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Download on Google Play- 3-12 players with a standard 52-card deck.
- Deal exactly 1 card face-down to each player.
- Each player starts with 3 lives.
- Keep your card or force a swap with the player to your left.
- A King blocks the swap — the holder keeps their card.
- Dealer may swap with the top deck card (King draw voids the swap).
- All players reveal; lowest card loses a life.
- Player with the lowest card loses one life.
- Ties for lowest all lose a life.
- A player with no lives is eliminated; last player standing wins.
Rules
Cuckoo, also known as Ranter-Go-Round, is a simple and chaotic card game where each player holds just one card and tries to avoid having the lowest card at the end of the round.
Objective
Avoid being the player with the lowest-ranked card when the round ends. Players may swap cards with their neighbor to improve their position.
Setup
- Players: 3 to 12 players.
- Deck: Standard 52-card deck.
- Deal: Each player receives exactly 1 card, dealt face-down.
- Lives: Each player starts with 3 lives (tokens, chips, or coins).
Gameplay
- Decision: Starting to the dealer's left, each player either keeps their card or forces a swap with the player to their left.
- Forced swap: The next player must swap unless they hold a King, which blocks the exchange.
- Dealer's turn: The dealer may swap with the top card of the deck if unhappy with their card, but if a King is drawn, the swap is voided.
- Reveal: After the dealer's turn, all players reveal their cards. The player with the lowest card loses a life.
Scoring
- Losing a life: The player with the lowest revealed card loses one life.
- Ties: If multiple players tie for the lowest, all of them lose a life.
- Elimination: A player with no remaining lives is out of the game. The last player standing wins.
Variations
- Swedish Cuckoo (Kille): Uses a specialized deck with numbered cards and special action cards.
- Chase the Ace: A popular British version where Aces are the lowest and Kings are safe cards.
Tips and Strategies
- Swap aggressively when you hold low cards — the risk of keeping them almost always outweighs the risk of swapping.
- If you receive a card from a swap, consider that your neighbor thought it was better than what they had.
Tips & Strategy
Always swap if you hold a very low card. If you receive a mid-range card from a swap, it is usually safe to keep it.
With mostly luck involved, the only real decision is when to swap. Generally, anything below a 7 is worth swapping.
Trivia & Fun Facts
In the Swedish version, one special card depicts a cuckoo bird and acts as the worst possible card to hold.
What is Cuckoo called in the United Kingdom?
History & Culture
Cuckoo originated in France as 'Coucou' and spread across Europe under various names including Ranter-Go-Round in England and Kille in Sweden.
Cuckoo has been a popular social game across Europe for centuries, valued for its simplicity and suitability for large groups.
Variations & House Rules
Chase the Ace is the British version, while the Swedish Kille uses a purpose-built deck with unique illustrated cards.
Increase starting lives to 5 for longer games, or play with just 1 life per player for a quick elimination round.