
four cards of the same rank; the rarest hand.Used in: Primero
Chute / Dedans
A failed contract; defenders score all 162 points.Used in: Belote
Circle of Death / King's Cup
Alternative names for Ring of Fire; the games are functionally identical.Used in: Ring of Fire
Claim
The spoken announcement of quantity and rank a player makes when playing cards.Used in: Cheat
Claim (or declare)
Announcing which teammate holds each of the 6 cards in a half-suit.Used in: Literature
Claim / bluff
announcement that you hold a matching rank, whether true or false.Used in: Pyramid (Drinking Game)
Claim 66 / announce
A player stopping play to claim they have reached 66 points.Used in: Snapszli
Clean / dirty
Describes whether a meld contains a wild card (dirty) or not (clean).Used in: Buraco
Clean / Natural canastra
Canastra with zero wild cards; 200-point bonus.Used in: Canastra
Clean canasta
A 7-card same-rank meld with no wild cards; 500 points.Used in: Hand and Foot
Clean sweep
A decisive round win in which the opponent still holds 10 or more cards.Used in: Speed
Clear (10 or four of a kind)
Removes the entire discard pile from play; the player who triggered the clear plays again.Used in: Paskahousu
Clearing the pile
when all other players pass on a play and the trick is complete; last player to play leads the next trick.Used in: President
Climbing game
a card-game category in which each play must out-rank or out-type the previous; Big Two, Pusoy Dos, Tien Len, and President are all climbing games.Used in: Big Two
Clock face
The arrangement of 12 piles in a circle matching positions 1 through 12 on a clock; each pile takes the rank of its position.Used in: Clock Patience
Close
End the deal by playing the final card from one partner's hand, after biriba conditions are met.Used in: Biriba
Close (cerrar)
Declare the end of the round by laying down a hand that contains only valid melds (and at most 5 points of deadwood, by house rule).Used in: Chinchon
Close / Zudrehen
Flipping the face-up trump card face-down to lock the game into strict follow-suit rules.Used in: Schnapsen
Close the stock
Turn the face-up trump card face-down on top of the stock, committing to follow-suit play with no further draws.Used in: Bummerl
Closed phase
Phase after closing or talon exhaustion; strict follow-suit + head-trick rules apply.Used in: Mariage, Snapszli, Trappola
Closed trump
Trump written down secretly by the first void player.Used in: Mendikot, Dehla Pakad, 304
Closing
Turning the trump indicator face down to stop drawing and commit to 66 from current position.Used in: Mariage, Snapszli
Closing a pile
playing the Queen that completes a centre pile; the pile then recycles into the draw pile.Used in: Spite and Malice
Closing the stock
Voluntarily flipping the face-up trump to face-down to end drawing and force strict suit-following.Used in: Sixty-Six
Coat
capturing all 162 card points in a single hand, earning a bonus.Used in: Tarabish
Codille
A defender wins 5+ tricks, earning the largest payment from the failed hombre.Used in: Ombre, Quadrille, Tresillo
Coinche
In Belote Coinchée, doubling an opponent's bid.Used in: Belote, Belote Coinchée
Coinchée
A double call in Coinchée (Auction) Manille, similar to Bridge's double.Used in: Manille
Collections / Slaps / Lutoosh
Contract 4; -15 per trick taken.Used in: Trex
Colon
a bonus hand made from a matching pair as the first 2 cards, customarily paying a higher rate than an ordinary win.Used in: Lucky 9
Colon Nine
a Colon made from a pair of 9s specifically; the richest common bonus hand.Used in: Lucky 9
Colour
Three cards of the same suit, not consecutive (flush).Used in: Hazari
Colour (Farbe)
The four distinct suits of the Elfer Raus deck; rows are kept separate by colour.Used in: Elfer Raus
Colour Run
Three consecutive cards of the same suit (straight flush).Used in: Hazari
Column
One of the 8 tableau stacks; only the bottom card is available to move.Used in: FreeCell, Spider Solitaire, Baker's Game
Column (of the tableau)
One of the seven overlapping stacks of 5 cards; only the exposed (bottom) card is playable.Used in: Golf Solitaire
Column pair
two cards of the same rank in the same column of your grid; they cancel to 0.Used in: Golf
Combination type
Single, pair, triple, full house, straight, or bomb; defines what the next player must match.Used in: Zheng Shangyou
Combined bid / contract
the sum of both partners' bids.Used in: Spades
Commission
The 5 percent the house keeps from winning Banker bets.Used in: Baccarat, Chemin de Fer, Punto Banco
Communal cards
The three face-down cards in the centre that are revealed one at a time and shared by all players.Used in: Bastard Brag
Community card
One of the two face-down cards dealt in front of the dealer, shared by all players and revealed one at a time.Used in: Let It Ride, Mississippi Stud
Community cards
The five shared face-up cards (flop, turn, river).Used in: Poker, Texas Hold'em, Short Deck Hold'em
Compartment
A scoring section of the board; paid to whoever holds the specified card(s).Used in: Poch
Compendium game
A game made up of a sequence of sub-contracts (Barbu, Quodlibet, Herzeln, and Bismarck are all compendium games).Used in: Bismarck
Complete information
A game state in which every card is visible to the player from the very first deal, so no stock, hand, or opponent hides anything.Used in: Black Hole
Completed family
A set of 4 members collected by one player, laid face-up for scoring.Used in: Happy Families
Completed sequence
A 13-card King-to-Ace run in one suit that forms at the bottom of a column; automatically removed from play.Used in: Spider Solitaire
Completed set
A 4-card author family collected by one player, scored 1 point.Used in: Authors
Compound build
A multi-stack build of the same value (e.g. two 5+3 piles together announced as 'building 8s').Used in: Cassino
Compra
'Buying'; the out-of-turn purchase of the current discard (variant rule).Used in: Scala Quaranta
Compression / accordion shift
The automatic left-shift of all piles to the right of a just-emptied slot so the row stays contiguous.Used in: Accordion Solitaire
Compulsion to play
the rule that if a legal play exists, you must make it; holding back is illegal.Used in: Give Away
Concealed out
Going out in one turn without any earlier melds by that player; worth a 200-point bonus.Used in: Samba
Consolidate
Move an entire pile onto another legally, freeing the vacated slot.Used in: Kings in the Corner, Monte Carlo Solitaire
Contra / Sur-contra
Defender double and declarer redouble actions that multiply scoring by 2 or 4.Used in: Pilotta
Contract
the final high bid; how many tricks and in what strain.Used in: Bridge, Kalooki, Solo Whist, Contract Rummy, Shanghai Rummy, Liverpool Rummy, Honeymoon Bridge, Trex
Contrato
The contract (required meld pattern) in the Loba Contrato variant.Used in: Loba
Contro
A doubling call by the opposing team after the trump declaration; doubles the hand score.Used in: Botifarra
Convention
any bid with an agreed meaning beyond its face value (e.g., Stayman, Blackwood).Used in: Bridge
Cooler
a hand where strong cards meet stronger cards and large pots change hands; unavoidable.Used in: Poker
Copper
A hexagonal token placed on a bet to reverse its win/lose meaning.Used in: Faro
Copy
A tie between the banker's hand and a player's hand of identical rank and card values. Copies always go to the banker.Used in: Pai Gow Poker
Copy back
Unique deck design that lets players separate their foundation contributions after the round.Used in: Racing Demon
Corner pile
One of the four initially-empty piles in the diagonal positions; only Kings may open them.Used in: Kings in the Corner
Correct ask
An ask that hits; the asked opponent has the card and hands it over.Used in: Literature
Counter
A life token; each player starts with three.Used in: Cuckoo (Ranter-Go-Round), Cuttle, Snip Snap Snorum, Earl of Coventry
Counter (marker)
The token paid by losers; running out means elimination.Used in: Gnav
Counter-clockwise
The direction of deal and play in Call Break; the player to the dealer's right leads first.Used in: Call Break, Pisti
Countering / bouncing
In Phase 1, playing the same rank as the led card; the trick is discarded out of play.Used in: Skitgubbe
Coup
A single round of Baccarat (one deal and result).Used in: Baccarat, Chemin de Fer, Trente et Quarante
Course
The row of 7 (or variant 9-10) face-up cards laid perpendicular to the Aces, marking the finish line.Used in: Horse Race
Court / Hand / Sar / Ser
The scoring unit; awarded to whichever partnership wins 7 or more of the 13 tricks in a deal.Used in: Court Piece
Court cards
Jack, Queen, King; capture only by direct rank match in Diloti.Used in: Diloti
Cover
playing a high card on a partner's risky trick to protect them (especially when partner is on a nil bid).Used in: Spades
Crack (Kontra)
A defender's double-stakes declaration before the first trick.Used in: Sheepshead
Crazy Eights family
The broader category of shedding games (Crazy Eights, Uno, Mau Mau, Switch, Nines) that use a wild card and a match-by-rank-or-suit rule.Used in: Nines
Crib (box)
the 4-card extra hand built from all players' discards; scored by the dealer at the end of the hand.Used in: Cribbage
Cuarenta (40)
The 40-point bonus for the trump-suit King-Knight marriage.Used in: Tute
Cuckoo / Ranter-Go-Round / Chase the Ace
Regional names for the same game.Used in: Cuckoo (Ranter-Go-Round)
Cucumbered / Pickled
Eliminated from the match after crossing the penalty threshold.Used in: Cucumber
Cuenta
Phase 1, while the stock is still in play. Relaxed rules.Used in: Guiñote
Cursed suit (variant)
In Cupid's Arrow, a suit chosen each round that penalises whoever captures the most of it.Used in: Smoorverliefd
Cut
the counter-call used by opponents who have spotted a Kemps signal. Also: 'Stop Kemps!' or 'Counter Kemps!' or 'Canhão!' by house rule.Used in: Kemps
Cut / chop
To play a trump when unable to follow suit; wins the trick unless over-trumped.Used in: Thunee
Cut card
A coloured card placed near the back of the shoe; when reached, the shoe is reshuffled.Used in: Baccarat, Punto Banco
Cut the stock
The dealer's special option to swap with the top card of the undealt deck.Used in: Cuckoo (Ranter-Go-Round)
Cutthroat Spades
the no-partnership variant for 2 or 3 players.Used in: Spades

D

Dangler
A hole card that does not connect with the other three; weakens an Omaha starting hand.Used in: Omaha
Dapp
The 3- or 8-card face-down talon picked up by the highest bidder. Sometimes spelled Tapp.Used in: Binokel
DAS
Double After Split (always allowed in Spanish 21).Used in: Spanish 21
Dead card
A card buried in a waste pile below another card that cannot be moved; often causes a loss.Used in: Seven-Card Stud, Calculation, Five-Card Stud
Dead gap
A gap that cannot be filled, typically because it lies immediately to the right of a King or to the right of another gap with no playable card to its left.Used in: Gaps (Montana)
Dead hand
the extra face-down hand dealt to the board; its cards are never played and create hidden stops in sequences.Used in: Speculation, Pope Joan
Dead hand / widow
the extra face-down hand dealt with the others; it is never played and is the main cause of stops.Used in: Newmarket
Dead pile
Any leftover cards set aside when the deal does not split evenly.Used in: Smoorverliefd
Deadwood
Captured cards that don't fit any meld; score 0.Used in: Gin Rummy, Rummy, Chinchon, Rummy 500, Oklahoma Rummy, Tongits, Knock Rummy, May I?
Deadwood / Penalty cards
Cards remaining in a player's hand when the round ends; their values are added to the player's penalty total.Used in: Contract Rummy
Dealer
The player immediately to the trump caller's right; deals five cards to the caller first, then completes the deal after trump is announced.Used in: Troefcall
Dealer (God, Nature)
The player who invents and enforces the secret rule.Used in: Eleusis
Dealer button
The disc marking the nominal dealer position; rotates clockwise after each hand.Used in: Texas Hold'em
Dealer qualification
The requirement that the dealer hold Queen-high or better; if not met, Ante pays 1:1 and Play pushes.Used in: Three Card Poker
Dealer's choice
a home-game format in which whoever deals selects the poker variant played that hand, the tradition from which Cincinnati, Baseball, and Anaconda all descend.Used in: Baseball, Cincinnati
Dealing box / Shoe
The spring-loaded box from which cards are dealt one at a time.Used in: Faro
Declaration
An announced combination held in hand (triples, quads, or sequences) that scores extra points.Used in: Trappola, Pilotta, Diloti
Declaration / Annonce
A revealed card combination (sequence or four of a kind) worth bonus points.Used in: Belote, Belote Coinchée
Declaration / Show
the act of laying down all 13 cards arranged as valid melds plus one discard. If valid, you win the hand.Used in: Indian Rummy
Declare 31+
A player's announcement, on their turn, that they have captured 31 or more points and so win the deal.Used in: Bura
Declarer
The player who won the auction; must meet the bid.Used in: Bridge, Solo Whist, Tysiacha (1000), Boston, Honeymoon Bridge, Barbu, Pilotta, Mighty
Declarer / Alleinspieler
The auction winner; plays alone against the two defenders.Used in: Skat
Declarer / maker
the player who wins the auction; plays the contract.Used in: Five Hundred (500)
Decoy
a deliberate fake signal meant to mislead opponents.Used in: Kemps
Defenders
the two opponents of the declaring partnership.Used in: Bridge, Euchre, Solo Whist, Boston
Dehla
Hindi for 10; also the four scoring cards in the deck.Used in: Dehla Pakad
Demon pile / nerts pile
Your 13-card face-down pile. Emptying it ends the round.Used in: Racing Demon
Denari
Diamonds (in French-suited play); the scoring suit.Used in: Scopa, Chkobba
Denari / Coins
The Italian suit with special scoring importance; 1 point for the majority captured.Used in: Scopone
Deuce
the 2 of any suit; the highest-rank cards in the pack.Used in: Big Two
Deuces
an alternative name for the game, emphasising the 2s' special status.Used in: Big Two
Deutsche-Daus
The Bohemian deck's 'Two' card that serves as an Ace equivalent; also called Sau in Bavarian.Used in: Bohemian Schneider
Dhumbal / Jhyap
The call to end the round; also the name of the game.Used in: Dhumbal
Diamonds
Contract 3; -10 per diamond captured.Used in: Trex
Difficulty mode
The number of distinct suits in the 104-card deck (1-suit, 2-suit, or 4-suit).Used in: Spider Solitaire
Diloti (Δηλωτή)
'Declaration'; also the informal name for the 10 of Diamonds, the game's highest single scoring card.Used in: Diloti
Dimidiator
Alliance-like contract in which the Hombre privately swaps cards with the called King's holder and then plays solo.Used in: Quadrille
Dipai (底牌)
The 3-card kitty added to the Landlord's hand after bidding.Used in: Dou Dizhu
Director
the tournament official who rules on irregularities and assigns adjusted scores.Used in: Duplicate Bridge
Dirty / Mixed canastra
Canastra including at least one wild card; 100-point bonus.Used in: Canastra
Dirty canasta
A 7-card same-rank meld with at least one wild; 300 points.Used in: Hand and Foot
Discard
a revealed match card, placed face-up out of play; the claimant's hand shrinks.Used in: Aces Up, Pineapple, Pyramid (Drinking Game), Smear, Bhabhi
Discard / sluff
Play a non-led-suit card because you are void in the led suit; cannot win the trick.Used in: Black Maria, Rickety Kate
Discard and draw
The phase after bidding when players shed unwanted cards and refill from the stock back to a 6-card hand.Used in: Pedro, Cinch
Discard pile
The face-up pile of discarded cards.Used in: Crazy Eights, Palace, Golf, Rummy, Spoons, Spite and Malice, Shithead, Yaniv
Discard pile (descarte)
The face-up pile; can be taken whole as a substitute for the stock draw.Used in: Buraco
Discard pile (mazzetto)
The face-up pile where discarded cards go; the top is available for drawing once you have opened.Used in: Scala Quaranta
Discard pile / Aflegstapel
The face-up pile to which cards are played.Used in: Pesten
Discard pile / Pozo
The face-up pile of cards any player may draw from.Used in: Carioca
Diss / Dix
The 7 of trumps. Worth 10 melded; in some rules can be exchanged with the turned trump card.Used in: Binokel
Dix
The trump Nine; worth 10 meld points each.Used in: Pinochle, Klabberjass
Dix de der
The 10-point bonus for winning the last (8th) trick.Used in: Belote, Belote Coinchée
Dizhu (地主)
'Landlord.' The solo player who plays alone against the two Peasants.Used in: Dou Dizhu
Doble Ronda
Holding 4 cards of the same rank in your hand. Automatic chica win.Used in: Cuarenta
Dog's Life
The optional one-card comeback chance for a just-eliminated player.Used in: Knock-Out Whist
Domino
The shedding contract (Fan Tan); alternative to Trumps or added as an 8th contract in some rule sets.Used in: Barbu
Door card
The first face-up card (third street).Used in: Seven-Card Stud, Razz, Five-Card Stud, Baseball
Doper (Two Pair)
Two distinct pairs.Used in: Turkish Poker
Doppelkopf (trick)
A trick worth 40 or more card points; earns 1 bonus.Used in: Doppelkopf
Double
Two consecutive same-rank cards on the top of the pile; slap-eligible.Used in: Egyptian Ratscrew, Barbu
Double / redouble
bids that multiply the contract's stakes.Used in: Bridge, Twenty-Nine
Double down
double your bet, take exactly 1 more card, stand.Used in: Blackjack
Double Down Rescue
The unique right to surrender after doubling, recovering the double portion.Used in: Spanish 21
Double kseri
Two consecutive kseri (yours plus the opponent's immediate match capture) scoring 20 points instead of 10.Used in: Kseri
Double pair royal
Four of a kind in pegging, scoring 12 points.Used in: Noddy
Double pişti
A 20-point pişti earned by capturing a lone Jack with another Jack.Used in: Pisti
Double run (đôi thông)
Three or more consecutive pairs.Used in: Tien Len
Double-down / single-down / anti-tribute
the 3 possible finishing patterns for the winning partnership (1st and 2nd, 1st and 3rd, 1st and 4th), each advancing the level by a different amount.Used in: Guandan
Double/Redouble
a call that multiplies the trick score and undertrick penalty of the last bid; a redouble doubles those values again.Used in: Auction Bridge
Doubled / Redoubled
a defender's bid of 'Double' multiplies contract points and penalties by 2; the declarer may 'Redouble' to multiply by 4.Used in: Honeymoon Bridge
Doubler
No-pick variant where the next hand's stakes double.Used in: Sheepshead
Doublet
Two opening cards of the same rank; Banker wins outright.Used in: Lansquenet
Doubling
Showing a high-penalty card (for example the in Contract 1 or any Queen in Contract 2) before the first trick to double its penalty if captured.Used in: Trex
Doubling / Redoubling
Stake escalation in the auction phase; defenders double, declarer can redouble.Used in: Baloot
Down
Player who fell short of their trick target.Used in: Three Five Eight
Down-and-up
the standard round structure dealing 10, 9, ... 1, 2, ... 10 cards.Used in: Oh Hell (Bidding Whist)
Down-card
A face-down card visible only to its holder.Used in: Seven-Card Stud
Downstream (下游, xiàyóu)
The last player holding cards in a round; must pay tribute to the Upstream next round.Used in: Zheng Shangyou
Downtown
A bid direction in which cards rank Ace high (yes, still high) down through 2, 3, 4, ..., Jack, Queen, King low; unusual inversion that punishes big face-card hands.Used in: Bid Whist
Dragon / 13 Unique
a natural hand of all 13 ranks (A-2-3-4-5-6-7-8-9-10-J-Q-K). Automatic win.Used in: Chinese Poker
Dragon 7 / Panda 8
Side bets on specific 3-card hand outcomes (EZ Baccarat).Used in: Punto Banco
Dragonen (Dragoon)
Second-highest; penalises a challenger by one counter.Used in: Gnav
Draw
Taking the top card of the stock after a Go Fish reply.Used in: Go Fish, Turkish Poker
Draw (Tawag)
Calling the round to end; requires at least one prior meld. Compares deadwood; lowest wins.Used in: Tongits
Draw / drawing
The act of discarding 0-3 cards and receiving replacements.Used in: Five-Card Draw
Draw pile
the shared face-down pack from which players refill their hands.Used in: Speed, Spoons, Spite and Malice, California Speed, Dhumbal, Ninety-Eight, Uno
Draw pile / Trekstapel
The face-down stock from which cards are drawn.Used in: Pesten
Draw-until-follow rule
Unique to Page One: if you cannot follow suit, keep drawing from stock until you can.Used in: Page One
Drawing
having a hand that needs more cards to improve (flush draw, straight draw).Used in: Poker
Drawn hand
A hand ending 1-1-tie or all-three-tied where nobody scores.Used in: Put
Dressing the board
the dealer's duty at the start of each deal; placing 15 chips across the eight compartments.Used in: Pope Joan
Drop
voluntarily withdrawing from the hand at the start of your turn, for a 20 or 40 point penalty (instead of a possible 80).Used in: Indian Rummy
Drop (knock)
Laying your hand face-up before drawing, forcing a comparison of all hand totals.Used in: Tonk
Drop / Out
Fold before the exchange; lose only the ante.Used in: Bourré
Dubbeltabbe
Sweeping a lone layout card by matching it; worth 10 penalty points.Used in: Krypkasino
Dublee
in 21-card Rummy only, a pair in the same suit (valid meld).Used in: Indian Rummy, Marriage
Dullen
The two Tens of Hearts, the highest trump cards.Used in: Doppelkopf
Dummy
The declarer's partner, whose 13 cards are placed face up and played by the declarer.Used in: Bridge, Biritch, Honeymoon Bridge, Auction Bridge, Minibridge
Dummy hand
The extra hand dealt to the dealer's left and never played from; chips for sections held in the dummy roll over to the next round.Used in: Tripoli
Durak (дурак)
'fool'; the last player left holding cards at hand's end.Used in: Durak, Svoi Kozyri
Durch (slam)
Win every trick; no trump suit.Used in: Mariáš
Durchmars
Win every trick.Used in: Ulti
Durchmarsch
Winning all three tricks in one deal.Used in: Zwicken

