FreeCell
Nearly every deal is solvable, which makes every loss feel personal. The thinking-player's solitaire.
You only need yourself and a deck of cards for a good game. These ten solitaire and patience games range from the Klondike everyone knows to lesser-known challenges like Forty Thieves and Scorpion. Most can be played on a table, a plane tray, or even on your lap in bed.
The game most people mean when they say 'Solitaire.' Seven cascading columns, four foundation piles, and a deck full of attempts.
Nearly every deal is solvable, which makes every loss feel personal. The thinking-player's solitaire.
Two decks, ten columns, and eight sequences to build. Longer, harder, and the solitaire variant that wins your whole afternoon.
Clear a pyramid of cards by pairing ranks that sum to thirteen. Short, strictly mathematical, and brutally unforgiving.
Three overlapping peaks of cards; remove them in runs. Closer to a puzzle than classic patience, with a cleaner rhythm.
Like Klondike but every face-up card is movable and you get no stock pile. Harder because nothing is hidden.
Empty a seven-column tableau by running sequences into a waste pile. Short, addictive, and scored like a round of golf.
The game that killed a whole generation of 1890s resort tourists. Harder than Klondike with a tighter stock mechanic.
Two decks, ten columns, every card face up. Infamously hard; winning feels like cracking a safe.
A single row where you collapse cards into stacks based on suit or rank. The whole game fits on a train-seat tray.