E

Earl (of Coventry)
The nickname for the fourth and final card of a rank; the player who plays it earns the next lead.Used in: Earl of Coventry
Edge pile
One of the four piles laid out in the cardinal directions from the stock at setup.Used in: Kings in the Corner
Egalite
A tie between the bank and a tableau; that side's bets push.Used in: Baccarat Banque
Eight-or-better
the qualifying rule for the low half of a high-low split pot, requiring 5 unpaired cards ranked 8 or lower, aces low.Used in: Anaconda
Elder
The non-dealer; leads declarations and trick play.Used in: Piquet
Elder hand
The non-dealer. Proposes or plays first, and leads to the first trick.Used in: All Fours, Écarté
Eldest
the player to the dealer's left; first to act in each hand.Used in: Commerce
Eldest hand
The player to the dealer's right; bids first.Used in: Pitch, Scopa, Knock-Out Whist, Chase the Ace, Napoleon, Oh Pshaw, Preferans, Tarneeb
Eliminated
A player who has run out of cards and can no longer flip; they are out of the round.Used in: Beggar-My-Neighbor
Elimination
Happens when a player has accumulated all six letters of SPOONS.Used in: Snap, Spoons, Toepen, Ninety-Eight
Empty column
A tableau slot with no cards; fillable only by a King.Used in: Klondike, Spider Solitaire
Empty column / Space
A cleared tableau column. In Bernauer, may only be filled with a specific rank; in Sorel, free choice.Used in: Agnes
Empty column fill
The specific rank (one below the base) that is the only legal starter for an emptied tableau column.Used in: Penguin
Empty fan
A fan whose cards have all been moved away; cannot be refilled.Used in: La Belle Lucie
Empty hand
A player who holds no cards; can neither ask nor be asked, though teammates may still claim on their behalf.Used in: Literature
Empty row
A cleared tableau row that can hold any single exposed card; the most valuable temporary storage in the game.Used in: Beleaguered Castle
Empty space
A grid position whose card has just been moved; refilled immediately from the top of the stock.Used in: Devil's Grip
En prison
a house rule that locks a Noir/Rouge stake in place through the next coup instead of settling it immediately after a refait.Used in: Trente et Quarante
En voiture
A no-trump declaration; all points double for the winning team.Used in: Manille
End phase
The final 8 tricks after the stock is exhausted; strict suit-following and trumping rules apply, no more melds.Used in: Bezique
Enflé / Schwellen
German names for Rolling Stone; both describe the swelling of a picker-upper's hand.Used in: Rolling Stone
Entrada / Vuelta / Solo
The three ascending bids.Used in: Ombre
Envido
The minimum opening bet (2 points). Raises are 'envido mas <number>'.Used in: Mus, Truco
Envy Bonus
$50 paid to every other player at the table when someone hits the Super Bonus.Used in: Spanish 21
Equal-or-higher rule
The core follow rule; match the current highest card or play your lowest.Used in: Cucumber
Escala
A run of four or more cards in the same suit in consecutive rank.Used in: Carioca
Escalera ('ladder')
Three or more cards of the same suit in consecutive rank order. May use Jokers as wild cards.Used in: Loba
Escape card
Any card that preserves or lowers the total: King (0), 4 (0 + reverse), 9 (sets to 99 to pass the bust risk), Ace (1), or a negative 10.Used in: Ninety-Nine (99)
Escoba
A sweep of all the cards off the table in one capture; worth 1 bonus point.Used in: Escoba
Espagnolette
A solo declaration made with four Aces (or equivalent), committing to lose every trick or win every trick.Used in: Reversis
Estuches
Small bonus for each consecutive top trump held (Spadille, Spadille + Manille, all three Matadors).Used in: Ombre
Euchre
when the makers fail to take 3 tricks; defenders score 2 points.Used in: Euchre
Exchange
Replace any number of cards with fresh draws from the stock before the first trick is led.Used in: Bourré
Experiment
A play of 1 to 4 cards on a single turn to test a hypothesis.Used in: Eleusis
Exposed card
The outermost card of a row, the only one immediately playable.Used in: Pyramid Solitaire, TriPeaks, Golf Solitaire, Beleaguered Castle
Exposure
Playing a special card face-up before the first trick to double its scoring effect, with the cost that you cannot dump it on the first time its suit is led.Used in: Gong Zhu

F

Face value
The numeric value printed on a card (1 through 20); used for scoring leftover cards at round end.Used in: Elfer Raus
Face-down / Face-up
The orientation of a card; the capture pile is face-down, the central flip is face-up.Used in: War
Face-down card
A tableau card whose value is hidden; flipped face-up when exposed.Used in: Klondike
Face-down cards
the bottom row of 3 cards; played blind, one at a time.Used in: Palace
Face-down pile
your remaining undealt cards, squared in front of you; source for flips.Used in: Animal
Face-down row
The blind cards under the face-up row, played last and revealed one at a time.Used in: Paskahousu
Face-down stack
your private undealt cards; you flip the top card when it is your turn.Used in: Snap, Give Away
Face-downs
The three initial face-down cards each player places on the table; played blind at the very end.Used in: Shithead
Face-up / face-down card
A card turned visible or hidden; Clock Patience starts all cards face-down and the play flips them one at a time.Used in: Clock Patience, Yukon Solitaire
Face-up arrangement
the pre-play step where each player chooses which 3 of their 6 cards to show face-up on their palace.Used in: Palace
Face-up card
the single top card of your stack that you can play on your turn.Used in: Give Away
Face-up pile
your flipped cards, displayed in front of you; only the top card is compared to others.Used in: Snap, Animal
Face-up row
The three (or five) cards visible in front of you; played after your hand is empty.Used in: Paskahousu
Face-up top
The visible top card of a tableau pile, the only card that may be played.Used in: Spit
Face-ups
The three cards laid face-up on top of the face-downs; played after the hand empties.Used in: Shithead
Fail suit
Spades, Hearts, or Clubs minus Queens and Jacks: A, 10, K, 9, 8, 7 per suit (6 cards each).Used in: Sheepshead
Failed ask
An ask that misses; the turn passes to the asked opponent.Used in: Literature
Falling (Saqta)
Failure to outscore the defenders; all points go to the defending team.Used in: Baloot
False call
a call made when at least one pile is NOT a four-of-a-kind; loses the round immediately.Used in: Nertz, James Bond
False declaration
Claiming 66 without actually holding that total; forfeits 2 to 3 game points to the opponent.Used in: Sixty-Six
False signal
Performing the signal without holding 4 of a kind; earns an automatic letter.Used in: Donkey
False slap
Slapping when the top card is not a Jack; penalised by giving a card to the last flipper.Used in: Slapjack
Falta Envido
The all-in Envido escalation; the winner scores enough to reach the match target.Used in: Truco
Family
A themed-pack quartet, e.g. the Buns (Baker family) in Happy Families.Used in: Quartets, Happy Families
Family (Familie)
The A-10-K-Ober-Unter sequence in one suit; 100 melded (150 in trumps).Used in: Binokel
Fan
The face-down spread of cards offered for an opponent to draw from.Used in: Old Maid, La Belle Lucie
Fantasyland (OFC)
an advantage earned by making QQ or better in the front row; next hand you see all 13 cards at once.Used in: Chinese Poker
Fante
The 'Jack' or Page, worth 2 pips.Used in: Briscola, Tressette
Fante, Cavallo, Re
The three Italian court cards (Jack=8, Knight=9, King=10).Used in: Scopa, Scopone
Fiches
Counters or chips used to settle penalties and rewards.Used in: Reversis
Field
the shared row of face-up cards on the table that both players draw from and capture into.Used in: Koi-Koi
Fifteen
a combination of cards totalling 15; worth 2 points each.Used in: Cribbage
Final chance
A single additional slap attempt granted when your stack empties; missing it eliminates you.Used in: Slapjack
Final turn
The single turn each remaining player takes after someone goes out, to meld as much as possible before counting.Used in: Three-Thirteen
Finesse
a play technique leveraging position to win a trick with a card lower than an opponent's known holding.Used in: Bridge
First-meld requirement
In some house rules, your first melds in a round must total at least 30 points before you may meld further.Used in: Jokeren
First-trick restriction
No penalty card may be played on the first trick (of ).Used in: Hartenjagen
Five for Five
Optional rule awarding a 5-point bonus for the Five of trumps at end of deal, in addition to its 5-point pip value captured during play.Used in: All Fives
Five-Card Trick
Any hand of five cards totalling 21 or less; pays 2:1.Used in: Pontoon, Shoot Pontoon
Fixed rank (round rank)
The rank chosen by the round's opening player; every following play during that round claims the same rank.Used in: Verish' Ne Verish'
Flek / Re / Tutti
Defender's double / declarer's redouble / further escalation, multiplying stakes ×2, ×4, ×8.Used in: Mariáš
Flip
Turning a face-down card face-up in place, without moving it; how you reveal a card.Used in: Golf, Slapjack, Concentration
Flipper
the player whose turn it is to reveal the next card.Used in: Snap, Penguin
Floor (saha)
The face-up cards in the centre of the table available for capture.Used in: Basra
Floor / centre
The face-up pile of cards on the table that players capture from and trail onto.Used in: Seep
Flop / turn / river
the 3, 4th, and 5th community cards dealt.Used in: Poker, Omaha
Flop, Turn, River
The three, one, and one community cards revealed in sequence.Used in: Pineapple, Short Deck Hold'em
Flor
Holding three cards of the same suit; an automatic 3-point bonus where the rule is in use.Used in: Truco
Floş (Flush)
5 cards of the same suit, not in sequence. Ranks above Full House in Turkish Poker.Used in: Turkish Poker
Floş Royal (Royal Flush)
A, K, Q, J, 10 of the same suit. Highest hand.Used in: Turkish Poker
Flush
Seven cards of one suit; the winning condition.Used in: Cribbage, My Ship Sails, Loo (Lanterloo)
Fluxus (Flush)
four cards of the same suit.Used in: Primero
Fold
Declining a Put; concede 1 game point.Used in: Toepen, Caribbean Stud Poker, Put
Follow suit
play the suit led if you hold one.Used in: Hearts, Oh Hell (Bidding Whist), Knock-Out Whist, Napoleon, German Whist, Oh Pshaw, Femkort, Olsen
Follow-suit (absent)
In this game, you are not required to follow the suit led; this is the game's signature mechanic.Used in: Bohemian Schneider
Follow-suit rule
The strict obligation to play a card of the led suit if you hold any; cannot be broken by voluntarily discarding.Used in: Court Piece
Following one's luck
Leaving winnings on the table to carry over onto the next coup instead of collecting them.Used in: Baccarat Banque
Following suit
Playing a card of the same suit as the card that was led.Used in: Smoorverliefd, Forty-Five
Foot
The second 11-card packet, set aside face down until the Hand is emptied.Used in: Hand and Foot
Forced bet
the mandatory opening bet required from the player showing the highest door card, who is not permitted to check.Used in: Five-Card Stud
Forced meld
Rule allowing the opponent to compel you to meld a card that would extend one of your own table melds.Used in: Conquian
Forced pass
A player with no legal play must pass (and commonly pays a chip to the pot).Used in: Parliament
Forced Spadille
Pass-out rule that forces the Spadille holder to play an Alliance contract.Used in: Quadrille
Forced sweep (tvångstabbe)
A compulsory sweep when your hand card can capture the full layout.Used in: Krypkasino
Forehand
The non-dealer; leads the first trick of the deal.Used in: Schafkopf, Scopone, Bismarck, Cucumber, Watten, Mariáš, Ulti, Vira
Forehand / Vorhand
The player to the dealer's left, who leads the first trick.Used in: Skat
Forehead card
The single card dealt to you, held against your own forehead facing outward. You never see it until the showdown.Used in: Indian Poker
Foul
setting hands out of order (back < middle, or middle < front). Costs 3 units per opponent, voids royalties.Used in: Chinese Poker
Fouling
Setting the front higher than the back, or failing to set on time. Results in an automatic loss or a forced house-way reset.Used in: Pai Gow Poker
Foundation
One of four piles built up by suit from the base rank.Used in: Solitaire, Nertz, FreeCell, Klondike, Forty Thieves, Yukon Solitaire, Pyramid Solitaire, Canfield Solitaire
Foundation / lake
A shared centre pile, built up by suit from ace to king. Any player may contribute.Used in: Racing Demon
Foundations
The four piles built from the starter cards (A, 2, 3, 4); each builds upward in a fixed arithmetic interval ending in King.Used in: Calculation
Four
a Kalooki run of 4 or more same-suit consecutive cards (minimum 4 cards, unlike standard Rummy).Used in: Kalooki
Four of a kind
The winning combination of 4 cards of the same rank.Used in: Spoons, Donkey
Four-ball penalty
A 4-ball penalty against a team whose player signals or commits certain other infractions.Used in: Thunee
Fourth King
The fourth and last King to be turned face-up; its appearance ends the game whether or not the other piles are complete.Used in: Clock Patience
Fourth-highest lead
The classical opening convention of leading the fourth-highest card of your longest suit; signals length to partner.Used in: Whist
Free cell
one of 8 single-card reserve slots that can each hold exactly one card at a time.Used in: FreeCell, Seahaven Towers, Baker's Game, Eight Off
Freeze
restriction on the discard pile that blocks or limits pick-up.Used in: Canasta, Canastra, Samba
Friend card
The card whose holder becomes the declarer's secret partner.Used in: Mighty
Front
the weakest 3-card hand, placed in front. Uses simplified 3-card ranking (no straights or flushes).Used in: Chinese Poker
Front card
The single playable card of a garden bed, the last one dealt into that bed; playing it exposes the card beneath.Used in: Flower Garden
Front hand / low hand
The two-card hand.Used in: Pai Gow Poker
Fuchs (Fox)
The Ace of Diamonds; 1 bonus point if captured from the opponents.Used in: Doppelkopf
Ful (Full House)
Three of a kind plus a pair. Ranks below Flush in Turkish Poker (unlike standard poker).Used in: Turkish Poker
Full count / Maximum score
the 80-point cap on unmelded cards in a single hand.Used in: Indian Rummy

G

Gahwa
A multiplier rule in tournament Baloot that doubles or quadruples the stakes of a hand.Used in: Baloot
Galleries
Spectators who bet on outcomes in club-level Écarté au Cercle.Used in: Écarté
Game
1-point score for the most pip-value in captured tricks (A=4, K=3, Q=2, J=1, 10=10).Used in: All Fours, Setback, All Fives, Pope Joan
Game / part-score / slam
trick-point thresholds that trigger bonus scoring (100+ game, 12-tricks small slam, 13-tricks grand slam).Used in: Bridge
Game bonus
100 points for winning a game; 200 if the loser scored zero.Used in: Gin Rummy
Game point
A match-scoring unit, earned per successful or failed bid.Used in: Twenty-Eight, Smear
Game points
The session-level scoring unit (1, 2, or 3 per deal); first to 7 wins the match.Used in: Mariage
Gang
A contract to win all 5 tricks with a named trump suit (similar to Bauernschnapser but team-based at lower stake).Used in: Bauernschnapsen
Gap
An empty space in the layout. At game start there are exactly 4 gaps (where the 4 Aces were removed).Used in: Gaps (Montana)
Garden bed
One of the six fanned piles of six cards dealt at the start; only its front (last-dealt) card is available to play.Used in: Flower Garden
Gathered pile
A player's private pile of cards won in Phase 1 tricks; merges into the active hand at the start of Phase 2.Used in: Skitgubbe
Gehts?
Call to raise the stake. Literally 'does it go?'Used in: Watten
Geier
A Solo in which only the four Obers/Queens are trump.Used in: Schafkopf
General
An alternative name for capot in some groups, with a slightly different scoring (bidder gains a bonus instead of zeroing).Used in: Polignac
General Rams / Grand Slam
A declaration to win all 5 tricks in the hand; triples the pot on success, triples the bete on failure.Used in: Ramsli
Gepest worden
'Being pestered'; having a 2, Joker, or 8 played on you.Used in: Pesten
German suits
Acorns (Clubs), Leaves (Spades), Hearts, Bells (Diamonds); used in traditional Hungarian packs.Used in: Lorum
Gespannt (tight)
State of a team within 2 points of victory; cannot raise.Used in: Watten
Get away
Successfully play your last card, exiting the round without penalty.Used in: Getaway
Getaway / Get Away
A Pakistani variant where the trick loser leads next.Used in: Bhabhi
Gezwickt
'Pinched' ; another word for having to pay a bete.Used in: Zwicken
Gift (one for your gift)
The dealer's 1-point concession to elder, keeping the proposed trump.Used in: All Fours
Gin
Knocking with 0 deadwood. Earns the gin bonus and prevents lay-offs.Used in: Gin Rummy, Oklahoma Rummy
Give 2 Take 2
The 4s action in the Kings variant; the drawer assigns 2 drinks and takes 2 drinks themselves.Used in: Kings (Drinking Game)
Gjøken (Cuckoo)
Highest card; reveals to end the round instantly on a swap attempt.Used in: Gnav
Gleek
three cards of the same rank. A meld scoring 4 to 8 pence per opponent depending on rank. Aces best.Used in: Gleek
Gnav
The game name; also the name of the lowest card (the Fool/Narren); also the penalty-letter word GNAV.Used in: Gnav
Go
A declaration that you cannot play without exceeding 31.Used in: Cribbage, Muggins, Noddy
Go again (extra turn)
After a successful match, the capturing player takes another turn in the standard rules.Used in: Concentration
Go Fish
The reply given when a player does not hold the requested rank; prompts the asker to draw from the stock.Used in: Go Fish
Go fish / No, I don't have that
The traditional reply when you do not hold the requested card; ends the asker's turn.Used in: Authors
Go Fish crossover
The draw-pile variant where failed asks force drawing from a centre pool.Used in: Authors
Go out
Play your last card; ends the round.Used in: Rummy, Contract Rummy, Liverpool Rummy, Nines, Loba, May I?, Three-Thirteen, Bhabhi
Go out / shed
To play the last card from your hand, ending the round.Used in: Elfer Raus
Go to war
Choose to double the bet on a tie; dealer burns 3 cards then deals one to each side.Used in: Casino War
Going out
Playing your final card; ends the round.Used in: Canasta, Crazy Eights, President, Kalooki, Cheat, Hand and Foot, Michigan Rummy, Buraco
Going rummy
Completing the meld requirement in a single uninterrupted final turn; a bragging-rights variant scored at double stake in some circles.Used in: Conquian
Goofspiel
An alternative name; the game is also called Game of Pure Strategy in academic writing.Used in: Gops
Gora (dump)
The penalty column. Failed contracts and raspasovka tricks go here.Used in: Preferans
Grab
Picking up a spoon from the centre once you have four of a kind.Used in: Spoons
Grand slam / little slam
Winning all 13 or exactly 12 of the 13 tricks.Used in: Biritch
Grid
The 2 x 2 (or 2-2-1) arrangement of face-down cards in front of you.Used in: Golf, Concentration, Devil's Grip, Cambio
Group
A face-up card plus every card stacked on top of it, moved as a single unit.Used in: Scorpion, Continental Rummy
Group (move)
A block of cards taken together: any face-up card plus everything sitting on top of it.Used in: Yukon Solitaire, Penguin
Gruppo / Terzetto
A set; three or four cards of the same rank in different suits.Used in: Scala Quaranta
Guiñote
The Aragonese cousin with Jack-Knight rank swap.Used in: Tute
Gurka, Agurk, Kurkku
Swedish, Danish, and Finnish names for the same game.Used in: Cucumber

H

H.O.R.S.E.
The mixed-game rotation (Hold'em, Omaha Hi-Lo, Razz, Seven-Card Stud, Stud Hi-Lo Eight-or-Better) in which Stud is central.Used in: Seven-Card Stud
H17 / S17
Dealer Hits / Stands on soft 17. Affects house edge by about 0.3%.Used in: Spanish 21
Hakem
The player who calls trump for the deal; literally 'ruler'.Used in: Hokm
Hakem / Caller
The player designated to receive 5 cards first and choose the trump suit.Used in: Court Piece
Half-suit (or set, or book)
A 6-card subset of a suit; either the low half (2, 3, 4, 5, 6, 7) or the high half (9, 10, J, Q, K, A). There are 8 half-suits total.Used in: Literature
Hanafuda
the 48-card 'flower card' deck used for Koi-Koi, divided into 12 monthly suits of 4 cards each.Used in: Koi-Koi
Hand
the 5 cards each player holds privately.Used in: Speed, Spite and Malice, Hand and Foot, Authors
Hand cards
The three cards held privately; always the first layer to play from.Used in: Shithead
Hand game
Contract played without picking up the skat; earns a +1 multiplier.Used in: Skat
Hand out
Handing a requested card to the asker when you have it; mandatory in the base game.Used in: Kwartet
Hand pile
The remaining 35-card face-down pile held in hand; flipped three at a time to a waste pile.Used in: Racing Demon
Hand suit
Each player's private collection of 13 cards (clubs and spades in the 2-player game); used to place bids.Used in: Gops
Hand total
Sum of the point values of all cards still in your hand.Used in: Dhumbal
Happy Families
The 1851 John Jaques and Son named themed variant; the original marketed form of Quartets.Used in: Quartets
Happy Families / Authors / Go Fish
International cousins of Kwartet with minor rule differences.Used in: Kwartet
Happy Families / Go Fish
Close-relative card games using the same ranked-pair matching, with draw-on-request mechanics instead of blind draw.Used in: Old Maid
Hard hand
a hand with no Ace, or an Ace forced to count as 1 to avoid busting.Used in: Blackjack
Hauptschlag / Right Striker
The Striker card that also matches the trump suit. Fourth-highest card overall.Used in: Watten
Hazari
'One thousand' in Hindi/Urdu/Bengali; also the target score.Used in: Hazari
HCP (High Card Points)
hand strength measure; Ace=4, King=3, Queen=2, Jack=1.Used in: Bridge
Head the trick
Strict rule requiring a player who can win the trick to do so.Used in: Femkort, Loo (Lanterloo), Écarté
Heart breaking
The convention that Hearts cannot be led until one has been discarded. Applies in No Hearts and Barbu.Used in: Barbu
Hearts breaking
The first time a Heart is played on a non-Heart trick; once broken, Hearts may be led.Used in: Gong Zhu
Hearts broken
The rule that a player cannot lead a heart until one has been discarded on a non-heart trick.Used in: Olsen, Hartenjagen, Black Maria, Rickety Kate
Hearts variant
Hearts as trump doubles every component's score.Used in: Ulti
Hearts-broken
Contract 1's rule preventing a heart lead until a heart has been discarded on a non-heart trick.Used in: Trex
Heel bet
A bet that persists from turn to turn until resolved.Used in: Faro
Hesten (Horse) / Huset (House)
Fourth and fifth; redirect a challenger to the next player.Used in: Gnav
Hi-Lo / 8 or Better
The split-pot variant where a low hand of 5 unpaired ranks 8 or below qualifies for half the pot.Used in: Omaha
High
1-point score for holding the highest trump in play.Used in: All Fours, Setback, All Fives
High (point)
1 point for capturing the Ace of trumps.Used in: Smear
High card points (HCP)
the 4-3-2-1 count for [A], [K], [Q], and [J] used to value a hand without bidding.Used in: Minibridge
High, Low, Jack, Game
The four scoring categories, worth one point each.Used in: Pitch, Pedro, Cinch
His Heels (His Nibs)
2 points pegged by the dealer immediately if the starter is a Jack.Used in: Cribbage
His Nob
A 1-point bonus in hand scoring for holding the Jack of the starter's suit.Used in: Noddy
His Nobs
1 point scored during the show if your hand contains the Jack of the same suit as the starter.Used in: Cribbage
Hit
take another card; signal with a table tap.Used in: Blackjack, Tonk, Phase 10
Hit (exact)
Taking exactly the number of tricks bid; earns the full bonus.Used in: Kachuful
Hitting the moon (slam)
Capturing every penalty card in a deal; under the optional slam rule, the capturer scores -43 instead of +43.Used in: Black Maria
Hláška (marriage)
King + Queen of one suit; scores 20 (non-trump) or 40 (trump) when declared at the lead.Used in: Mariáš
Hoc
The final card in the box; dead card, bets on its rank are returned.Used in: Faro
Hochzeit (Wedding)
Holding both Queens of Clubs; the holder takes the first opponent who wins a trick as partner.Used in: Doppelkopf
Hokm
The trump suit; also the name of the game itself.Used in: Hokm
Hokum
Trump-suit contract; declarer names the trump suit (originally the upturned card's suit).Used in: Baloot
Hole
one complete deal and round; a match is usually 9 holes.Used in: Golf
Hole card
the dealer's face-down card, revealed only after players act.Used in: Blackjack, Five-Card Stud
Hole cards
The two initial face-down cards.Used in: Poker, Texas Hold'em, Omaha, Seven-Card Stud, Five-Card Draw, Pineapple, Anaconda, Short Deck Hold'em
Hombre
The declarer; the player who won the auction and plays the contract.Used in: Quadrille, Tresillo
Honors
A, K, Q, J, 10 of trumps (or all four Aces in no-trump); held collectively by a partnership for a bonus.Used in: Vint
Honour
Any of the five scoring ranks: Ace/Daus, King, Queen/Ober, Jack/Unter, 10. Non-honours (7, 8, 9) are worthless.Used in: Bohemian Schneider
Honour cards
Aces, Kings, Queens, and Jacks; the cards that carry a penalty value.Used in: Reversis
Honours
Jacks, 9s, Aces, and 10s; the only cards carrying point value.Used in: Bridge, Whist, Biritch, Twenty-Eight, Skruuvi
Hook / Screw the Dealer
the rule forcing the dealer's bid to make the total mismatch the trick count.Used in: Oh Hell (Bidding Whist)
Hook rule
The dealer's bid cannot make the sum of all bids equal the available tricks; forces at least one miss per round.Used in: Oh Pshaw, Kachuful
Hop-and-jump
The cutting ritual that can trigger a redeal or a mandatory payout before cards are even played.Used in: Zwicken
Horses
The 4 Aces, one per suit, racing along the course.Used in: Horse Race
Hour pile / rank pile
A clock-position pile that accepts cards of a specific rank (for example, the 5-o'clock pile takes 5s).Used in: Clock Patience
House
A pile assembled on the floor by combining hand and floor cards, tagged with a specific capture value (9 to 13). Ordinary houses can be broken; cemented (pakki) houses cannot.Used in: Seep
House edge
The long-run percentage the bank keeps from total stakes; depends on the posted payouts and first-side rule.Used in: Andar Bahar
House way
The printed rule sheet dictating exactly how the banker must split every possible seven-card combination.Used in: Pai Gow Poker
House-maker
The player on the dealer's right in a 4-player deal who receives the first 4-card hand and opens the bid.Used in: Seep
Hra (base game)
The standard contract requiring 51+ of 90 card points.Used in: Mariáš
Hukum
The trump suit; a Hindi and Marathi term meaning "command".Used in: Mendikot
Hukum (rang)
Trump suit; set by the first void play.Used in: Dehla Pakad
Hypp / Kille / Cuccù
Cognate Scandinavian, Swedish, and Italian versions of the game.Used in: Gnav

I

If you please
The polite phrasing expected on every ask in the traditional game.Used in: Happy Families
Il Matto (The Fool)
The unique untrumpable card that excuses following suit and returns to its player at trick's end.Used in: Scarto
IMP (International Match Point)
the unit of comparison in teams scoring, converted from a raw point difference using a published scale.Used in: Duplicate Bridge
Impure Sequence
a sequence that uses one or more Jokers as substitutes.Used in: Indian Rummy
In
Declaring you will play the hand (play-or-fold).Used in: Guts, Ramsli
In the bog
Having a negative running score from one or more set-backs.Used in: Pitch
Indi
Three unmatched, non-consecutive, mixed-suit cards; the weakest category.Used in: Hazari
Initial meld
The first melds a player lays down; some variants require a minimum point value.Used in: Canasta, Buraco, Machiavelli, Samba
Ino-Shika-Cho
the yaku formed by capturing the Boar, Deer, and Butterflies animal cards together.Used in: Koi-Koi
Instant Tonk
A dealt hand totaling exactly 49 or 50 points, wins immediately for double stake.Used in: Tonk
Insurance
side bet on dealer's natural when dealer shows Ace; pays 2:1.Used in: Blackjack
Intentional losing
Deliberately losing a Phase 1 trick to avoid taking a weak face-up card in favour of a hidden one.Used in: German Whist
Interval
The arithmetic step for each foundation: 1, 2, 3, or 4.Used in: Calculation
Intrigue
the combination of Queen and Jack of trumps played consecutively by the same player. Worth 2 chips.Used in: Pope Joan
Invented rule
a new rule added by the round winner that applies to all future rounds of the session.Used in: Bartok

J

Jack
Steals one opponent point card on play.Used in: All Fours, Setback, All Fives, Cuttle, Kseri
Jack (point)
1 point for capturing the Jack of trumps.Used in: Smear
Jack (top card)
Worth 3 points and always the highest-ranking card in its suit. The highest card in the deck when in trump.Used in: Twenty-Nine
Jack (Valet in French)
The face card between 10 and Queen; the sole penalty card in Polignac.Used in: Polignac
Jack of trump
The highest card in the game; worth 30 card points when captured.Used in: Thunee
Jack of trumps (Right Bower)
The second-highest trump, always.Used in: Auction Forty-Fives
Jack power
The Jack's ability to capture all floor cards regardless of rank.Used in: Basra
Jack-capture
Playing a Jack to scoop every non-K/Q card on the table.Used in: Pasur
Jacks or Better
Variant requiring a pair of Jacks or higher to open the first betting round.Used in: Five-Card Draw
Jaques variant
The original John Jaques Jr. 11-family deck with Victorian occupational puns.Used in: Happy Families
Jass
The Jack of trumps; the highest card in the hand, worth 20 points.Used in: Tarabish, Klabberjass
Jiǎn Hóng Diǎn (撿紅點)
Mandarin name; literally 'picking red points'. Refers to collecting the red scoring cards.Used in: Chinese Ten
Jiao Dizhu / Qiang Dizhu
Call-Landlord / Grab-Landlord bidding phases used in many modern apps.Used in: Dou Dizhu
Jick (point)
1 point for capturing the Jack of the same-colour non-trump suit (for example, when spades are trump).Used in: Smear
Jink
Declaring an intent to win all 5 tricks for a bonus.Used in: Auction Forty-Fives, Spoil Five, Forty-Five
Jodhi / Double / Khanuck
Named declaration calls with specific timing and bonus/penalty scoring.Used in: Thunee
Jogo
Portuguese for 'game'; the informal word for any meld on the table.Used in: Pif Paf, Tranca
Joker
the top card of the deck and highest trump.Used in: Kalooki, Five Hundred (500), Pif Paf, Jokeren, Shanghai Rummy, Mighty, Loba, Mexican Rummy
Joker (Big / Little)
The two wild cards added to the deck; they are the two highest trumps in suit rounds and worthless in no-trump.Used in: Bid Whist
Joker (middle card)
The single face-up card drawn at the start of the round whose rank the deal is trying to match. Not a wild joker in the Western sense; it is a regular 52-deck card.Used in: Andar Bahar
Joker (points)
Each joker captured is worth 1 point; jokers act as low trumps.Used in: Smear
Joker swap
Replacing a joker in a table meld with its natural card, reclaiming the joker for your own use.Used in: Contract Rummy, Liverpool Rummy

K

Kachuful / Kachufool / Kachoofool
The South Asian name for the game; from the Hindi/Urdu mnemonic of the trump cycle (Kari-Chukat-Falli-Lal).Used in: Kachuful
Kaiser bid
A 12 no-trump bid; the maximum and most prestigious call.Used in: Kaiser
Kang
A four-of-a-kind held when the fourth is drawn; awarded bonus in some house rules.Used in: Tongits
Kansas City Lowball
A historical name for the aces-high, straights-and-flushes-count ranking system used in Deuce-to-Seven games.Used in: Deuce-to-Seven Triple Draw
Kap
One quarter of 52 cards, equal to 13; by extension, one full round of tricks played.Used in: Troefcall
Kap partij (kap!)
Winning the first 7 tricks in an unbroken sequence; 5 points when announced by the trick winner.Used in: Troefcall
Kap Tai Shap
Cantonese name; means 'picking up tens'. Same game.Used in: Chinese Ten
Karanlık (Dark / Blind)
Betting without looking at one's cards.Used in: Turkish Poker
Kare (Four of a Kind)
Four cards of the same rank.Used in: Turkish Poker
Karlchen
The Jack of Clubs; 1 bonus point for taking the last trick with it.Used in: Doppelkopf
Katten (Cat)
Third-highest; penalises a challenger and reverses all prior swaps.Used in: Gnav
Keeper hand
the no-pass hand, every fourth deal.Used in: Hearts
Keinuak
The legal facial signals partners use to communicate hand strength.Used in: Mus
Kemps
the target combination: 4 cards of the same rank in one player's hand. Also the name of the game and the 5-letter penalty word.Used in: Kemps
Kent (Straight)
Five cards in consecutive rank, mixed suits.Used in: Turkish Poker
Kereltje
A Jack-based partnership contract with specific callable-Jack rules.Used in: Pandoeren
Kicker
A side card used to break ties between equally ranked hands.Used in: Poker, Texas Hold'em, Five-Card Draw, Short Deck Hold'em
King
the player who deals and chooses the contract order for their own Kingdom.Used in: Cuttle, Trix
King (12), Knight (11), Knave (10)
Face cards ranked below the Ace in the Manille system; worth 3, 2, 1 points respectively.Used in: Botifarra
King block
A player holding a King reveals it instead of swapping; the attempted swap fails.Used in: Chase the Ace
King of Hearts (Roi de Coeurs)
Contract 1; -75 penalty for capturing .Used in: Trex
King of trumps
The highest card in the deck when trumps are in play; 1 bonus point for declaring or turning up.Used in: Écarté
King reset
Playing a King instantly sets the running total to 98, threatening the next player.Used in: Ninety-Eight
King-headed group
A group whose bottom face-up card is a King; the only kind of group that can fill an empty column.Used in: Scorpion
King-only empty column rule
Only a King (or King-headed sequence) may move into an empty tableau column.Used in: Seahaven Towers
King's Cup
The central empty cup into which each King-drawer pours some of their drink; the fourth King drawer finishes it.Used in: Ring of Fire, Kings (Drinking Game)
Kingdom
A 5-deal span in which one player (the holder) chooses the contract order; each of the five contracts is played exactly once.Used in: Trex
Kingdom (Mamlakah)
the block of 5 consecutive deals, 1 per contract, owned by a single King.Used in: Trix
Kings-only empty column
the rule restricting any newly emptied tableau column to accept only a King, or a King-led sequence, as its first card.Used in: Eight Off
Kiss
the no-trumps option available to the auction winner when naming the ruff suit.Used in: Gleek
Kitty
The 8-9-10 chip section and the bonus pot for the stops winner.Used in: Newmarket, Michigan Rummy, Bismarck, Sergeant Major, Bid Whist, Mighty, Three Five Eight, Tripoli
Kitty / widow
the 3-card face-down packet dealt to the centre; picked up by the declarer after the auction.Used in: Five Hundred (500)
Klondike
The specific solitaire variant described here; the most common form of 'Solitaire' globally.Used in: Solitaire, Double Solitaire
Knave Noddy / His Heels
The dealer's 1-point bonus if the starter is a Jack.Used in: Noddy
Knock
Ending the round by placing your discard face-down; triggers a showdown.Used in: Golf, Commerce, Gin Rummy, Thirty-One, Oklahoma Rummy, Skruuvi, Knock Rummy
Knock out
Elimination from the game; happens when a player wins zero tricks in a round.Used in: Knock-Out Whist
Knock value (knock ceiling)
The maximum deadwood total that permits a knock on this hand.Used in: Oklahoma Rummy
Koi-Koi
the declaration made after completing a yaku to keep playing for a bigger score instead of stopping immediately.Used in: Koi-Koi
Kontra / Re
Doubling and redoubling calls by defenders and declarers before the second card of trick 2.Used in: Schafkopf
Kontra / Re / Sup
Defender/declarer/defender calls that double the Bummerl stake at each level.Used in: Bauernschnapsen
Kontra / Rekontra
Defender's double / declarer's redouble.Used in: Ulti
Köpet
The purchase, the phase in which the declarer (and sometimes opponents) exchange cards with the talon.Used in: Vira
Kot
Capturing all four tens and all thirteen tricks; the top result.Used in: Hokm, Mendikot
Kot (or court)
A run of 7 consecutive round wins; the standard match goal.Used in: Dehla Pakad
Kot / Kap / Double Sar
A 2-court award, triggered typically by winning the first 7 tricks consecutively.Used in: Court Piece
Kotah (double)
Optional defender's double of the deal's stakes.Used in: Twenty-Eight
Kotka
The 4-card kitty set aside at the deal; the declarer takes it and discards four cards.Used in: Skruuvi
Kozel
Russian for "goat"; the penalty mark or loser's title in this game.Used in: Kozel
Kozyr (козырь)
'trump'. Kozyri = plural trumps.Used in: Durak
Kratzen
To fold or scratch; opt out of the current deal, losing only the ante.Used in: Kratzen
Kritische (Criticals)
The three permanent high cards: Max, Belli, Spitz.Used in: Watten
Krypa
'To creep'; play a card that captures nothing and leave it on the layout.Used in: Krypkasino
Kseri
Greek for 'dry' or 'empty'; both the name of the game and the 10-point bonus for capturing a single-card table by match.Used in: Kseri

L

L'Excuse
the unnumbered special card that may be played to any trick without following suit or trumping.Used in: French Tarot
Laatste kaart!
'Last card!'; the mandatory announcement when your hand drops to one card.Used in: Pesten
Laatste slag
The last trick of the deal; +10 to the winning side.Used in: Klaverjas, Manillen
Ladder auction
Bid progression stepping through card ranks (2, 3, ... Ace) where each bid restricts which rank the caller may later name.Used in: Briscola Chiamata
Laizi
a designated wild card in laizi variants; substitutes for any card in combinations.Used in: Dou Dizhu
Lakdi
Nepali colloquial name for the game.Used in: Call Break
Lake
The shared central area where Ace-to-King foundation piles are built; only lake cards score points.Used in: Nertz
Landsknecht
The German mercenary profession that gave the game its name.Used in: Lansquenet
Lanzichenecco
The Italian name for a Landsknecht (German mercenary) and an older name for this game.Used in: Ziginette
Last
1 point awarded to the player who played the final card of a pile before it closed.Used in: Muggins
Last capture
The final capture of the last deal; the player takes all remaining table cards automatically.Used in: Pasur, Sweep
Last capture rule
The final player to capture in the deal sweeps any remaining face-up table cards.Used in: Rubamazzo
Last card call
The required 'Last card' announcement when you play a card leaving one in hand.Used in: Switch
Last trick
The 4th (and final) trick of each hand; its winner loses the hand.Used in: Pinochle, Toepen
Last trick bonus
The 1 extra point awarded for winning the 10th trick.Used in: Treseta, Twenty-Nine, Pilotta, Guiñote
Last-trick bonus
10 extra points for winning the final trick of the deal.Used in: Sedma
Laufende (runners)
A run of top trumps held by the winning side, starting with Ober of Eichel/♣.Used in: Schafkopf
Lay down
Placing a completed 4-card quartet face up in front of you. The cards are locked out of further play.Used in: Quartets
Lay down / complete
Placing all four cards of a quartet face-up in front of you once you have them; this locks them in as a scored set.Used in: Kwartet
Lay off
Adding a card from your hand to a meld already on the table.Used in: Rummy, Rummy 500, Oklahoma Rummy, Shanghai Rummy, Liverpool Rummy, May I?, Mexican Rummy, Progressive Rummy
Layoff
after a knock (not Gin), the opponent extends the knocker's melds with their own non-melded cards to reduce their deadwood.Used in: Gin Rummy
Layout
The four rows of cards on the table, one per suit.Used in: Kings in the Corner, Trash, Parliament, Faro, Fan Tan, Trente et Quarante
Layout pile
One of the four face-up shared piles in the centre of the table; only its top card matters for matching.Used in: California Speed
Le Petit
trump numbered 1, the lowest trump but one of the three bouts.Used in: French Tarot
Le point
Winning 3 or 4 of the 5 tricks. Scores 1 (or 2 if elder played without proposing).Used in: Écarté
Le vole
Winning all 5 tricks. Scores 2 (or 3 if elder played without proposing).Used in: Écarté
Lead
The first play in a trick; the leader chooses the combination type.Used in: Newmarket, Tien Len, Femkort, Letzter Stich, Linger Longer, Pusoy Dos, Getaway, Trix
Lead / free lead
the opening play of a trick; the leader chooses the combination type.Used in: Big Two
Lead / leader
The player who plays the first card of a new rank; the player of the fourth card (Snorum) becomes the next leader.Used in: Snip Snap Snorum, Earl of Coventry
Lead / leading
Playing the first card of the deal (the opener).Used in: Sevens
Leader
the player who plays the first card of a trick. After a completed trick, the trick winner leads next; after a void and pickup, the voided player leads next.Used in: Rolling Stone
Leaster
No-pick variant where the lowest-point taker wins.Used in: Sheepshead
Led suit
The suit of the first card played to a trick; the weakest suit for that trick only.Used in: Sticheln, Rolling Stone, Black Maria, Rickety Kate
Left Bower
the Jack of the same colour as trump; third-highest.Used in: Euchre, Five Hundred (500), Pepper, Buck Euchre
Left Pedro
The 5 of the same-colour non-trump suit (for example, if spades are trump, the 5 of clubs is the Left Pedro). Worth 5 points. Ranks as part of the trump suit for that hand.Used in: Cinch
Left Pedro (Off Pedro)
The 5 of the same-colour non-trump suit (for example, if hearts are trump, the 5 of diamonds is the Left Pedro); counts as trump for this hand and scores 5 points.Used in: Pedro
Leftmost column
The first position in each row; a gap there may be filled by any 2 to start a suit sequence.Used in: Gaps (Montana)
Let it ride
The action of tapping the table to keep an ante in play; the game is named after this action.Used in: Let It Ride
Letter
A mark earned by the losing player of each round, spelling S-P-O-O-N-S.Used in: Kemps, Spoons, Donkey
Level
the rank, from 2 through Ace, a partnership is currently trying to clear; advancing through all of them wins the match.Used in: Guandan, Tractor
Level card
any of the 4 cards matching the current level rank; they outrank ordinary cards but rank below the Jokers.Used in: Guandan
Lie down
To throw your remaining hand face up into the pool because you cannot capture; drops you out of the round.Used in: Laugh and Lie Down
Life
The single unit of account; lost lives leave the game and are tracked per player.Used in: Chase the Ace, Toepen, Marriage
Lillan
The 2 of spades; 2 penalty points.Used in: Krypkasino
Limpia
Sweeping the table (capturing every card). +2 points.Used in: Cuarenta
Little Pepper
Bid to take all 5 tricks with a named trump suit; scores ±12.Used in: Pepper
Live card
A rank or suit not yet visible in a discard or known opponent hand.Used in: Razz, Badugi
Live out
a card that would improve your hand and has not already appeared among opponents' up-cards or folded hands.Used in: Seven-Card Stud, Five-Card Stud
Loba
The Argentine rummy game. 'Loba' means 'she-wolf' in Spanish; folk etymology says the game is a 'hunt' for melds.Used in: Loba
Loba de Mas
The positive (score-build) form; meld-maximisation.Used in: Loba
Loba de Menos
The negative (knockout) form; penalty-minimisation. The default household Loba.Used in: Loba
Lock / locked pile
a pile turned face-up because it contains four of the same rank; locked piles cannot be touched again.Used in: James Bond
Loco (pl. locos)
A wild eight: it may be played on any card, and the player names a new active suit.Used in: Ochos Locos
Lone / Alone
An optional variant where the maker plays a Pepper bid without the partner's hand, doubling the score.Used in: Pepper
Loner
a maker playing alone (their partner sits out); pays 4 for all 5 tricks.Used in: Euchre
Long suits
Bastoni and Spade, where number cards rank high to low 10 down to Ace.Used in: Scarto
Long Whist
Game to 9 points. The older traditional form.Used in: Whist
Loo / Looed
Losing a deal by playing and winning zero tricks; triggers the loo penalty.Used in: Loo (Lanterloo)
Lorum / Kirako
A layout contract similar to Fan Tan; the game's namesake contract.Used in: Lorum
Low
The point for holding the lowest trump at the start of the hand.Used in: All Fours, Setback, All Fives
Low (point)
1 point for capturing the lowest trump that was actually played during the hand (not merely dealt).Used in: Smear
Ltoosh / Eltoosh
a regional name for the No Tricks contract.Used in: Trix

M

Made bid
the bid was matched exactly; score 10 + tricks.Used in: Oh Hell (Bidding Whist)
Main line
The horizontal row of correctly played cards, read left to right.Used in: Eleusis
Majority
Side with more than half of the 52 cards captured wins a 3-point bonus at round's end.Used in: Pisti, Diloti
Majority bonus
6 points for capturing 20 or more of the 40 cards (even-number rounding beyond 20).Used in: Cuarenta
Make / Set
Make = bidding team meets or exceeds their bid (scores points). Set = bidding team falls short (loses the bid amount from their score).Used in: Kaiser
Maker
The highest bidder; undertakes to capture at least the bid in points.Used in: Pedro, Pepper, Buck Euchre
Maker / bidding team
The highest bidder's side; undertakes to capture at least their bid in points.Used in: Cinch
Makers
the partnership that named (ordered up or called) trump this hand.Used in: Euchre
Mallure
The mandatory declaration that you hold 3 aces; the holder of the 4th ace becomes your automatic partner.Used in: Rikken
Mandatory play
A move required by the priority hierarchy; failing to make it exposes you to a Stop! call.Used in: Russian Bank
Manilha
The Seven of trumps, the second-highest trump and a key card.Used in: Sueca
Manilla
The 9 of any suit; the highest-ranking card in Botifarra and worth 5 card points.Used in: Botifarra
Manille
the 9 of trumps, worth 14 points. Second-highest trump.Used in: Manille, Ombre, Quadrille, Tresillo, Tarabish, Manillen
Manille / Malilla
The 10 of each suit, the highest-ranking and most valuable card (5 pips).Used in: Malilla
Manillon
The Ace, the second-highest card in each suit (4 pips).Used in: Manille, Malilla, Manillen
Manipulation
Breaking apart and recombining existing melds during a single turn.Used in: Machiavelli
Mano
Italian term for 'hand' or 'deal' (one complete distribution and play).Used in: Briscola, Mus, Truco
Mao
a close cousin in which rules are NEVER explained; purely inferred by watching penalties.Used in: Bartok
Mao / Mao Mao
the ritual phrases said on the penultimate and final card, respectively.Used in: Mao
March
winning all 5 tricks in a hand.Used in: Euchre
Marriage
K-Q of the same suit; 40 in trumps, 20 in non-trumps.Used in: Pinochle, Mariage, Tysiacha (1000), Ulti
Marriage (20/40)
A King and Queen of the same suit held by one player; worth 20 points in a non-trump suit or 40 in the trump suit.Used in: Bummerl
Marriage (hlášení / királypár)
King + Queen of one suit declared when leading; 20 plain, 40 trump.Used in: Snapszli
Marriage (Hochzeit / Paar)
The King and Queen of the same suit held by one player; worth 20 points if declared in non-trumps and 40 if declared in trumps.Used in: Sixty-Six
Marriage / Ehepaar
The King + Queen of trumps.Used in: Poch
Marriage / Zwanziger (20) / Vierziger (40)
King-Queen pair of the same suit, scoring 20 or 40 when declared.Used in: Schnapsen
Marsch (or Stich)
Winning all nine tricks; +100 bonus before multiplier.Used in: Jass
Mat
Capturing all 8 tricks in a deal; pays the maximum bonus (typically 8 pinde).Used in: Sjavs
Matador
Any of the five top-ranked special cards (Cuckoo, Dragoon, Cat, Horse, House).Used in: Ombre, Gnav
Matadors
The three permanent top trumps: Spadille, Manille, Basto.Used in: Skat, Quadrille, Tresillo
Match
A card of the same rank as the up-card; suits are ignored.Used in: Andar Bahar, Trash, Ziginette, Animal, Pitty Pat, Lansquenet
Match (Jogo)
A series of hands; first to 4 (or 10) games wins.Used in: Sueca
Match (the pot)
The penalty paid by every in-player who lost the showdown: each pays the size of the pot they just lost into the next round's pot.Used in: Guts
Match capture
Taking a table card of the same rank as your played card.Used in: Basra, Sweep
Match point
A tally point scored for making or breaking a bid; matches are usually played to 6 or 7.Used in: Twenty-Nine
Match points
The scoring units accumulated across hands; (points earned) - 30 per successful hand.Used in: Manillen
Match the Dealer
Optional side bet on whether player cards rank-match the dealer's upcard.Used in: Spanish 21
Match-discard
A simultaneous play of a same-rank card from any player's row onto the discard pile, costing nothing if correct and a penalty draw if wrong.Used in: Cabo
Matching card
A card that either has the same rank as the lead or is a 7.Used in: Sedma
Matching rank
same card value regardless of suit; e.g., 8♠ matches 8♥.Used in: Snap
Matchpoint
the unit of comparison in pairs scoring, earned by beating or tying other pairs' results on the same board.Used in: Duplicate Bridge
Mate
A drink-buddy chosen when an 8 is drawn. Mates drink whenever each other drinks for the rest of the game.Used in: Ring of Fire, Kings (Drinking Game)
Matrimonio común (common marriage)
Rey + Caballo of any non-trump suit. 20 points each.Used in: Guiñote
Matrimonio real (royal marriage)
Rey + Caballo of trumps. 40 points when declared.Used in: Guiñote
Matrimony
the combination of King and Queen of trumps played consecutively by the same player. Worth 2 chips.Used in: Pope Joan
Matta
The wild card (King of Coins or King of Diamonds); counts as any value the holder names.Used in: Sette e Mezzo
Matto / Jolly
The Joker; a wild card that substitutes for any one card in any meld, but only one per meld.Used in: Scala Quaranta
Mau Mau
the German-speaking family of near-identical shedding games.Used in: Crazy Eights
Maw / Cúig Tréan
the older and Irish-language names of the game.Used in: Spoil Five
Max / Maxi
King of Hearts . Highest card in the deck.Used in: Watten
Maximum / family doubles
Special doubles that target every other player at once (maximum) or both flanking players (family).Used in: Barbu
Mazzo
An Italian word meaning both 'deck' and 'pile'; the capture pile is your mazzo.Used in: Rubamazzo
Meegaan (I join)
Accepting a vraag as partner.Used in: Wiezen
Meld
Any valid set or run on the table.Used in: Canasta, Gin Rummy, Rummy, Pinochle, Bezique, Conquian, Pandoeren, Rummy 500
Meld (Bahay, 'house')
A set of 3+ same-rank cards or a run of 3+ consecutive same-suit cards.Used in: Tongits
Meld (combinación)
A set of 3-4 cards of the same rank, or a run of 3+ consecutive cards in the same suit.Used in: Chinchon
Member
One of the 4 individual cards in a family (Mr, Mrs, Master, or Miss).Used in: Happy Families
Menagerie
an alternate name, especially in the UK and in older British parlour-game collections.Used in: Animal
Mendikot
Capturing all four tens in a single deal; the game's namesake.Used in: Mendikot
Menel (also Manille)
The 9 of trumps; the second-highest trump, worth 14 points.Used in: Klabberjass
Merci (mercy) draw
In the Three Shuffles and a Draw variant, lifting one buried card after both redeals are exhausted.Used in: La Belle Lucie
Mesa
A match of 2 or 3 chicas (first to 2).Used in: Ronda, Cuarenta
Middle
the intermediate 5-card hand, placed between front and back.Used in: Chinese Poker
Middle / Second-Upstream
In 4+ player play, the second and third finishers; they do not pay tribute.Used in: Zheng Shangyou
Middle hand
The third player (between eldest and dealer in seating order). Target = 3 tricks.Used in: Sergeant Major
Mighty
The strongest card in the game; usually the Ace of Spades, replaced by the Ace of Diamonds if Spades is trump.Used in: Mighty
Milestone
Reaching exactly 50 or 100 penalty points, which halves your total.Used in: Yaniv
Minör Floş (Minor Straight Flush)
The Ace-low straight flush, using the deck's lowest rank as the bottom of the run.Used in: Turkish Poker
Minör Kent (Minor Straight)
The Ace-low straight.Used in: Turkish Poker
Misääri
The misery contract; declarer must win 0 tricks solo.Used in: Skruuvi
Misär / Köpmisär
Contracts in which the declarer aims to lose every trick, with or without a talon purchase.Used in: Vira
Misdeal
A deal declared invalid because of a dealing error; the cards are gathered and redealt.Used in: Escoba, Ochos Locos
Misère
a 0-trick contract with no trump.Used in: Five Hundred (500), Solo Whist, Napoleon, Preferans, Boston, Rikken, Nap
Miserie
Lose every trick playing solo with no trump.Used in: Wiezen
Misery
A solo contract where the proclaimer must win exactly 0 tricks.Used in: Pandoeren
Mishtara ([10♦])
Worth 3 points to the capturer.Used in: Basra
Miss
Taking more or fewer tricks than bid; scores 0 (or negative in some variants).Used in: Kachuful
Miss (3-card Loo)
An extra face-down 3-card hand dealt for the table; any player may swap their whole hand for it sight-unseen before play.Used in: Loo (Lanterloo)
Missed bid
any number of tricks OTHER than the bid; no score (or penalty).Used in: Oh Hell (Bidding Whist)
Mixed strategy
A randomised play pattern that cannot be exploited by a pattern-reading opponent; the game-theoretic optimum for Gops.Used in: Gops
Miz / Misère
Optional dealer call that reverses the goal (lowest tricks wins).Used in: Three Five Eight
Molodka
A four-card lead of one suit, or three of a suit plus the 6 of spades; outranked by a Moscow.Used in: Kozel
Morto
A face-down reserve of 11 cards awarded to a player who empties their hand; also called the pot.Used in: Buraco, Tranca
Moscow (Moskva)
A four-card special lead containing aces, tens, and optionally the 6 of spades, including at least one ace.Used in: Kozel
Most cards
The 3-point bonus to the player or partnership with the largest capture pile.Used in: Kseri
Most Clubs
The 7-point bonus awarded to the player (or team) holding 7 or more of the 13 Clubs at deal end.Used in: Pasur
Mournival
Four cards of the same rank; the whole set is laid aside at once for an instant capture.Used in: Gleek, Laugh and Lie Down
Movement
the schedule telling pairs which table and boards to play each round; Mitchell and Howell movements are the most common.Used in: Duplicate Bridge
Muflis
Lowball Teen Patti where the worst hand wins.Used in: Teen Patti
Muggins
A call by an opponent taking points the active player forgot to claim.Used in: Cribbage, Muggins
Multi-card 21
Any 21 reached with three or more cards; pays bonuses.Used in: Spanish 21
Multi-card attack
A lead of 2 or 3 cards of the same suit in a single trick. The responder must match cards one-for-one and beat each.Used in: Bura
Multiplier
A constant per contract that multiplies a partnership's total for the deal (1, 2, 3, or 4 in Schieber).Used in: Jass
Mus / Mus ez
The pre-betting question 'discard and redraw?'; answered Mus (yes) or Mus ez (no, go to betting).Used in: Mus
Muss
The mandatory phase in which every player must play; triggered by prior failures or a Seven as the trump card.Used in: Kratzen
Mussolini
A grand slam no-trump played solo; win all 13 tricks alone.Used in: Skruuvi
Must-beat
Phase 2's follow rule: you must play a card higher than the current top in the led suit, or a trump, or pick up.Used in: Skitgubbe
Must-head
Obligation to play a card that beats the current winner when you can, both when trumping and when following suit.Used in: Bourré
Must-overtrump rule
When you cannot follow the led suit and you hold a spade higher than any spade already in the trick, you must play it.Used in: Call Break
Must-play rule
The standard convention that a player who has a legal play must take it; cannot voluntarily pass.Used in: Sevens
Must-win / overtrump
The strict Botifarra obligation to play a trump (or higher trump) when you cannot follow suit and opponents are winning.Used in: Botifarra
My ship sails
The traditional call uttered to claim the round.Used in: My Ship Sails

N

Nabor (набор)
'draw-up'; taking cards from the stock at round's end.Used in: Durak
Naked
Capturing every trick in the deal; scored triple.Used in: Sedma
Nap (Napoleon)
A bid to win all 5 tricks; the game's namesake.Used in: Napoleon, Nap
Napoletana
Ace, 2 and 3 of one suit; 3 declared points.Used in: Tressette
Napoletana (Napoli)
3-2-A of one suit; worth 3 bonus points when declared.Used in: Treseta
Narren (Fool / Gnav)
Lowest card; automatic loser if revealed.Used in: Gnav
Nat (wet)
The bidding side failing to score more than half the points; all 162 plus Roem go to the defenders.Used in: Klaverjas
Natural
A two-card 21 (Ace + 10-value).Used in: Spanish 21, Baccarat, Chemin de Fer, Punto Banco, Lucky 9, Baccarat Banque
Natural / Blackjack
an Ace + 10-value card dealt as the first 2 cards, unsplit; pays 3:2.Used in: Blackjack
Natural card
Any 4 through Ace (not a wild, not a 3); may form melds without restriction.Used in: Tranca
Nell
The 9 of the trump suit. Second-highest at 14 points.Used in: Jass
Nertz pile
The 13-card private pile each player races to empty; the only pile whose remaining cards are penalised at scoring.Used in: Nertz
Nest (widow)
the extra cards dealt face-down at the start of the hand; the winning bidder picks them up and discards back down to a full hand.Used in: Rook
Neutral
a middle-ranked player with no tax or privilege.Used in: President
New lead / 'bagong pasok'
A fresh lead when all other players have passed; the last player to play leads any new combination.Used in: Pusoy Dos
Newmarket / Pope Joan
English ancestor games of the stops family; Michigan is the American adaptation.Used in: Michigan Rummy
Next card needed
The specific rank required to extend each foundation by one.Used in: Calculation
Nil
a bid of 0 for a 100-point bonus if successful, 100-point penalty if failed.Used in: Spades
Nine (second card)
Worth 2 points and the second-highest-ranking card in its suit.Used in: Twenty-Nine
Nineteen
slang for a zero-point hand (since 19 is an impossible score).Used in: Cribbage
No Trumps (NT)
a bid with no trump suit; highest card of the suit led wins every trick.Used in: Five Hundred (500)
No-friend
Declarer plays alone against all four defenders for doubled stakes.Used in: Mighty
No-play declaration
A claim that none of your cards can legally be played; verified by the Dealer.Used in: Eleusis
No-trump
The mode in which no suit outranks others; only the led suit can win a trick.Used in: Smoorverliefd, Bid Whist, Kaiser, Sviten Special
No-trump (Sun)
A round in which no suit is trump; highest card of the led suit wins every trick.Used in: Kachuful
No-Trump / All-Trump
Bid options that change the card ranking to non-trump-only or trump-in-all-suits respectively.Used in: Pilotta
No-trump plain-trick game
Any trick-taking game in which no suit ranks above the others; the highest card of the led suit wins.Used in: Treseta
Non-trump team
The opposing side, formed by whichever players do not hold or .Used in: Spitzer
Nongmin (农民)
'Peasant.' One of the two cooperating defenders.Used in: Dou Dizhu
Nose-touch
The silent signal that you have completed a book; others must copy it as soon as they notice.Used in: Pig (Card Game)
Not at home
The traditional British reply when you do not have the requested card; ends the asker's turn.Used in: Happy Families
Nul
A bid of zero; often safe with weak hands.Used in: Boerenbridge
Null
Contract to lose every trick.Used in: Skat
Nullo / Nil
a bid of 0.Used in: Oh Hell (Bidding Whist)
Number one / a 75
The best possible hand, 7-5-4-3-2 of mixed suits.Used in: Deuce-to-Seven Triple Draw
Numerus
the weakest hand class; 2 or 3 cards of one suit with no Primero or Fluxus.Used in: Primero
Nut low / Wheel
A-2-3-4 rainbow, the best possible badugi.Used in: Badugi

O

Obenabe
A no-trump contract played upward (high cards win), Aces high.Used in: Jass
Ober
The Queen equivalent in German-suited Binokel; ranks between King and Unter.Used in: Binokel
Ober / Unter
German-suited Bohemian court cards equivalent to Queen and Jack in a French deck.Used in: Schafkopf, Bohemian Schneider, Bauernschnapsen, Lorum
Obers (Damenlos)
The No-Obers contract; 2 points per Ober captured.Used in: Lorum
Obrigação
The forced-trump rule in Sueca Italiana.Used in: Sueca
Odd trick
Any trick above the book (tricks 7-13); each scores 1 point.Used in: Whist, Auction Bridge
Odds
The dealer's published payout ratio per suit; based on course composition.Used in: Horse Race
OFC / Open-Face Chinese Poker
the incremental-placement variant, now the dominant tournament form.Used in: Chinese Poker
Off-Jack
In Ten-Point Pitch, the Jack of the same colour as the trump suit; scores an extra point when captured.Used in: Setback
Off-suit play
Playing a card in a suit other than the one led; usually wins the trick.Used in: Sticheln
Oh Hell / Up and Down the River
The international English name for the same game family.Used in: Boerenbridge
Oh Hell! / Judgement / Call Bridge
Alternative names for the same basic game family across different regions.Used in: Kachuful
Old Mor / Old Mother
Nickname for the Queen of Clubs, the highest permanent trump in Sjavs.Used in: Sjavs
Ombre / Hombre
The declarer who won the auction; Spanish for 'man'.Used in: Ombre
Omnibus
The variant that adds as a -10 bonus card.Used in: Hearts, Hartenjagen
On the county / on the bus
A player down to zero tokens who has one more grace round before elimination.Used in: Thirty-One
Onder
'Below'; the down-leg of the ladder (maximum back to 1).Used in: Boerenbridge
One for his heels
1 point awarded to the dealer when the turn-up is a Jack.Used in: All Fours
One-off
Playing a number card for its rank's single-use effect, then sending it to the scrap.Used in: Cuttle
Open
To make the first bet in a betting round.Used in: Five-Card Draw
Open / seen
playing with knowledge of your cards; bets cost the full stake.Used in: Brag
Open bet
A bet placed after looking at your cards; must be at least double any current blind bet.Used in: Bastard Brag
Open contracts
Declarer plays with hand exposed; pays double.Used in: Ulti
Open draw phase
The first phase of play, while the stock contains cards; no follow-suit obligation.Used in: Trappola
Open information
All cards are visible from the start; no hidden cards or stock.Used in: Seahaven Towers
Open Misère
Misère played with the declarer's hand face-up; 500-point bid.Used in: Five Hundred (500)
Open Misère / Misère Open
Solo bid to take zero tricks with all cards face-up after the first trick.Used in: Rikken
Open phase
Phase while the talon is still face up; no obligation to follow suit.Used in: Mariage, Snapszli
Open solitaire
A solitaire with no hidden cards; Beleaguered Castle is one of the canonical examples.Used in: Beleaguered Castle
Open trump
Trump declared before play begins.Used in: Mendikot, Dehla Pakad
Opener
The player who makes the first bet in the pre-draw round; must hold at least a pair of Kings (in the standard opener rule).Used in: Turkish Poker
Opener / starter
A 7; the only card that can start a new row.Used in: Sevens
Opening lead
the first card played, always by the defender seated to declarer's left.Used in: Minibridge
Opening meld
The first melding turn by a player, which must total at least 40 points (house-rule variable).Used in: Hand and Foot, Robbers' Rummy
Ordago
The all-in declaration that, if accepted, settles the entire vaca on a single category showdown.Used in: Mus
Order up
accepting the turn-up card's suit as trump in the first bidding round.Used in: Euchre
Oros
The Coin/Gold suit in Spanish decks; substituted by Diamonds in a French-suited deck.Used in: Escoba
Oros / Copas / Espadas / Bastos
The four Spanish suits (coins, cups, swords, clubs); decorative only in Ronda.Used in: Ronda
Osmosis filter / cascade rule
A card may only enter a foundation if its rank already appears in every foundation above it.Used in: Osmosis
Other base cards
The three other cards of the base rank. They move to the remaining foundations as they surface during play.Used in: Penguin
Out
Folding without penalty (no chip in fist).Used in: Old Maid, Give Away, Guts
Out (or 'Nerts!')
The call that ends the round when the demon pile is empty.Used in: Racing Demon
Out / Fold
Declaring you will not play; your cards are set aside and you pay no penalty, but you win nothing.Used in: Ramsli
Outs
the remaining cards that would improve your hand to a winning one.Used in: Poker
Ouvert
Contract played with the declarer's hand face-up on the table.Used in: Skat
Over / under / even
A scorekeeper announcement summarising whether the total of all bids is greater than, less than, or equal to the tricks to be won this round.Used in: Oh Pshaw
Over-trump
The requirement to play a higher trump than the one already in the trick, if possible.Used in: Manille, Tysiacha (1000), Tarabish, Ramsli
Over-trumping
Playing a higher trump than the one currently winning the trick; required when you have a higher trump and are forced to play trump.Used in: Manillen
Overtake obligation
The rule that requires you to play a higher card of the same suit if you can, when following suit or trumping.Used in: Preferans
Overtrick
A trick won in excess of your call; scores 0.1 each.Used in: Sergeant Major, Call Break
Overtrick / Undertrick
tricks taken above the contract / below the contract.Used in: Honeymoon Bridge, Three Five Eight
Overtrump (surcoupe)
playing a higher trump than one already in the trick when compulsorily trumping.Used in: French Tarot
Overtrump rule
In the Trumps contract, a trump lead obligates the next player to play a higher trump if they hold one.Used in: Barbu
Overtrumping obligation
Strict rule requiring a player, when trumping, to play a higher trump than the current best trump if possible.Used in: Pilotta

P

Pack
Fold; you lose your already-committed chips and exit the hand.Used in: Teen Patti
Packed sequence
A run of cards on a tableau column in alternating colour (Bernauer) or same colour (Sorel).Used in: Agnes
Packet of three
The three cards flipped together from the hand pile. Only the top card is playable.Used in: Racing Demon
Page One (ページワン)
Both the name of the game and the mandatory announcement when you drop to two cards.Used in: Page One
Pai Gow
A seven-card hand with no pair, no straight, and no flush. The term comes from the original Chinese tile game.Used in: Pai Gow Poker
Pain suit (Schmerzfarbe)
The secret suit you pick at the start of each round; winning cards of this suit costs you points equal to their rank.Used in: Sticheln
Pair
Two cards of the same rank plus one unmatched kicker.Used in: Old Maid, Monte Carlo Solitaire, Hazari
Pair / match
Two cards that satisfy the agreed matching rule (typically same rank and same colour).Used in: Concentration
Pair / Pitty Pat
The two-card discard made on a matching turn; one card matches the up-card, the other is any card from hand.Used in: Pitty Pat
Pair of 13
Two cards whose rank values total 13 (A+Q, 2+J, 3+10, 4+9, 5+8, 6+7); Kings count 13 on their own and are removed alone.Used in: Pyramid Solitaire
Pair Plus
The independent side bet on the player's hand quality (pair or better), resolved regardless of the dealer.Used in: Three Card Poker
Pair posts
Two posts of the same rank; the active player bets higher-or-lower instead of between, and a third matching card costs triple.Used in: In Between
Pair royal
Three of a kind in pegging, scoring 6 points.Used in: Cribbage, Noddy
Pakad
Hindi for 'catch'; the action of capturing.Used in: Dehla Pakad
Palace / palace row
the 3 face-up cards stacked on top of each player's 3 face-down cards; playable after hand is empty.Used in: Palace
Pam (5-card Loo)
The Jack of Clubs, the single highest card in the entire deck.Used in: Loo (Lanterloo)
Pam-flush
A flush that includes the Jack of Clubs.Used in: Loo (Lanterloo)
Pam, be civil
Phrase uttered when leading the Ace of trumps in 5-card Loo, protecting the lead from being overtrumped by Pam.Used in: Loo (Lanterloo)
Pandoer (contract)
The highest-value contract, requiring the proclaimer's team to win all 8 tricks.Used in: Pandoeren
Paplu
the Indian (Hindi) name for the game; also the name for an optional bonus card (one rank above the wild Joker) in some house rules.Used in: Indian Rummy
Par
The 8 cards per player dealt in the opening; capturing more than par scores chips, fewer pays chips.Used in: Laugh and Lie Down
Par / stroke
Golf-themed scoring terms; a stroke is any card left uncleared, and par is the agreed target for a round.Used in: Golf Solitaire
Parda
A tied trick (both highest cards of equal rank); broken by the next non-tied trick.Used in: Truco
Pari-mutuel
A variant in which all bets pool and winners share the pool proportionally; no fixed odds.Used in: Horse Race
Parker Brothers deck
The classic 44-card 11-author edition, the dominant commercial version of Authors for over a century.Used in: Authors
Parlée / Muette
Spoken and silent Manille traditions; parlée allows limited partner communication.Used in: Manille, Malilla
Partage
a house rule that returns half of a Noir/Rouge stake immediately when a refait occurs.Used in: Trente et Quarante
Partie
A full 6-deal match.Used in: Piquet
Partition
The private arrangement of your 13 cards into four locked groups before any trick is played.Used in: Hazari
Partner (J♦ partner)
The holder of the Jack of Diamonds in base rules; the picker's hidden ally. In called-Ace variants, the holder of the called Ace.Used in: Sheepshead
Partner seat
the team arrangement where teammates cannot sit side-by-side; must face each other across the table.Used in: Kemps
Partnership
Two fixed partners seated across the table; all captures pool for the side's count.Used in: Pepper, Malilla
Partnership / Parceria
The two-player team; fixed for the match.Used in: Sueca
Partnership capture pile
The face-down accumulated cards held by a side; counted at deal end.Used in: Twenty-Eight
Partscore, game, slam
the 3 broad point-count tiers used to guide the target trick count, borrowed directly from full contract bridge's scoring tiers.Used in: Minibridge
Paskahousu
Finnish for the last player holding cards; the loser of the round.Used in: Paskahousu
Pass
Declaring you cannot play; costs one chip to the pot.Used in: Big Two, Spoons, Sevens, Tien Len, Klondike, Bismarck, My Ship Sails, Pusoy Dos
Pass / Call / Raise / Fold
Standard betting actions during the single betting round.Used in: Bouillotte
Pass / passing phase
the 3-card exchange before play starts; direction rotates.Used in: Hearts
Pass the trash
the informal name for Anaconda's 3-round card-passing phase, since players are effectively discarding cards they judge unnecessary to a neighbor.Used in: Anaconda
Pass through the stock
Cycling all cards in the stock to the waste and back, one full traversal of the 24 cards.Used in: Solitaire
Pass token
A chip representing the right to pass a turn when unable to play; each player has three.Used in: Seven Bridge
Passing phase
The pre-play 3-card exchange between players.Used in: Hartenjagen
Passing rotation
The continuous simultaneous pass of one card to the left (and pickup from the right) that every player performs throughout the round.Used in: Pig (Card Game)
Pasur / Pâsur / Pasoor
Persian name of the game. The word relates to 'sweep' in Persian.Used in: Pasur
Pat
Drawing zero cards on a draw round; usually signals a made badugi.Used in: Badugi
Pat hand
A 4-of-a-kind hand dealt on the opening deal; immediate signal.Used in: Donkey, Deuce-to-Seven Triple Draw
Patience
The general British term for single-player card games; synonymous with 'Solitaire' in North America.Used in: Solitaire
Peak
One of the three four-row triangular formations at the top of the tableau. Each peak has a single top card that scores a clearance bonus when exposed and removed.Used in: TriPeaks
Peak top
The single top card of a peak; clearing it counts toward the peak-clearance bonus.Used in: TriPeaks
Peek, Spy, Swap
The three special-power families; 7-8 peek at your own card, 9-10 spy on an opponent's card, J-Q swap cards blindly.Used in: Cabo
Peg / Pegging
Scoring points during the play phase, typically counted on a Cribbage board.Used in: Noddy, All Fives
Pegging
scoring during the play phase by moving your pegs along the board.Used in: Cribbage
Penalty
one draw-pile card added to the offender's hand for a rule violation.Used in: Mao
Penalty / Face card
Ace, King, Queen, or Jack; these trigger tribute obligations.Used in: Beggar-My-Neighbor
Penalty card
A heart (1 point) or (13 points); captured in tricks, scores against you.Used in: Olsen, Hartenjagen, May I?
Penalty cards
Extra cards drawn from the stock after an incorrect play.Used in: Eleusis
Penalty draw
the default consequence for breaking any rule; usually 1 card from stock.Used in: Bartok
Penalty points
The score accumulated for losing deals; reaching 12 eliminates a player or team.Used in: Crazy Eights, Kozel
Penalty score
the sum of unmelded card values at hand end; you want this LOW.Used in: Kalooki
Per (Pair)
Two cards of the same rank.Used in: Turkish Poker
Perevodnoy (переводной)
'translating / transferable'; Durak variant allowing the defender to pass the attack to the next player.Used in: Durak
Permanent trump
Any Queen or Jack; outranks every other card and is treated as a trump regardless of its printed suit.Used in: Sjavs
Permissive trump
Rule allowing a player to trump in even when able to follow suit.Used in: All Fives
Permissive trumping
The rule allowing a player to trump even when able to follow suit.Used in: All Fours, California Jack
Personal stack
Each player's face-down pile of cards in front of them; only the top card is flipped on a turn.Used in: Slapjack
Pesten
Literally 'to pester'; the verb used for inflicting an action card on an opponent.Used in: Pesten
Phase
one of the ten fixed combinations of sets, runs, and colored groups that must be completed in order across the ten rounds of a full game.Used in: Phase 10
Phase 1
The four-question guessing opener (red/black, higher/lower, inside/outside, suit).Used in: Ride the Bus
Phase 1 (Stock Phase)
The first 13 tricks during which players acquire cards from the stock to reshape their hands.Used in: German Whist
Phase 1 / Phase 2
The two halves of a Schnapsen deal, before and after the stock is empty or closed.Used in: Bummerl
Phase 2 (Play Phase)
The final 13 tricks after the stock is empty; pure trick-taking with the trump set at the start.Used in: German Whist
Piccolo
A solo contract where the proclaimer must win exactly 1 trick.Used in: Pandoeren
Pick up
Taking the whole discard pile into your hand when you cannot play.Used in: Palace, Paskahousu, Getaway
Pick-up (penalty)
In the pick-up version, the penalty for being unable to follow suit: you absorb every card played to the current trick into your hand.Used in: Bhabhi
Picker (declarer)
The player who takes the blind and plays as the leader of the picking side.Used in: Sheepshead
Pickup
Cards taken back from the play pile when refusing; the count depends on whether the top card was non-trump (3), your trump (5) or your trump Ace (entire pile).Used in: Svoi Kozyri
Pickup / scoop
a voided player collects all cards already played in the current trick and takes them back into their hand.Used in: Rolling Stone
Pico
Optional mini-contract to win exactly one trick with no trump.Used in: Wiezen
Pico / Slem
Solo bid to take all 13 tricks; the rarest and highest-scoring contract.Used in: Rikken
Piek
Solo bid to take exactly one trick.Used in: Rikken
Pierna ('leg')
Three cards of the same rank in three different suits. Cannot use Jokers.Used in: Loba
Pif Paf direto
Going out on your very first turn for a doubled score.Used in: Pif Paf
Pig
The player who is last to notice a nose-touch and the round's loser.Used in: Pig (Card Game)
Pig (猪 zhū)
; -100 base, -200 if exposed.Used in: Gong Zhu
Pile
One of the twelve tableau stacks of up to four cards.Used in: Cheat, Accordion Solitaire, Aces Up, Muggins, Cruel, James Bond, Verish' Ne Verish'
Pinde
Chips or sticks used to track score; teams start at 24 and work toward 0.Used in: Sjavs
Pinke / Centre
The shedding-phase pot; biggest single compartment.Used in: Poch
Pinochle (the meld)
Jack of Diamonds + Queen of Spades; 40 points.Used in: Pinochle
Pinochle deck
The 48-card specialised deck with two of each Ace, Ten, King, Queen, Jack, Nine in every suit.Used in: Pinochle
Pinta
The face-up card placed under the stock that shows the trump suit.Used in: Brisca, Tranca
Pip value
the point weight of a captured card used only to decide the Game point (Ten = 10, Ace = 4, King = 3, Queen = 2, Jack = 1).Used in: California Jack
Pips
The scoring value of captured cards; 60 total per deck, neutral share 30.Used in: Malilla
Pique
30-point bonus for elder reaching 30 total before younger scores.Used in: Piquet
Piquet pack
The 32-card deck (7 through Ace in each suit) used in Klabberjass and related games.Used in: Manille, Écarté, Klabberjass, Polignac
Pishti / Pisti
The Turkish name for the same game; the bonus is also called pishti.Used in: Kseri
Pişti (pisti)
The signature 10-point bonus for capturing a lone face-up card by rank match. Turkish for 'caught'.Used in: Pisti
Pit (march)
Winning all 8 tricks; +100 bonus.Used in: Klaverjas
Pitch
The opening lead, which sets trumps.Used in: Pitch, Setback
Pitcher
The highest bidder, who leads the first trick and thereby sets the trump suit.Used in: Pitch
Pitcher (or Maker)
The winning bidder, who leads trick 1.Used in: Setback
Pitcher / maker
The highest bidder; leads the first trick (a trump) and is responsible for making the bid.Used in: Smear
Plate
2 or more consecutive triples played together as a single combination.Used in: Guandan
Play
The second bet placed (equal to the Ante) to commit to the showdown instead of folding.Used in: Three Card Poker
Players' card
The face-up card on the right of the layout; punters win when it is matched by the next draw.Used in: Ziginette
Pochbrett
The physical Poch board with nine labelled compartments.Used in: Poch
Pochen
The bluffing-round name; from the German 'pochen' meaning 'to knock / to boast'.Used in: Poch
Podkidnoy (подкидной)
'throw-in'; the classic Durak form where other players may add matching-rank attack cards during a round.Used in: Durak
Poignée
a bonus for revealing an unusually trump-heavy hand before the first card is played.Used in: French Tarot
Point
Declaration for the longest suit.Used in: Commerce, Piquet, Baccarat Banque
Point card
A number card (A-10) played face up in front of you for its face value.Used in: Cuttle
Point cards
Aces, Kings, Queens, Jacks, and 10s; the 20 cards worth 1 point each.Used in: Mighty
Point hand
A non-brelan hand evaluated by highest single-suit total using own cards plus the retourné when suit-matched.Used in: Bouillotte
Point of order
a formal pause during which cards are placed face-down and players may speak freely.Used in: Mao
Point-card
any 5, 10, or 14, or the Rook card; the only cards worth score at the end of a hand.Used in: Rook
Point-count
The fractional or whole point value of a captured card; 1 for Aces, 1/3 for 2s, 3s, and face cards in the traditional scoring.Used in: Traversone
Points auction
Alternative bid progression where players bid in card points rather than ranks.Used in: Briscola Chiamata
Polignac
The , worth 2 penalty points (double the other Jacks); named after a historically unpopular French prince.Used in: Polignac
Polish Polka / Polish Poker
regional names for 4-Card Golf.Used in: Golf
Pone
archaic term for the non-dealer.Used in: Cribbage, Put
Ponto
Fourth-highest trump; the Ace of the trump suit when trumps are red, the King when trumps are black.Used in: Quadrille
Ponto / Punto
The fourth-highest trump in red-trump suits (the plain Ace of that suit).Used in: Ombre
Pontoon
An Ace plus a 10-value card as the first two cards, the top-ranking hand.Used in: Pontoon, Shoot Pontoon
Pool
The central chip pot, built from antes and loo penalties.Used in: Quadrille, Loo (Lanterloo), Spoil Five
Pool (basket)
The ante collected before each deal; paid out for special events like Reversis or Quinola discards.Used in: Reversis
Pool / Melee
The face-up cards in the middle of the table available for capture.Used in: Laugh and Lie Down
Pope Joan
the 9 of Diamonds, the game's most valuable card. Named after the legendary medieval female pope.Used in: Pope Joan
Pope Joan family
the broader historical category of stops games from which Newmarket descends.Used in: Newmarket
Position
Your seat relative to the button. Late position (button, cutoff) is strongest; early position (UTG, UTG+1) is weakest.Used in: Texas Hold'em
Post
One of the two face-up cards dealt at the start of a turn; also the name for an exact-match third card that pays double.Used in: Acey Deucey
Post-match
An exact match between the third card and one of the two posts; pays double (4x for Ace-Ace).Used in: In Between
Post-matched
An exact match between the third card and either post; pays double (or quadruple for Ace-Ace).Used in: Acey Deucey
Posts
The two face-up cards dealt at the start of a turn; also the name for an exact-match third card that pays double.Used in: In Between
Pot
The poker chip section, won by the best 5-card hand.Used in: Bourré, Acey Deucey, Parliament, In Between, Tripoli, Ramsli
Pot cap
A house rule limiting the pot's maximum size; recommended for friendly play.Used in: Guts
Pot odds
the ratio of a call's cost to the current pot size; the threshold for a profitable call.Used in: Poker
Pot-limit
The maximum raise on any street equals the pot total after the player has called.Used in: Omaha
Pounce
in the Pounce variant, calling dibs on a fourth rank-matching card from the widow to build a 4-card hand.Used in: Commerce
Power card
A card with a special effect beyond simple matching (2, 8, Jack, Ace by default).Used in: Switch, Cambio
Pre-flop, flop, turn, river
The four streets (betting rounds) of a Hold'em hand.Used in: Texas Hold'em
Preference suits
The ranked order of suits (Diamonds, Hearts, Clubs, Spades) used to resolve equal bids.Used in: Boston
Preserved sequence
A left-anchored run of 2-3-4-5-... in a single suit, starting from the leftmost column of a row, that is kept in place during a redeal.Used in: Gaps (Montana)
President / Asshole / Scum / Daihinmin
the game's name in different regions. All describe the same game.Used in: President
Prial
Three cards of the same rank; the highest Brag hand.Used in: Brag, Laugh and Lie Down, Bastard Brag
Prikup (talon)
The two face-down cards set aside after the deal. Taken by the declarer, who then discards two.Used in: Preferans
Primeras
Bonus for winning the first 5 tricks and resigning the rest.Used in: Ombre
Primero
the name of the game AND of a specific hand (one card of each suit).Used in: Primero
Primiera
A rare Italian-style bonus point, not standard in Tunisian Chkobba.Used in: Scopa, Scopone, Chkobba
Privileged trumps
The three trumps above that may be held back (reneged) from lower trump leads.Used in: Auction Forty-Fives
Prize pile
All the cards sitting face-up and face-down in the centre during a war; the war's winner takes the whole pile.Used in: War
Prize suit / prize deck
The face-down pile of cards (traditionally diamonds) whose top card is revealed each round as the contested prize.Used in: Gops
Proclaimer (pandoer)
The player who won the auction and must fulfill the named contract.Used in: Pandoeren
Progressive
A linked jackpot that grows with every $1 side-bet wager until someone hits a qualifying hand.Used in: Caribbean Stud Poker
Prop-and-Cop
a partnership contract; Prop proposes, Cop accepts. Target is 8 tricks.Used in: Solo Whist
Prophet
A player who takes over judging duty once enough evidence is on the table; loses the role if they err.Used in: Eleusis
Propose (Je propose)
Elder's request to exchange cards with the stock.Used in: Écarté
Provisional trump
Suit of the last card dealt, exposed to all and then returned to the dealer's hand.Used in: Wiezen
Proyezdnoy (проездной)
'drive-by'; a perevodnoy sub-variant where a trump is shown (not played) to pass.Used in: Durak
Puesta
The hombre ties with the defenders, paying into an ongoing pool.Used in: Ombre, Tresillo
Pull back
The action of sliding an ante back into the player's chip stack and out of play; the ante is safe regardless of the final hand.Used in: Let It Ride
Pulya (bullet)
The main pool-score column; the target of the game.Used in: Preferans
Punter
Any non-banker player placing bets.Used in: Andar Bahar, Ziginette, Chemin de Fer, Lansquenet, Lucky 9
Punters' card
The second card turned, placed on the Banker's right; used as the matching target for the Punters.Used in: Lansquenet
Punto
the 7, worth 21 points; the single highest card in Primero.Used in: Primero, Punto Banco
Punto / Player
One of the two dealt hands and the corresponding bet.Used in: Baccarat
Pure Sequence
Straight flush. A-2-3 is the highest.Used in: Indian Rummy, Teen Patti
Push
tie with dealer; bet returned.Used in: Blackjack, Casino War, Red Dog, Pai Gow Poker, Punto Banco, Mississippi Stud
Pusoy / Shi San Zhang
the game's Filipino and Cantonese names.Used in: Chinese Poker
Put
The bluff call that offers the opponent doubled stakes or a forced fold.Used in: Put
Puur (or Bauer)
The Under (Jack) of the trump suit. Highest card in the deal at 20 points.Used in: Jass
Pyramid
The 5-row Phase 2 layout of flipped cards used to assign drinks.Used in: Pyramid Solitaire, Ride the Bus, Pyramid (Drinking Game)

Q

Q-6-4
The optimal-play rule for A-K-high hands: raise if your fourth card is Q or higher, OR your fourth card is lower but your fifth card is 6 or higher AND matches the dealer's upcard.Used in: Caribbean Stud Poker
Q-6-4 rule
The optimal play-or-fold threshold: play with Queen-6-4 or better, fold worse.Used in: Three Card Poker
Qualify / Non-qualifying dealer
The dealer's hand must contain at least A-K-high or a pair. If not, the Raise pushes.Used in: Caribbean Stud Poker
Qualifying hand
A 5-card combination of pair of tens or better (the minimum for any remaining ante to be paid).Used in: Let It Ride, Mississippi Stud
Quartet
A group of 4 cards sharing a common theme. The deck is composed of several quartets (8 is the standard).Used in: Quartets, Kwartet
Quattro bello
All four Aces, 2s, or 3s; worth 4 bonus points when declared.Used in: Treseta
Queen
Protects your point cards and royals from targeted effects while in play.Used in: Cuttle
Queens
Contract 2; -25 per queen captured.Used in: Trex
Question Master
Current Queen-drawer; anyone who answers their questions drinks until the next Queen is drawn.Used in: Ring of Fire, Kings (Drinking Game)
Quiero / No quiero
Accept or reject any pending bet.Used in: Mus, Truco
Quinola
The Jack of Hearts; the single most penalising card if captured.Used in: Reversis
Quota
The minimum number of times a non-dealer must double their dealer across the 7 contracts of that dealership; failure to meet the quota forfeits points.Used in: Bismarck, Barbu

R

Race deck
The remaining face-down deck (41 cards) turned one at a time to advance horses.Used in: Horse Race
Rainbow
A set of cards all of different suits.Used in: Badugi
Raise
An optional extra bet, capped at the original wager, placed after the spread is announced.Used in: Red Dog
Raise / Play bet
The additional wager (exactly twice the Ante) placed to stay in the hand for the showdown.Used in: Caribbean Stud Poker
Raise / re-raise (3-bet)
increasing the current bet; a second raise in the same round is a 3-bet.Used in: Poker
Ramsch
The 'rubbish' round played when nobody bids; fewest pips wins.Used in: Skat, Schafkopf
Ramsli / Rams / Ramscheln
Names for this gambling trick-taking game across Alsace, Austria, and Germany.Used in: Ramsli
Rang / Rung / Rung-Bazi
Alternate South Asian names for the game, particularly in Pakistan.Used in: Court Piece
Rank
The number or face identity of a card (Ace, 2, 3, ..., Jack, Queen, King), ignoring suit.Used in: Snip Snap Snorum, Earl of Coventry
Rank sequence
The Ace-2-3-...-K-Ace cycle that determines what claim each player must make.Used in: Cheat
Rank wrap
The standard rule that treats Ace as adjacent to both King and 2, making the rank sequence a closed circle.Used in: TriPeaks
Ranking order in every suit
Ace, 7, King, Jack, Queen, 6, 5, 4, 3, 2 (from high to low).Used in: Sueca
Raspasovka (all-pass)
A deal where nobody bids; played at no-trump with the goal of taking zero tricks.Used in: Preferans
Ratscrew
The slang origin of the name; the 'screw' references the penalty of giving up your stack on a bad play.Used in: Egyptian Ratscrew
Re / Kontra
The two partnerships, based on who holds the Queens of Clubs.Used in: Doppelkopf
Re-deal (stuck)
The action both players take together when no legal play is possible, flipping four fresh cards from their draw piles onto the layout piles to create new tops.Used in: California Speed
Reale
A two-card hand totalling exactly 7.5, paid 2:1 and (by default) transfers the bank to its holder.Used in: Sette e Mezzo
Reclaim
Pick up a joker from a table meld by replacing it with the natural card from your hand.Used in: Jokeren
Recontro
A redoubling call by the declaring team; quadruples the hand score.Used in: Botifarra
Red 3
Bonus card worth 100 each; laid down immediately and replaced from stock.Used in: Canastra, Tranca
Red 3s (♥3, ♦3)
bonus cards; lay down immediately for +100 each (+800 for all 4). -100 each if partnership never melds.Used in: Canasta
Red King
A King of hearts or diamonds; the most valuable card in the game (worth -1).Used in: Cabo
Red points
The hearts and diamonds that carry the scoring values.Used in: Chinese Ten
Redeal
The rare optional reshuffle of the waste back into the stock.Used in: Forty Thieves, La Belle Lucie, Cruel, Sir Tommy, Gaps (Montana), Osmosis, Carpet, Chkobba
Redemption
Swapping a Joker in a table meld for the card it was standing in for; the Joker goes to your hand.Used in: Robbers' Rummy
Redouble
A response to a double by the doubled player that further multiplies scores (usually by 2 again).Used in: Barbu
Reds (Herzlos)
The No-Hearts contract; 1 point per heart captured.Used in: Lorum
Reenganche ('re-hook')
Buying back into the match after elimination; maximum two re-buys per player.Used in: Loba
Refait
a tie that occurs when both rows total exactly 31 in the same coup.Used in: Trente et Quarante
Refuse
Decline (or be unable) to beat; pick up a fixed number of cards from the top of the pile as a penalty.Used in: Svoi Kozyri
Refuse (Je joue)
Dealer's refusal of the proposal; play begins immediately with original hands.Used in: Écarté
Remise
Outcome when the Hombre takes exactly 5 tricks; pool is doubled, no payout.Used in: Quadrille
Renege
failing to follow suit when you held the suit led; a rules violation that usually forfeits the hand.Used in: Spades, Spoil Five
Renege (revoke)
failing to follow suit when you hold the suit led; a rules violation with serious penalties.Used in: Euchre, Bid Whist
Renege / revoke
Failure to follow suit when able; penalised.Used in: Pedro, Napoleon, Oh Pshaw, Hartenjagen, Black Maria, Cinch, Nap, Polignac
Reneging
Legally refusing to follow a trump lead when holding a higher privileged trump.Used in: Auction Forty-Fives, Forty-Five
Repique
60-point bonus for reaching 30 from declarations alone before opponent scores.Used in: Piquet
Replace
swap a drawn card into your grid, sending the existing card to the discard pile.Used in: Golf
Reprieve
The temporary right to rearrange cards outside the normal building rules, granted the moment a column empties and lasting until a King is placed there or the player stops.Used in: Miss Milligan
Reserve
The three face-down cards set aside at deal, released onto the first three columns once no useful move remains.Used in: Canfield Solitaire, Russian Bank, Scorpion
Reserve pile
One of four 4-card face-down stacks with only the top card face-up; source of early cards.Used in: Osmosis
Reserve row (Bernauer only)
A row of 7 face-up cards dealt from stock below the tableau. New reserve rows cover earlier ones.Used in: Agnes
Reset
playing a 2; allows any rank to be played next.Used in: Palace, Ride the Bus, Ninety-Eight
Reset card (2)
Playable on most cards and resets the pile so any card may follow.Used in: Paskahousu
Reshuffle rule
Whether an emptied face-down stock may be rebuilt by shuffling the capture pile; a house-rule choice.Used in: War
Restore penalty
The obligation to put the table back as it was and draw a card if a manipulation cannot be completed legally.Used in: Machiavelli
Retourne
The card turned up after the initial 5-card deal; proposes trump in the first bidding round.Used in: Belote, Bouillotte
Reveal
The simultaneous showing of all cards at round end to determine who holds the lowest rank.Used in: Twenty-Eight, Cuckoo (Ranter-Go-Round)
Reverse
The effect of a 4 that flips play direction (clockwise becomes counter-clockwise and vice versa).Used in: Ninety-Nine (99)
Reversis
Winning every trick of a deal, earning the largest reward.Used in: Reversis
Revoke
Failing to follow suit when able to. Penalty: 3 tricks to the opponents.Used in: Whist, Boston
Revolution
House rule inversion of rank order when a four-of-a-kind is played.Used in: President, Pusoy Dos
Rey
The King of the Spanish deck (worth 4 points).Used in: Brisca
Rey (King, 12)
Third-highest card. 4 points.Used in: Guiñote
Rickety Kate
The nickname for the Queen of Spades (), the chief penalty card worth 13 points.Used in: Rickety Kate
Ride the Bus
a popular post-game penalty mini-game played by the player with the most remaining cards.Used in: Pyramid (Drinking Game)
Rider
The player who finishes Phase 2 with the most cards and must attempt the Phase 3 bus.Used in: Ride the Bus
Right Bower
the Jack of the trump suit; highest card in the deck.Used in: Euchre, Five Hundred (500), Pepper, Buck Euchre
Right Pedro
The 5 of the trump suit; worth 5 points when captured.Used in: Pedro, Cinch
Rik
The base partnership contract; declarer + partner take 8 of 13 tricks.Used in: Rikken
Rikavond
A 'Rikken evening', a regular weekly social-cum-card session in Brabant pubs and homes.Used in: Rikken
Ring
The circle of 52 face-down cards surrounding the King's Cup.Used in: Ring of Fire
Ring break
Accidentally disturbing the ring while drawing; costs the drawer a penalty drink in most house rules.Used in: Ring of Fire
Ring of Fire
Strict ring variant; Kings is the loose-pile cousin.Used in: Kings (Drinking Game)
River
The four-column personal tableau, built down in alternating colours like Klondike.Used in: Nertz
Rob / Robbing the Pack
a holder of the Ace of trumps exchanges any card from hand for the face-up trump indicator.Used in: Spoil Five
Robbing / Manipulating
Rearranging existing table melds to incorporate cards from your hand.Used in: Robbers' Rummy
Robbing the pack
Exchanging a card in hand for the trump Ace when it is the upcard.Used in: Auction Forty-Fives, Forty-Five
Robbing the trump 7
Trading the 7 of trumps in your hand for the trump indicator card; legal once per deal, only on your lead.Used in: Mariage
Rocket (wangzha)
both jokers together; the highest combination in the game. Beats any bomb.Used in: Dou Dizhu
Roem
A meld of consecutive cards or four-of-a-kind, declared during play for bonus points.Used in: Klaverjas
Roll your own
the reveal phase in which each player exposes their chosen best 5 cards 1 at a time in an order they picked themselves, rather than having cards dealt or exposed by the dealer.Used in: Anaconda
Ronda
Holding 3 cards of the same rank in your hand, declared on your turn. +2 points.Used in: Ronda, Cuarenta
Rospisat'
Declaring forfeit before playing; each opponent scores 60 and declarer loses the bid.Used in: Tysiacha (1000)
Rotterdams
Rule variant requiring overtrump always when void.Used in: Klaverjas
Rough
A low hand with high secondary cards, for example a rough 9 like 9-8-7-6-2.Used in: Deuce-to-Seven Triple Draw
Rough low
A low hand with high secondary cards (for example, 8-7-6-5-A).Used in: Razz
Rounce
The American descendant of Ramsli, played in the Midwestern US in the early 20th century.Used in: Ramsli
Round
One complete deal of 13 tricks per player.Used in: Trash, Gops, Dehla Pakad, Verish' Ne Verish'
Round / Hand
One deal of the game; hand sizes change each round per the descend-ascend cycle.Used in: Kachuful
Round suits
Coppe and Denari, where number cards rank high to low Ace at middle, then 2 to 10.Used in: Scarto
Round vs match
A round ends with a Cabo call; a match ends when one player crosses the agreed total.Used in: Cabo
Round-the-corner
A run wrapping from K through A to 2. Not legal in Rummy 500; Aces play either high or low, not both.Used in: Rummy 500
Rovescino / Ciapanò / Ko Manje
Regional names for the same reverse-scoring game.Used in: Traversone
Row
One of the 4 horizontal lines of 13 spaces.Used in: Elfer Raus, Gaps (Montana)
Row / ladder
One suit's build, growing up toward Ace and down toward 2 from the opening 7.Used in: Parliament
Row / sequence
The face-up line of cards for one suit on the table, growing outward from the 7 up to King and down to Ace.Used in: Sevens
Row value
the drink count assigned on a successful match at that row (1 at the base up to 5 at the apex).Used in: Pyramid (Drinking Game)
Royal
A face card (Jack, Queen, or King) played for its persistent effect.Used in: Cuttle
Royal Abundance
a 9-trick contract using the turn-up trump suit (ranks above regular Abundance in the auction).Used in: Solo Whist
Royalty
a fixed bonus payment for premium hands such as straight flush, four of a kind, or full house, paid in addition to normal hand wins.Used in: Chinese Poker
Rubamazzo
Italian for 'to steal the pile'; pile-stealing is the defining rule.Used in: Rubamazzo
Rubber
Best-of-three games; the session unit of Whist.Used in: Whist, Biritch, Honeymoon Bridge, Skruuvi, Vint, Auction Bridge
Rubber / Chicago / Duplicate
the three main scoring formats.Used in: Bridge
Rubicon
The 100-point threshold; failing to reach it magnifies the loss margin in Rubicon Piquet.Used in: Piquet
Ruff
To play a trump when void in the led suit.Used in: Bridge, Hokm, Gleek
Rufspiel / Sauspiel
The standard partnership contract with Hearts trump; the declarer calls a suit Ace to name a hidden partner.Used in: Schafkopf
Rule
The secret predicate the Dealer wrote down that determines legal plays.Used in: Eleusis
Rule card
The written or agreed mapping of ranks to actions. Every group is expected to set their own before play.Used in: Kings (Drinking Game)
Rummikub
The tile game directly descended from Robbers' Rummy, published 1978 by Ephraim Hertzano.Used in: Robbers' Rummy
Rummy
Laying down your entire hand in a single turn without any prior melds (bonus in some variants).Used in: Rummy
Rummy (Going)
Having zero deadwood; entire hand in melds. Earns a 25-point bonus.Used in: Knock Rummy
Run
A-10-K-Q-J of the trump suit; 150 points.Used in: Brag, Pinochle, Yaniv, Jokeren, Shanghai Rummy, Machiavelli, May I?, Mexican Rummy
Run (sảnh)
Three or more consecutive cards in rank, suits mixed.Used in: Tien Len
Run (Sequence)
3 or more consecutive same-suit cards.Used in: Cribbage, Contract Rummy, Knock Rummy
Run / Sequence
Three or more consecutive cards of the same suit.Used in: Conquian, Rummy 500
Run / sequence / straight
3+ consecutive same-suit cards.Used in: Gin Rummy, Rummy
Run the cards
Dealer's refusal of a beg, dealing 3 more cards and turning a fresh trump.Used in: All Fours
Rundfier
Four of a kind, one from each suit.Used in: Binokel
Running flush
Three consecutive same-suit cards.Used in: Brag, Bastard Brag
Running the cards
Dealing 3 extra cards each and turning a new trump after a beg; repeats if the new turn-up matches the old suit.Used in: All Fives
Running total
The cumulative sum of card values played so far in the current round.Used in: Ninety-Nine (99), Muggins, Ninety-Eight
Runout
Going out in a single turn without previously having laid any spread; pays a double-stake bonus in some house rules.Used in: Tonk

S

Sabot
The dealing shoe holding the shuffled decks.Used in: Baccarat Banque
Sacada
The hombre successfully wins 5 or more tricks.Used in: Ombre, Tresillo
Sacred Rule
the only statement veterans may say aloud about the rules.Used in: Mao
Samba
A seven-card suited run, worth 1,500 bonus points.Used in: Samba
Same-suit building
The tableau rule unique to Baker's Game: a card may only be placed on another card of identical suit, one rank higher.Used in: Baker's Game, Eight Off
Same-suit sequence (run)
A contiguous block of descending-rank same-suit cards at the bottom of a column; can be moved as a unit.Used in: Spider Solitaire
Sancho
The 9 of trump in Pedro Sancho variant; worth 9 points.Used in: Pedro
Sandbagging
deliberately under-bidding to stockpile bags; punished by the 10-bag rule.Used in: Spades
Sandwich
Two same-rank cards separated by exactly one other card on the pile; slap-eligible.Used in: Egyptian Ratscrew
Sans Atout
a no-trump contract; no suit is trump and every Ace is worth 19 points.Used in: Belote Coinchée
Sant Vicenç
A further redoubling by the opposing team; 8x the hand score.Used in: Botifarra
Sapaw
Laying off cards onto any existing meld on the table, including opponents' melds.Used in: Tongits
Sau
'Sow', Bavarian nickname for the Ace (used in 'I call the Eichel-Sau', the Acorn Ace).Used in: Schafkopf
Scala
A sequence; three or more consecutive cards of the same suit.Used in: Scala Quaranta
Scala Quaranta / Scala 40
'Forty Staircase', the Italian rummy game with a 40-point opening meld requirement.Used in: Scala Quaranta
Scarto
The act of discarding after picking up the talon; also the name of the game.Used in: Scarto
Schieben
To 'push' the trump-naming choice to the partner; partner must then choose one of the five non-Schieben contracts.Used in: Jass
Schlag / Striker
Any card of the rank chosen by forehand. Four exist (one in each suit).Used in: Watten
Schmeiss
An offer to throw the hand in unless the opponent insists on the proposed trump.Used in: Klabberjass
Schmerzkarte
The single card you flipped face-down at round start to indicate your pain suit.Used in: Sticheln
Schnapser
The base trump contract; score 66+ of 120 points.Used in: Bauernschnapsen
Schneider
91+ points for one side; 2x stakes.Used in: Skat, Sixty-Six, Bohemian Schneider, Snapszli, Trappola, Sjavs, Bummerl, Sheepshead
Schneider / Pelada / Pontos
Taking 91-119 points in one hand; scores 2 games.Used in: Sueca
Schneider / Schwarz
Bonus conditions for winning side (≤ 30 points / zero tricks for losers).Used in: Schafkopf
Schwarz
Winning every trick.Used in: Skat, Bohemian Schneider, Snapszli, Trappola, Bummerl, Schnapsen, Spitzer
Schwarz / No-tricker
All 6 tricks for one side; 3x stakes.Used in: Sheepshead
Scientific Scopone
The variant with no opening table cards; pure strategy with no starting luck.Used in: Scopone
Scoop
winning both the high and low halves of a split pot with a single hand.Used in: Chinese Poker, Anaconda
Scopa
Clearing the table with a single capture; worth 1 point.Used in: Scopa, Scopone
Score pile
The personal pile of heart cards captured from winning tricks.Used in: Smoorverliefd
Scramble
The moment all remaining players realise a spoon has been taken and race for the rest.Used in: Spoons
Scrap pile
The discard pile. Cards here can be resurrected with a 3 one-off.Used in: Cuttle
Scratch
Eliminating a horse from the race (used in the fall-down variant).Used in: Horse Race
Scuttle
Playing a higher number card on an opponent's point card, sending both to the scrap.Used in: Cuttle
Secret
A hidden meld kept in hand; in some variants earns a bonus if revealed last.Used in: Tongits
Sedma (seven)
Win the last trick with the 7 of trumps.Used in: Mariáš
See
Accepting a Put and playing on for doubled stakes.Used in: Brag, Put, Bastard Brag
Seen / Chaal
Playing after looking at your cards; bet at double the blind stake.Used in: Teen Patti
Seep / sweep
Capturing every loose card from the floor in one play; scores a 50-point bonus (25 on the opening play, 0 on the final play).Used in: Seep
Señas
The conventional table signals partners may use to communicate their trump holdings.Used in: Brisca
Sequence
A run of cards in descending rank, alternating colours.Used in: Commerce, Piquet, Michigan Rummy, Klondike, Skitgubbe
Sequence (Tierce, Quarte, Quinte)
Three, four, or five consecutive cards of the same suit, worth 20, 50, or 100 points respectively.Used in: Klabberjass
Sequence / Run
Four or more cards of the same suit in consecutive rank order.Used in: Liverpool Rummy
Sequence / Sequenz
The 7-8-9 of trumps (or other three-card trump run).Used in: Poch
Sequence leap (8-9-10 gap)
Because the deck omits 8s, 9s, and 10s, sequences jump from 7 directly to Jack (then Queen, King).Used in: Cuarenta
Sequence move
Moving a group of consecutive same-suit cards in one action; capacity equals 1 + number of empty free cells.Used in: Seahaven Towers
Sequência
A run of three consecutive same-suit cards.Used in: Pif Paf
Sergeant Major
British armed forces nickname, after the non-commissioned officer rank. The name is traditional; the 3-5-8 scheme has no regimental meaning.Used in: Sergeant Major
Series
the full match, made up of one deal per player so that everyone deals once.Used in: Continental Rummy
Session
the multi-round sitting in which invented rules accumulate; separate sessions start with a clean slate.Used in: Bartok, Duplicate Bridge
Set
Two or more cards of the same rank.Used in: Five Hundred (500), Piquet, Pedro, Pepper, Conquian, Yaniv, Tarneeb, Auction Forty-Fives
Set (euchred)
when the maker fails to win at least 3 of the 5 tricks, triggering the 5-point penalty.Used in: Buck Euchre
Set (Going Set)
Failing to make the bid; the bid amount is deducted from the partnership score.Used in: Pinochle
Set (Group)
3 or more cards of the same rank.Used in: Contract Rummy
Set (Trio/Quad)
3 or 4 same-rank cards in different suits.Used in: Indian Rummy
Set / Book
Three or four cards of the same rank, any suits.Used in: Rummy
Set / Group
Three or four cards of the same rank; a valid meld.Used in: Rummy 500
Set / group / book
3 or 4 cards of the same rank in different suits.Used in: Gin Rummy
Set back
When the pitcher fails to make the bid; the bid amount is subtracted from their score.Used in: Smear
Set, or set-back
Failing a bid; the bid amount is subtracted from your score.Used in: Pitch
Setback
Optional rule flipping course cards to move a reaching horse one space back.Used in: Setback, Horse Race
Setenta / Primera
The best one-card-per-suit combination, scored at the end of each hand.Used in: Escoba
Settebello
The 7 of Coins; 1 point to whoever captures it.Used in: Scopa, Scopone, Rubamazzo
Seven
Anchor card for each suit; the first card placed for that suit.Used in: Seven Bridge
Seven of Diamonds ([7♦])
The second and last trump card; together with these are the only two trumps.Used in: Spitzer
Sevens / Dominoes / Parliament
Alternate names for Fan Tan.Used in: Fan Tan
Shed
To play a card from your hand onto the layout.Used in: Fan Tan
Shed / shedding game
A family of card games whose goal is to be the first to have no cards left in hand.Used in: Ochos Locos
Shedding game
A family of card games whose goal is to empty one's hand before opponents.Used in: California Speed, Bartok, Snip Snap Snorum, Earl of Coventry
Sheep (羊 yáng)
; +100 base, +200 if exposed.Used in: Gong Zhu
Shestyorka (шестёрка)
'the six'; the lowest card in the 36-card pack, often a liability to hold.Used in: Durak
Shichi Narabe
Japanese name, literally 'sevens in a row'.Used in: Seven Bridge
Shithead
The last player still holding cards at the end of the round.Used in: Palace, Shithead
Shoe
the two 54-card packs combined into 108 cards.Used in: Blackjack, Kalooki, Chemin de Fer, Punto Banco, Trente et Quarante
Shoe / Sabot
The dealing box holding the shuffled decks.Used in: Baccarat
Shokha
The 6 of spades, super-trump that outranks every other card in the pack.Used in: Kozel
Shoot
The side-bet kitty posted by the banker; winning Shoot bets are paid from it, losing ones are added to it.Used in: Shoot Pontoon
Shoot bet
A Punter's side stake against the kitty, over and above the main stake.Used in: Shoot Pontoon
Shoot the moon
Capturing every penalty card in a hand; scores 0 for the shooter and 26 for each opponent.Used in: Olsen, Hartenjagen, Rickety Kate
Shooting the Moon
Capturing all the Heart penalties and the Pig in a single hand, converting penalties into bonuses.Used in: Gong Zhu
Shooting the moon (hitting the moon)
collecting all 13 hearts + Q♠ in one hand; invert scoring.Used in: Hearts
Short Whist
Game to 5 points. The standard form since the mid-19th century.Used in: Whist
Shortfall
Tricks short of your call; no matter the size, the full call is deducted.Used in: Call Break
Shout race
the moment of matching ranks, both involved players attempt to shout the other's animal name first.Used in: Animal
Show
Compare hands at the end of a head-up contest; pays the show cost first.Used in: Teen Patti, Marriage
Showdown
the reveal-cards phase after the final betting round.Used in: Poker, Thirty-One, Texas Hold'em, Seven-Card Stud, Guts, Indian Poker, Bastard Brag, Five-Card Stud
Shutout
A loss where the player never played a card (13 cards remaining), triggering the triple-penalty multiplier.Used in: Pusoy Dos
Side pile
Each player's face-down flanking pile of 5 cards used to break a stuck position.Used in: Speed
Side pot
The pot created when some players have more chips than an all-in player; only covering players can win it.Used in: Texas Hold'em
Side-fee
The one-chip premium paid by each non-announcing player to the announcer of a brelan, collected regardless of the hand result.Used in: Bouillotte
Sideline
Cards placed below a main-line card to indicate they were rejected after that state.Used in: Eleusis
Sideshow / Compromise
Private hand comparison between a seen player and the previous seen player; weaker hand folds.Used in: Teen Patti
Siete de Velo
The 7 of Oros, awarded 1 bonus point for whoever captures it.Used in: Escoba
Sift Smoke
an older name for the same game.Used in: Linger Longer
Signal
the pair's agreed-upon secret gesture or behaviour that means 'I have four of a kind'. Pairs must agree before each match.Used in: Kemps
Silent partner (compagno)
Holder of the called card; hidden ally of the caller.Used in: Briscola Chiamata
Simple Game (Parti)
The lowest contract; reach 41+ of 90 points.Used in: Ulti
Simultaneous / alternating play
The two pacing styles; simultaneous is a race, alternating is a turn-based contest.Used in: Double Solitaire
Simultaneous play
The absence of turns; both players act whenever they see a legal move, so speed and perception win games.Used in: California Speed
Single / Pair / Triple
One, two, or three cards of the same rank.Used in: Tien Len
Single pass
A convention that the stock is turned face-up only once during a deal (the strict rule); relaxed play allows redeals.Used in: Pyramid Solitaire
Siri / Fifty / Hundred
The three project (declaration) tiers, scoring 2/5/10 in Hokum or 4/10/20 in Sun.Used in: Baloot
Sirr
Capturing all four 10s in a single round; instant match win.Used in: Dehla Pakad
Six Card Bonus
An optional side bet scoring the best 5-card poker hand from the combined 6 cards.Used in: Three Card Poker
Sjavs
Danish corruption of German 'Schafkopf' (sheep's head); the name of the game.Used in: Sjavs
Skat
The two face-down cards placed in the middle during the deal; also the name of the whole game.Used in: Skat
Skat pack
The 32-card German deck of Sevens through Aces used in this and many other German games.Used in: Letzter Stich
Skip
The effect of a 3 that forces the next player to miss their turn.Used in: Ninety-Nine (99)
Skip card
an action card that forces a chosen opponent to lose their next turn; worth 15 points if left in hand when a round ends.Used in: Phase 10
Skitgubbe
The loser; the final player still holding cards when everyone else has gone out.Used in: Skitgubbe
Skruuvi
The game itself; also the metaphorical 'screw' the defenders put on the declarer.Used in: Skruuvi
Skunk
Winning the match 52-0; a bragging-rights victory.Used in: Kaiser
Skunk (lurch)
loser fails to reach 91; double game. Double skunk: loser fails to reach 61; quadruple game.Used in: Cribbage
Slag
Dutch for 'trick'; one round of four cards played.Used in: Boerenbridge
Slam
Capturing all 13 tricks in a single hand; awards a +25 bonus.Used in: Vint, Sviten Special
Slap
The hand-slap action that claims a central pile at the end of a round.Used in: Slapjack, Spit
Slap-back-in
A player with no cards reclaiming the pile via a valid slap, re-entering the game.Used in: Egyptian Ratscrew
Slapdown (variant)
Ending the round by slapping the table when your hand drops to 0 after a draw.Used in: Yaniv
Slot
one of the numbered positions in your layout, corresponding to a card rank from Ace (1) through 10.Used in: Trash
Slough
To intentionally play a low, worthless card when you cannot or do not want to win a trick.Used in: Letzter Stich
Sloughing
Discarding a card of an already-led rank in Phase 1 without contesting the trick; legal in 3- and 4-player games.Used in: Skitgubbe
Sluff / discard
to play a card from a different suit than the led suit, because you are void.Used in: Hearts
Small bet / big bet
The two fixed wager sizes in a limit game; the big bet, usually double the small bet, applies from the third betting round onward.Used in: Seven-Card Stud, Deuce-to-Seven Triple Draw
Small blind, big blind
Forced pre-flop bets by the two players clockwise of the button.Used in: Texas Hold'em
Small tricks
The three comparison tricks played using everyone's 3-card groups.Used in: Hazari
Smooth
A low hand whose secondary cards are also small, for example a smooth 8 like 8-4-3-2-A-equivalent low structure (8-5-4-3-2).Used in: Deuce-to-Seven Triple Draw
Smooth low
A low hand whose secondary cards are also small (for example, 8-4-3-2-A is a smooth 8).Used in: Razz
Smother
dropping the Q♠ on a spade trick won by an opponent.Used in: Hearts
Smudge
A bid of 4 (all four points). Typically wins the match if successful.Used in: Pitch
Smudge (or Shoot the Moon)
A 4-point bid that, if made, may win the match outright.Used in: Setback
Snap pool
a central pile formed by a tie-snap or a wrong call; claimable by 'Snap pool!' when a new flip matches its top card.Used in: Snap
Snap!
the called word (or slap) that claims a match between two showing cards.Used in: Snap
Snorum
The fourth and final card of a rank; the player who plays it claims the next lead.Used in: Snip Snap Snorum
Snow
Betting a weak hand as if it were strong, often by standing pat on bluff.Used in: Badugi
Snow / Bluff
Aggressive betting representing a hand you do not hold; Pineapple discourages pure bluffing because more hands connect with the flop.Used in: Pineapple
Snow / snowing
Standing pat with a bad hand to represent a strong one and bluff opponents into folding.Used in: Deuce-to-Seven Triple Draw
Snowball pot
The phenomenon where matched losses cause the pot to grow exponentially round over round.Used in: Guts
Soda
The first card exposed at the start of the deal; dead card.Used in: Faro
Soft hand
a hand containing an Ace counted as 11.Used in: Blackjack
Solissimo
The 4-point contract; soloist plays without the stock.Used in: Calabresella
Solissimo dividete
The 8-point contract; defenders each exchange 2 cards with the stock.Used in: Calabresella
Solissimo scegliete
The 16-point contract; defenders see the stock face-up and divide it between them.Used in: Calabresella
Solo
Solo bid to take 8+ tricks with named trumps.Used in: Solo Whist, Schafkopf, Doppelkopf, Quadrille, Rikken, Sheepshead, Tresillo, Calabresella
Solo / Nolo
Optional bid types: Solo plays alone for double; Nolo bids to take zero tricks.Used in: Sjavs
Solo Slim
Play alone for every trick, choosing trump; highest bid in the ladder.Used in: Wiezen
Soloist (chiamante)
The player who wins the auction and plays alone against the other two.Used in: Calabresella
Sorting
The end-of-round step in which lake cards are distributed back to each player's deck by back design.Used in: Nertz
Sota
The Jack of the Spanish deck (worth 2 points).Used in: Brisca
Sota (Jack, 10)
Fifth-highest card. 2 points.Used in: Guiñote
Sota (Jack)
The lowest court card.Used in: Tute
Sota / Caballo / Rey
The Spanish-deck face cards (Jack/10, Knight/11, King/12 in rank; 8/9/10 in deadwood value).Used in: Chinchon
Spade double
The rule that all points from a hand with a spade upcard are multiplied by 2.Used in: Oklahoma Rummy
Spader
The positive contract with Spades as trumps.Used in: Bismarck
Spades (permanent trump)
The trump suit on every deal; any spade beats any non-spade.Used in: Call Break
Spadille
Ace of Spades, always the highest trump.Used in: Ombre, Quadrille, Tresillo
Spanish Deck
A 48-card deck with all 10-spot cards removed (Jacks, Queens, and Kings remain).Used in: Spanish 21
Spanish suits
Copas (cups), Oros (coins), Espadas (swords), Bastos (clubs); the classical Conquian pack uses these.Used in: Conquian
Spanish-suited deck
A 40- or 48-card pack with suits Coins, Cups, Swords, Batons; used across Iberia and parts of Latin America.Used in: Botifarra
Special cards
(+5) and (-3); replace the 7 of Hearts and 7 of Spades respectively in the 32-card deck.Used in: Kaiser
Spel
The plain no-trump positive contract.Used in: Bismarck
Spine
The row of consecutive cards of one suit that extends out from its Seven.Used in: Seven Bridge
Spine edge
The lowest or highest card currently placed in a suit; the only positions where a new card can extend.Used in: Seven Bridge
Spit pile
The personal face-down stack of unused cards each player holds beside their tableau.Used in: Spit
Spit!
The verbal start signal, also the action of flipping a new central-pile card when both players are stuck.Used in: Spit
Spite / blocking
making a play or discard that hurts the opponent more than it helps you.Used in: Spite and Malice
Spitz / Spitzer
7 of Acorns . Third-highest card.Used in: Watten
Spitzer
Both the name of the game and the nickname for the , the highest trump.Used in: Spitzer
Split
Both cards of a turn of the same rank; banker takes half.Used in: Blackjack, Faro, Pontoon, Shoot Pontoon
Split half-suit
A half-suit with cards held by both teams; still claimable under most rule sets if all 6 locations are correctly named.Used in: Literature
Spoil
a hand in which no player wins 3 tricks. The pool carries over to the next deal.Used in: Spoil Five
Spoons (variant)
The physical-grab version where tokens replace the copy-the-signal rule.Used in: Donkey
Spoons / Donkey
Object-grabbing variants in which the physical scramble for a central object replaces the silent nose-touch.Used in: Pig (Card Game)
Spread
The number of ranks strictly between the two posts.Used in: Tonk, Acey Deucey, Red Dog, In Between
Spread Misère / Misère Ouverte
a 0-trick contract with the declarer's hand placed face-up after the first trick.Used in: Solo Whist
Spring (chun)
shutout bonus; Landlord wins while Peasants played zero cards, doubling the stake.Used in: Dou Dizhu
Stacking
playing another card of the same 'special' rank to pass along or compound its effect.Used in: Mao, Switch, Uno, Mau Mau
Stacking / Opleggen
Playing an action card of the same rank onto a previous action card to pass the penalty forward and compound it.Used in: Pesten
Stake
the current bet amount required to stay in the hand.Used in: Brag, Tonk, Toepen
Stake / ante
A chip (cash or token) used for settlement; pre-paid equally into a pool.Used in: Napoleon, Nap
Stale centre
a market state where no player wants any of the 4 face-up cards. Dealer discards and flips 4 new cards.Used in: Kemps
Stalemate
the situation where no player can play and the round ends by count of remaining cards.Used in: Give Away
Stand
Keeping your card on your turn.Used in: Blackjack, Chase the Ace, Gnav, Cuckoo (Ranter-Go-Round)
Stand pat
Discarding zero cards in the draw round.Used in: Five-Card Draw
Starter
the first card flipped face-up at the start of play to seed the discard.Used in: Crazy Eights
Starter (cut card)
the face-up card turned up after discards; acts as a shared 5th card for every hand and the crib.Used in: Cribbage
Starter (Noddy card)
The single face-up card turned from the stock after the deal; it joins each hand for scoring.Used in: Noddy
Starter cards
The two face-down cards flipped at the start of the round to seed the two centre piles.Used in: Speed
Starter rank
The rank of the first card dealt to the top foundation; every foundation below the first must start with this rank.Used in: Osmosis
Stay / In
Declare that you will play the hand and risk being bourréd.Used in: Bourré
Stay in
Accept a toep and keep playing at the new, higher stake.Used in: Toepen
Steal
Taking an opponent's entire bundle by matching the rank of its top card.Used in: Stealing Bundles
Stechen
The rule that when you cannot follow suit you must trump if you can.Used in: Kratzen
Stich-Zwang
The must-win-if-able rule; when you can win the trick you must do so.Used in: Mariáš, Bauernschnapsen
Stichlos
No Tricks; 1 point per trick captured.Used in: Lorum
Stick
Stand; requires a total of 15 or higher.Used in: Pontoon, Shoot Pontoon, Cambio
Stick 'Em
The English-language title of Sticheln.Used in: Sticheln
Stick the dealer
house rule forcing the dealer to name trump in round 2 rather than throw in.Used in: Euchre
Sto
'I stand' - the call to stop drawing.Used in: Sette e Mezzo
Sto/kilo (hundred)
100+ card points with the trump marriage included.Used in: Mariáš
Stock
The face-down draw pile.Used in: Solitaire, Golf, Rummy, Briscola, Kings in the Corner, Jass, Chase the Ace, Conquian
Stock (draw pile)
the face-down reserve from which players draw when unable to play.Used in: Crazy Eights
Stock (mazzo)
The face-down pile from which players draw new cards.Used in: Scala Quaranta
Stock (monte)
The 4 cards set aside after the initial deal; handled differently by each contract.Used in: Calabresella
Stock (Ocean, Pool)
The face-down draw pile in the centre of the table.Used in: Go Fish
Stock (or Talon)
The face-down pile from which both players draw after each trick; the bottom card is the face-up trump.Used in: Sixty-Six
Stock / Discard pile
The face-down draw pile and the face-up discard pile, standard rummy terminology.Used in: Tonk, Chinchon
Stock / draw pile
The face-down reserve of undealt cards.Used in: Aces Up, Ochos Locos
Stock / Mazo
The face-down pile from which cards are drawn in turn.Used in: Carioca
Stock / Pile
Each player's personal face-down pile of cards; the top card is the only one consulted per round.Used in: War
Stock / Talon
The face-down undealt pack, topped by the face-up trump card.Used in: German Whist, Schnapsen
Stock / Tiddy pile
the 8-card face-down pile; auction winner takes it and discards 7.Used in: Gleek
Stock / waste
Reserve piles used in Klondike; Yukon has neither.Used in: Yukon Solitaire, Baker's Dozen Solitaire
Stock and waste
The face-down draw pile and the face-up running pile of dealt cards in front of each player; only the top of the waste is playable.Used in: Nertz
Stock phase
The first part of the deal during which players draw replacement cards from the stock and may meld.Used in: Bezique
Stockpile (goal pile, payoff pile)
the 26-card face-down stack each player races to empty; only the top card is face-up.Used in: Spite and Malice
Stop
the end of a sequence when no player can play the next ascending card in the suit.Used in: Newmarket, Michigan Rummy, Pope Joan
Stop! / Tunj! / Crapette!
The opponent's call when you skip a mandatory play or make an illegal move; ends your turn immediately if correct.Used in: Russian Bank
Stops
A stopped sequence in the third phase (when no player holds the next-higher card of the suit).Used in: Tripoli
Storan
The 10 of diamonds; the single most expensive card (3 penalty points).Used in: Krypkasino
Stormvira
All 13 tricks without taking any talon card, the highest contract in the ladder.Used in: Vira
Straddle
a voluntary extra forced bet posted before the deal to build a bigger pot.Used in: Short Deck Hold'em
Straight flush
five consecutive same-suit cards; the top five-card hand.Used in: Big Two
Straight Flush, Three of a Kind, Straight, Flush, Pair, High Card
The six ranked hand categories in 3-card poker.Used in: Three Card Poker
Stramazzo
Winning all card points without all tricks (or vice versa); triples the game-point payout.Used in: Calabresella
Streak reset
A round with 0-2 tens captured, which resets the partnership's kot count to zero.Used in: Dehla Pakad
Street
one betting round, named for the total number of cards dealt so far (3rd street through 7th street).Used in: Seven-Card Stud, Baseball, Mississippi Stud
Strict ask rule
A house rule that penalises asking for a card you do not already hold a member of.Used in: Quartets
Strict-follow / strict-overtrump
Rules requiring players to follow suit if able and to overtrump if unable to follow suit.Used in: Malilla
Strike
A record of elimination in multi-round play; three strikes removes a player from the match.Used in: Ninety-Eight
Striker (Schlager)
The dealer of the deal; obliged to win two tricks.Used in: Kratzen
Strip Jack Naked
Alternate British name for the same game, especially common in northern England.Used in: Beggar-My-Neighbor
Stripped deck
a standard pack with low cards removed so the hand size divides evenly.Used in: Rolling Stone, Bouillotte
Striscio
Signal meaning 'I hold many more cards of this suit'.Used in: Treseta
Stub
The remaining undealt portion of the deck used to supply replacement cards during the draws.Used in: Deuce-to-Seven Triple Draw
Stuck
The state where neither player can play any card from their tableau onto either central pile.Used in: Speed, Spit, Flower Garden
Stuk
The King + Queen of the trump suit; +20 to the side that wins the trick where the second of the pair is played.Used in: Klaverjas
Subtract-10 (10)
The option to play a 10 as a subtraction of 10 from the running total.Used in: Ninety-Eight
Sudden death
A single-card tiebreaker deal between the last two players when both lose their final life simultaneously.Used in: Chase the Ace
Sueca
The game name; from Portuguese 'Sueca' meaning 'Swedish', though the game is not Swedish in origin. The etymology is disputed; some theorists link it to 'sueca' meaning 'partner's shuffle' in regional dialect.Used in: Sueca
Suit / rank build
Moving a card (or same-suit run) onto a higher card of the same or different suit, in strictly descending rank.Used in: Spider Solitaire
Suit change
Using a wild Jack (in the Wild Jack variant) to declare a new suit that the next player must match.Used in: Switch
Suit led (札の色)
The suit of the first card played in each trick; others must follow it.Used in: Page One
Suit sequence
A complete King-to-Ace run of a single suit; the winning goal four times over.Used in: Scorpion
Suit tie-break
An optional convention (often Spades > Hearts > Diamonds > Clubs) used to break ties between equal ranks; by default the pot is split.Used in: Indian Poker
Sum capture
Taking a set of table cards whose values add to your played card's value.Used in: Basra, Sweep
Sun (Shams)
No-trump declaration; an optional bid type used in some variants.Used in: Tarneeb
Sun (Shams) / Ashkal
No-trump contract; Aces are highest, declarations score double.Used in: Baloot
Super Bonus
$1,000 or $5,000 fixed bonus for three suited 7s against a dealer 7.Used in: Spanish 21
Supermove
A multi-card move allowed by the current free cells and empty columns, limited to cards that already form a legal same-suit descending run.Used in: FreeCell, Baker's Game
Supremus
in Italian variants, the specific three-card combination A, 6, 7.Used in: Primero
Sur
A sweep; clearing the entire table with one capture. Scores 5 points.Used in: Pasur
Surcoinche
Redoubling after a coinche.Used in: Belote, Belote Coinchée
Surrender
forfeit half the bet on your first action; ends the hand.Used in: Blackjack, Casino War
Svoi Kozyri
Russian for 'one's own trumps'; both the name of the game and the rule that each player owns a personal trump suit.Used in: Svoi Kozyri
Swap
Exchanging your card with the next player's (your left) on your turn.Used in: Gnav, James Bond, Cambio
Swap / Change
Force the player on your left to exchange their card with yours.Used in: Chase the Ace
Sweep
Capturing every face-up table card in one turn; a bonus in some variants.Used in: Knock-Out Whist, Cassino, Michigan Rummy, Chinese Ten
Sweep (alle harten)
Capturing every Heart in a round for a doubled score.Used in: Smoorverliefd
Sweep (Jhadu)
Capturing every card currently on the table in a single play; worth 1 bonus point.Used in: Sweep
Sweep the pot
Take the entire accumulated pot of chips by winning the fifth and final trick.Used in: Femkort
Sweeper
A rank cluster (three or four cards of the same rank) that, when reached, can stack through several matches in quick succession.Used in: Accordion Solitaire
Switch / UNO
close cousins; Switch shares the British heritage, UNO is a proprietary commercial adaptation.Used in: Crazy Eights

T

Tabbe
A sweep; capturing every card on the layout in one play. Heavily penalised in Krypkasino.Used in: Krypkasino
Tabla (tablić)
A sweep of every card from the table in a single play; worth 1 bonus point.Used in: Tablanet
Table / House
The shared set of face-up cards in the middle of the table, available for capture.Used in: Sweep
Table card / Face-up card
A card currently face-up on the table, available for capture.Used in: Pasur
Table card / Pool
A face-up card in the centre, available for capture by rank-matching.Used in: Stealing Bundles
Table cards
Cards face-up in the centre, available for capture.Used in: Rubamazzo, Chinese Ten
Tableau
The seven dealt columns where all play occurs.Used in: Solitaire, FreeCell, Klondike, Spider Solitaire, Forty Thieves, Yukon Solitaire, Canfield Solitaire, Baker's Dozen Solitaire
Tableau column
One of the 10 face-up columns of cards.Used in: Seahaven Towers, Penguin
Tableau row
One of the eight rows of six cards radiating from the centre.Used in: Beleaguered Castle
Tacking
adding a single legal card to any existing meld on the table, after you have met the contract.Used in: Kalooki
Taker (le preneur)
the auction winner, who plays alone against the other players for the deal.Used in: French Tarot
Taker / Preneur
a member of the partnership that won the auction and must fulfil the contract.Used in: Belote, Belote Coinchée
Talon
The 13 cards left face down after the deal.Used in: Piquet, Zwicken, Bohemian Schneider, Mariáš, Ulti, Trappola, Vira, Bauernschnapsen
Talon (stock)
The face-down 10-card pile from which players draw between tricks.Used in: Snapszli
Talon / Prikup
The 3-card widow set aside after the deal; goes to the bid winner.Used in: Tysiacha (1000)
Talon / stock
The face-down draw pile remaining after the initial deal.Used in: Ombre, Carpet, Skitgubbe
Tarabish
the game's name; pronounced 'tar-a-bish' or colloquially 'tar-bish' in Cape Breton.Used in: Tarabish
Target
The agreed score (typically 61 or 100) required to win the match.Used in: Muggins, Cuttle
Target suit
The suit a player is trying to collect seven of.Used in: My Ship Sails
Tarneeb
Arabic for 'trump'; both the name of the game and of the trump suit.Used in: Tarneeb
Tarocchi
Italian for trumps, the 22 numbered trump cards of the deck.Used in: Scarto
Tarocco Piemontese
The 78-card Italian tarot deck used in Piedmont, with the specific ranking and artwork for Scarto.Used in: Scarto
Tax
the card exchange at the start of each hand: Asshole gives 2 best cards to President and receives 2 unwanted cards back, and Vice Asshole gives 1 best card to Vice President for 1 unwanted card back.Used in: President
Tens slap (optional)
The just-played card plus the card beneath sum to 10.Used in: Egyptian Ratscrew
The Black Lady
the Queen of Spades; 13 penalty points on her own.Used in: Hearts
The nuts
The best possible hand given the board.Used in: Omaha
The Old Maid
The single unmatched Queen that circulates until the last player holds it.Used in: Old Maid
The play
the phase where players alternately lay cards to a running total capped at 31.Used in: Cribbage
The Show
The hand-scoring phase that follows pegging.Used in: Cribbage, Noddy
The signal
The agreed gesture (nose-touch, chin-tap, or spoon-grab) performed by whoever first collects 4 of a kind.Used in: Donkey
The wheel
The lowest straight A-2-3-4-5; treated as Ace-low.Used in: Five-Card Draw
Theme
The category name printed on a card (e.g., 'Dutch painters', 'Dinosaurs'); cards in one quartet share a theme.Used in: Kwartet
Themed deck
Modern re-skinned editions using a different visual family theme; rules are identical.Used in: Happy Families
Three
a Kalooki set of 3 or more same-rank cards.Used in: Kalooki
Three of a kind
The only winning outcome when the opening cards are a pair; pays 11 to 1.Used in: Thirty-One, Red Dog
Threshold
The score at which a player is eliminated (commonly 30 or 21).Used in: Cucumber, Polignac
Throwing
Playing face-down cards that cannot win, sacrificed to avoid handing card-points to the trick winner.Used in: Kozel
Thunee call
A solo declaration to win every trick; scored large for success, penalised for failure.Used in: Thunee
Tib
the Ace of trumps, worth 15 pence to whoever captures it in a trick.Used in: Gleek
Tiddy
the 4 of trumps, worth 2 pence from each opponent at hand start and a 4-point trick value in play. Also the name for the 8-card stock in some historical sources.Used in: Gleek
Tie
Player's first card and dealer's first card share the same rank.Used in: Casino War, Lucky 9
Tie / stand-off
equal-ranked hands at a see; the non-seer (the player who was seen) wins.Used in: Brag
Tie round
A round in which both players bid the same rank; the prize is discarded (or carried over in the alternative rule).Used in: Gops
Tie side bet
Optional separate wager paying 10:1 if the first comparison ties.Used in: Casino War
Tied trick
A trick where both players play the same rank; counts as neither a win nor a loss.Used in: Put
Tien Len
'Go forward' in Vietnamese; also called Thirteen, VC, or Vietnamese Cards.Used in: Tien Len
Tierce / Quart / Quint
3 / 4 / 5+ card same-suit consecutive runs. Score 20 / 50 / 100.Used in: Tarabish
Tjall / Troef
Trump.Used in: Troefcall
Toep
A knock on the table that raises the current stake by 1 life.Used in: Toepen
Token
One of the 3 lives each player begins with. Also called chip or life.Used in: Ninety-Nine (99), 304
Token (life, counter)
one of a player's three starting counters; lost when you hold the worst hand.Used in: Commerce
Token / life
A chip or coin representing a player's remaining resilience; three starting tokens, elimination on zero (plus one 'on the bus' grace round in some variants).Used in: Thirty-One
Tom
the Jack of trumps, worth 9 pence to whoever captures it in a trick.Used in: Gleek
Tongits (Tong-its)
Emptying your hand via melds or sapaw during your turn; instant round win.Used in: Tongits
Tonk
(verb) To go out or declare the instant 49/50 win; (noun) the game itself.Used in: Tonk
Top card
The last-dealt (and only playable) card of a pile.Used in: Accordion Solitaire, Aces Up, Svoi Kozyri, La Belle Lucie, Cruel, Stealing Bundles, Black Hole
Top card (of a column)
The card currently sitting at the bottom of the overlapping stack: the only card that can be taken from that column.Used in: Baker's Dozen Solitaire
Top three trumps
5 of trumps, Jack of trumps, Ace of Hearts. Permanent super-cards with reneging privilege.Used in: Spoil Five
Top trumps
The 5 of trumps, Jack of trumps, and Ace of Hearts; unbeatable except by each other.Used in: Forty-Five
Top-bottom
The just-played card matches the rank of the bottom card of the pile; slap-eligible.Used in: Egyptian Ratscrew
Tout Atout
an all-trump contract; every suit uses the trump ranking.Used in: Belote Coinchée
Tractor
2 or more unbroken, consecutive same-suit pairs led or played together as 1 combination.Used in: Guandan, Tractor
Trail
Playing a card to the floor without capturing.Used in: Scopa, Cassino, Scopone, Pasur, Tablanet, Basra, Sir Tommy, Seep
Trail / Trio
Three of a kind; the highest hand in classic Teen Patti.Used in: Teen Patti
Tranca
A 'lock' that freezes the discard pile against capture (a wild card or black 3 on top).Used in: Tranca
Transformer (变压器 biànyāqì)
; doubles your special-card score (or scores +50 alone). Quadruple effect if exposed.Used in: Gong Zhu
Transparent card
A card (typically the 8 or 3) that does not update the effective rank of the pile for the following player.Used in: Shithead
Trappola deck
The specialised 36-card Italian pack with ranks A, K, C (Cavalier / Queen), J, 10, 9, 8, 7, 2 in each suit.Used in: Trappola
Trash card
a Queen or King (or Jack in the alternate rules) that ends your turn when drawn.Used in: Trash
Tre (3)
The Three, worth 10 pips, ranks just below the Ace.Used in: Briscola
Tres (3)
Second-highest card. 10 points.Used in: Guiñote
Tres de Clubs (3♣)
The lowest card in the deck. Opens the first trick of the match.Used in: Pusoy Dos
Tressette (parent game)
The positive-scoring Italian trick-taking partnership game of which Traversone is the reverse-scoring variant.Used in: Traversone
Tressette / Treseta / Trešeta
Italian trick-taking partnership game; variant spellings for the same core game.Used in: Treseta
Trex
Contract 5; shedding layout around the four Jacks; positive scoring for finishing position.Used in: Trex
Trey (point)
3 points for capturing the 3 of trumps (in the 10-point version).Used in: Smear
Tribute
The cards the next player must pay after an Ace or face card is played (A = 4, K = 3, Q = 2, J = 1).Used in: Beggar-My-Neighbor, Zheng Shangyou, Guandan
Trick
Four cards played in rotation, one from each player.Used in: Hearts, Spades, Euchre, Oh Hell (Bidding Whist), Pitch, Whist, Big Two, Knock-Out Whist
Trick (presa)
One round of play in which each player plays a card; the winner takes all four cards into their capture pile.Used in: Tressette
Trick pile
The face-up shared collection of cards a partnership has won during the trick phase.Used in: Sticheln, Sviten Special
Tricon
three of a kind; the top hand rank. 'Tricon' is from the Italian 'tre di conio', three of the same die.Used in: Commerce
Trimmed deck
The subset of the standard deck used to ensure 7 cards per player across 4 to 7 players.Used in: My Ship Sails
Trinca
A set of three cards of the same rank.Used in: Pif Paf
Tringa
Three of the same rank held in your initial hand; scores 5 points when declared.Used in: Ronda
Trio
A three-of-a-kind (three cards of the same rank).Used in: Carioca
Tripoley / Rummoli
Commercial three-phase boards combining poker, Michigan, and rummy into a single hand.Used in: Michigan Rummy
Troef
Dutch/Flemish for trump; the suit named by the bidder.Used in: Boerenbridge, Manillen
Troel
A holder of three aces forces a partnership with the fourth-ace holder.Used in: Wiezen
Troy
Three of a kind; the highest-ranked 3-card category.Used in: Hazari
Truco / Retruco / Vale Cuatro
The escalating-stake calls on the hand of tricks (2 / 3 / 4 points if accepted).Used in: Truco
Trump
The suit set by the most recent marriage declaration.Used in: Spades, Euchre, Oh Hell (Bidding Whist), Pitch, Whist, Knock-Out Whist, Schafkopf, Bourré
Trump (absent)
No suit outranks another in standard Bohemian Schneider.Used in: Bohemian Schneider
Trump (adut)
The suit named by the declarer; trumps beat all non-trump cards regardless of rank.Used in: Ulti
Trump / strain
the suit that outranks others, named in the contract; 'no trump' means no trump.Used in: Bridge
Trump / Triunfo / Pinta
The trump suit for the hand; determined by the turn-up card.Used in: Tute
Trump 7
The 7 of the trump suit; can be exchanged for the upturned trump card for a 10-point bonus.Used in: Bezique
Trump caller
The player who names the trump suit; rotates one seat clockwise each hand.Used in: Troefcall
Trump card
A card of the suit named as trump; ranks by the trump order (J > 9 > A > 10 > K > Q > 8 > 7).Used in: Pilotta
Trump cycle
The fixed rotation of trump suits round by round (classically Spades-Diamonds-Clubs-Hearts).Used in: Kachuful
Trump exchange
The 7 of trumps may be swapped for the face-up trump at the base of the stock during Phase 1.Used in: Guiñote
Trump indicator
The face-up card beneath the talon; determines trump suit.Used in: Mariage, Snapszli, Trappola, 304
Trump marker
The face-down card the high bidder sets aside to name the trump suit, hidden until called.Used in: Twenty-Nine
Trump Nine exchange
The special action of trading your Nine of trumps for the face-up trump card at the bottom of the stock.Used in: Sixty-Six
Trump suit
The suit declared by the Hakem; beats all other suits in trick resolution.Used in: German Whist, Court Piece, Sticheln, Thunee, Skitgubbe
Trump team
The two players (or one, in solo play) who hold the Spitzer and the 7 of diamonds. Teams are hidden until those cards are played.Used in: Spitzer
Trump-chooser's gamble
The rule that the trump-chooser must outscore the opponent or forfeit all points in the hand.Used in: Klabberjass
Trunfo (Trump)
The trump suit for the hand, determined by the dealer's final card.Used in: Sueca
Trut
The Scandinavian cousin of Put with a trump suit and similar bluff mechanics.Used in: Put
Tunnela
in 21-card Rummy only, a three-of-a-kind in the same suit (valid meld).Used in: Indian Rummy, Marriage
Türk Pokeri
Turkish name for the game. Literally 'Turkish poker'.Used in: Turkish Poker
Turn-the-corner
An optional rule allowing Ace-to-King wrap sequences.Used in: Parliament
Turn-up
The dealer's last card dealt face-up to name trumps.Used in: Euchre, Whist, Solo Whist, Bourré, All Fours, Tute
Turn-up / Trump indicator
the face-up card placed on top of the stock after the deal, showing the trump suit.Used in: Spoil Five
Tute
The game itself, or the instant-winning declaration of four Kings or four Knights.Used in: Tute
Tute Individual / en Parejas / Cabrero / Subastado
The four main regional variants.Used in: Tute
Twenty-Five / Forty-Five
the partnership descendants played throughout Ireland and Atlantic Canada.Used in: Spoil Five
Twist
Draw the next card face-up, free of extra stake.Used in: Pontoon, Shoot Pontoon
Two-Card / Three-Card Guts
The two main variants, distinguished by how many cards are dealt and which hand rankings apply.Used in: Guts

U

Ulti
Win the final trick with the trump 7.Used in: Ulti
Ultimo
The trick that takes the Bagatto or Il Matto wins a 5-point bonus (in some house rules).Used in: Scarto
Undenufe
A no-trump contract played downward (low cards win), 6 highest.Used in: Jass
Undercut
When another player's hand total is equal to or less than the caller's; earns the caller a heavy penalty.Used in: Gin Rummy, Oklahoma Rummy, Thunee, Knock Rummy, Dhumbal
Undertrick
A trick the contracting side fell short of its bid; the defenders score penalty points per undertrick.Used in: Sergeant Major, Vint
Unlimited Loo / Limited Loo
Loo penalty equals the whole pool, or a fixed cap, respectively.Used in: Loo (Lanterloo)
Unopposed win
The single in-player wins the pot without showing cards and without anyone matching.Used in: Guts
Unsuccessful pair (solo scoring)
A flip of two cards that do not match; the metric to minimise in solitaire Concentration.Used in: Concentration
Unter
The Jack equivalent; ranks between Ober and 10.Used in: Binokel
Unter / Ober
The Jack and Queen in a William Tell Austrian deck, equivalent to J and Q in a French-suited pack.Used in: Bummerl
Up
Player who exceeded their trick target on the last hand.Used in: Three Five Eight
Up / Down
Terms for meeting target (0), exceeding it (up), or failing it (down). Used for scoring and exchange.Used in: Sergeant Major
Up-card
A face-up card visible to all players.Used in: Blackjack, Gin Rummy, Seven-Card Stud, Caribbean Stud Poker, Oklahoma Rummy, Pitty Pat, Five-Card Stud
Upcard (turned card)
the card turned face up after the deal to propose a trump suit.Used in: Buck Euchre
Upcard / Discard
The face-up pile beside the stock; a player may take its top card only by melding it immediately.Used in: Conquian
Upstream (上游, shàngyóu)
The first player to empty their hand in a round; the top of the class ladder.Used in: Zheng Shangyou
Uptown
A bid direction in which cards rank Ace high down to 2 low in every suit and in trump; standard Whist ordering.Used in: Bid Whist

V

Vaca / Juego
A vaca is best-of-3 juegos; a juego is first to 30 or 40 points.Used in: Mus
Valfri
The positive contract in which forehand picks the trump suit (or plays no-trump, by agreement).Used in: Bismarck
Value bet
betting with a strong hand to get called by worse.Used in: Poker
Vatikan
The Turkish card-rummy version of Robbers' Rummy; near-identical rules.Used in: Robbers' Rummy
Veinte (20)
The 20-point bonus for a plain-suit (non-trump) King-Knight marriage.Used in: Tute
Vice President / Vice Asshole
the 2nd and 2nd-to-last finishers; exchange 1 card each new hand.Used in: President
Vie / See
to bet / to call; the Tudor-era vocabulary preserved in Gleek and its descendants.Used in: Primero, Gleek
Vint
Literally 'screw' in Russian; the name reflects the auction mechanics that 'screw up' the bidding from contract to contract.Used in: Vint
Vira
The contract demanding all 13 tricks after taking the whole talon; the game takes its name from this bid.Used in: Vira
Void
holding no cards of a given suit.Used in: Hearts, Spades, Euchre, Oh Hell (Bidding Whist), Five Hundred (500), Whist, Mendikot, Reversis
Vole
Declared attempt to win all 9 tricks; bonus on success, heavy loss on failure.Used in: Ombre, Quadrille
Volo
Signal played on the last card of a suit meaning 'I am now void in this suit'.Used in: Treseta
Vorbehalt
A reservation called before the opening lead that replaces the normal hand with a special contract.Used in: Doppelkopf
Vraag (proposal)
A bid to win 8 tricks with a partner to be found.Used in: Wiezen
Vuelta
A bidding option to turn the top stock card as trump, then exchange cards.Used in: Tresillo
Vulnerability (vul / non-vul)
a game state doubling bonuses and penalties.Used in: Bridge
Vulnerable
a side that has already won one game of the current rubber; penalties and bonuses are higher when vulnerable.Used in: Honeymoon Bridge

W

War
The state triggered by a tied flip; each player commits extra cards and the prize pile grows.Used in: War
Waste
The face-up pile of stock cards turned over but not yet played.Used in: Solitaire, Klondike, Canfield Solitaire, Double Solitaire, Russian Bank, Golf Solitaire, Carpet
Waste pile
The face-up pile fed by the stock; its top card is always available to be played.Used in: Forty Thieves, Pyramid Solitaire, TriPeaks, Sir Tommy, Osmosis
Waste pile (reserve)
One of four face-up piles for storing cards not immediately playable.Used in: Calculation
Waterfall
The Ace action; a continuous chain of drinking around the circle where each player may stop only when the player before them stops.Used in: Ring of Fire, Kings (Drinking Game)
Weis
A meld declared in trick one (sequence of three or more, or four of a kind); see Weis section.Used in: Jass
Weli
The Bells 6 (or Joker) that serves as a permanent second-highest trump.Used in: Watten, Kratzen
Wellington
An over-bid on Nap at double stakes.Used in: Napoleon, Nap
Wenz
A Solo in which only the four Unters/Jacks are trump.Used in: Schafkopf
Wheel
The hand 5-4-3-2-A, the best possible Razz hand.Used in: Razz
Whist
Defender's choice to oppose the contract; also the name of the point type earned by successful defenders.Used in: Preferans
Whist family
The broader family of partnership and two-player trick-taking games descended from English Whist; German Whist is a two-player member with a stock-draw innovation.Used in: German Whist
Widow
the three face-up shared cards in the centre; a pool for exchanges.Used in: Commerce, Buck Euchre
Widow (dead hand)
The face-down extra hand dealt as though for an additional player; acts as a source of hidden stopper cards.Used in: Michigan Rummy
Wild
A Joker, which substitutes for any card in a meld.Used in: Spite and Malice, Trash, May I?, Uno
Wild 8
any 8; playable on any card, and the player announces the new suit.Used in: Crazy Eights
Wild card
A Joker substituted for any card in a meld.Used in: Canasta, Buraco, Canastra, Tranca, Five-Card Draw, Contract Rummy, Biriba, Carioca
Wild card (9)
A card that may be played on any top card regardless of suit or rank; the player of a 9 declares the new active suit.Used in: Nines
Wild Jack
The Jack as a table-clearing card; plays legally on any table, capturing all face-up cards at once.Used in: Tablanet
Wild Joker
the face-up card drawn at hand start; its rank becomes Joker for the hand (8 cards + 2 printed = 10 Joker cards).Used in: Indian Rummy, Marriage
Wild rank
The rank designated as wild for the current round (3s, 4s, ..., 9s).Used in: Mao, Mexican Rummy
Work pile / river column
One of your four tableau columns, built down in alternating colours.Used in: Racing Demon
Wrap
The rule that Aces connect Kings and 2s; a card is 'one rank higher or lower' cyclically.Used in: Speed, Agnes, Penguin, Spit
Wrap-around
The optional rule that treats the rank sequence as circular (A connects to K as well as 2).Used in: Canfield Solitaire, Golf Solitaire

X

Xeri
A sweep; capturing every uncovered card on the table in one play. Worth 10 points.Used in: Diloti

Y

Yablon
An older name for Red Dog used in parts of Europe.Used in: Red Dog
Yaku
a fixed scoring combination of specific captured cards; completing one lets a player choose to stop the hand or call Koi-Koi.Used in: Koi-Koi
Yaniv
The call to end the round when your hand totals at or below the threshold (usually 7).Used in: Yaniv
Yejri
The Tunisian term for the initial deal of 3 cards each plus 4 on the table.Used in: Chkobba
Younger
The dealer; responds to declarations and follows on the first trick.Used in: Piquet
Yüksek Kart (High Card)
No matching cards; ranked by highest single card.Used in: Turkish Poker
Yūrei (ghost)
A player who has exhausted all three passes and is forced to reveal their hand on the table.Used in: Seven Bridge

Z

Zapatería
Winning the first chica with the opponent under 10 points. Automatic mesa win.Used in: Cuarenta
Zonder Troef
'No trumps'; optional no-trump contract, typically doubles scoring.Used in: Manillen
Zwabber
A no-trump partnership contract with point totals as the goal.Used in: Pandoeren
Zwangsspiel
Forced game, where a player (often the dealer) must take a 150-point contract rather than pass out the deal.Used in: Binokel

#

'May I?' buy
Claiming the top discard when it is not your turn by calling 'May I?'; the claimant takes the discard plus one penalty card from the stock.Used in: May I?
[7♦] sweep
Playing the seven of diamonds when the floor pip total is 10 or less captures the entire floor as a basra.Used in: Basra
[A♠] lead
The traditional first lead of the first trick in the standard rules, played by whoever was dealt the Ace of Spades.Used in: Bhabhi
$ bet
The third ante, marked with a dollar sign; locked from the start and cannot be pulled back.Used in: Let It Ride
10 of diamonds / 2 of clubs
The two high-value scoring cards unique to the Tablić family.Used in: Tablanet
2 of Hearts
The single most powerful card in the game.Used in: Tien Len
3-5-8 / 8-5-3
The two common naming orders for the game. '3-5-8' reads middle-eldest-dealer (North American); '8-5-3' reads dealer-eldest-middle (British).Used in: Sergeant Major
38-39 endgame
From 38 or 39 points, a team may only reach 40 via Caída (or a single 1-point final play); card-majority bonus no longer applies.Used in: Cuarenta
40-100 / 20-100
Hold a marriage and reach 100 total points.Used in: Ulti
40-card deck
A standard Italian deck or a stripped French deck missing 8s, 9s, and 10s.Used in: Sette e Mezzo
5 of trumps (Five Fingers)
The highest trump card in Auction Forty-Fives, always the top trump.Used in: Auction Forty-Fives
7 of diamonds
The traditional opening card; the only legal first play in the standard British rules.Used in: Parliament
9 of trump
The second-highest card in the game; worth 20 card points.Used in: Thunee
Übertrumpfen
The rule requiring a trump lead to be beaten by a higher trump if possible.Used in: Schnapsen
Üçlü (Three of a Kind)
Three cards of the same rank. Ranks above Straight in Turkish Poker.Used in: Turkish Poker